Scramble to Manilla.
Surprised you are going J1.
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
Is it possible to edit the casualties from the second round? So keep ftr+tac and lose the ships. Would be the same dice.
I assumed this in the interest of moving forward.
Unfortunately, I think this is too significant of a change, since you had control of the attack, you would have had to choose the BB to go down, and risk the lower attack value during the course of the battle. Are you OK with editing back? You may also want to change your landing points and unit placements.
Ack, I can just play it out - let’s see what happens. Let’s keep it going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 artilleries moved from Bryansk to Belarus
36 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 8 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 5 artilleries, 11 infantry and 10 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 8 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 13/49 hits, 12.00 expected hits
Italians roll dice for 3 armour, 5 artilleries, 11 infantry and 10 mech_infantrys in Belarus, round 2 : 9/29 hits, 10.17 expected hits
9 infantry owned by the Russians lost in Belarus
11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 8 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 12/40 hits, 10.50 expected hits
Italians roll dice for 3 armour, 5 artilleries and 8 mech_infantrys in Belarus, round 3 : 6/16 hits, 5.83 expected hits
6 infantry owned by the Russians lost in Belarus
4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 8 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 13/34 hits, 9.50 expected hits
Italians roll dice for 3 armour and 1 artillery in Belarus, round 4 : 0/4 hits, 1.83 expected hits
1 artillery owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 8 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Russians: 15 infantry
Casualties for Germans: 2 armour, 5 artilleries, 11 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
7 infantry moved from Vologda to Archangel
6 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
Place Units - Russians
2 fighters placed in Russia
3 infantry placed in Ukraine
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 6 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : 6.00
Oh that was a mistake in Belarus. The 17 inf from Novgorod where supposed to come down to defend that. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shan State to Burma
2 fighters moved from 38 Sea Zone to Burma
1 fighter and 3 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in Northern Territory
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Northern Territory from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Malaya
1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Hunan
3 artilleries and 12 infantry moved from Kweichow to Yunnan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 2 artilleries moved from French Indo China to Yunnan
2 tactical_bombers moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shan State to Burma
2 fighters moved from 38 Sea Zone to Burma
1 fighter and 3 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in Northern Territory
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Northern Territory from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Malaya
1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Hunan
3 artilleries and 12 infantry moved from Kweichow to Yunnan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 2 artilleries moved from French Indo China to Yunnan
2 tactical_bombers moved from Japan to Caroline Islands
2 bombers moved from French Indo China to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Also let me know how you want to take OOL for the rest of the battle.
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
Oh that was a mistake in Belarus. The 17 inf from Novgorod where supposed to come down to defend that. Ouch!
Ah, got it. Yes, I made an error too, meant to move the French cruiser up to join the fleet, somehow I missed it! 1 cruiser would have made that attack not in your favor, so I was surprised when I saw it come through as I did not expect you to attack. Mistakes are what makes it exciting.
Definitely learning a lot from the last couple matches. Was a lot more cautious with my Russian planes at least. :)
It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
Germans AA : -0.17
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.
3 additional hits - let me know casualties and any OOL for the rest of the battle.
tip both CVs, lose 1 CV.
You got 6 hits, I killed 2 CVs and 2 subs. Next round, sub got 1 hit, I killed another CV. 2 more hits to distribute, and not sure how you’d like them to go.
kill cv and cruiser.
Still thinking about next round.
Lose the BBs first, then the DD, then tacs, then ftrs last.
Forum went offline, and didn’t post. I’m going to try to re-create the AA hit, so you’ll see a few rolls.
Not letting me post after the forum update… here’s the save game file. Looks like the forum is messed up or something, can’t even put the save game file up now.
Will send you a PM