Booper (Allies+21) vs Simon33 (Axis) BM Game II


  • @simon33

    Oh, looks like you got 7 hits, so need to lose the CV, keep 1 DD this round.

  • '19 '17 '16

    Is it possible to edit the casualties from the second round? So keep ftr+tac and lose the ships. Would be the same dice.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
            3 bombers and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 2 submarines owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers and 1 cruiser in 112 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship and 5 transports in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship and 3 bombers remaining. Battle score for attacker is 91
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
            EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 bombers moved from 112 Sea Zone to Novgorod
            1 infantry moved from Vyborg to Finland
            3 armour moved from Novgorod to Finland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery and 1 infantry moved from France to Northern Italy
            2 artilleries moved from France to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            6 armour, 5 artilleries, 11 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
            3 artilleries moved from Novgorod to Vyborg
            3 aaGuns and 17 infantry moved from Novgorod to Belarus
            4 armour and 1 mech_infantry moved from Belarus to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            8 mech_infantrys moved from Western Germany to Poland
            EDIT: Germans undo move 1.
            EDIT: Germans undo move 2.
            EDIT: Germans undo move 12.
            EDIT: Germans undo move 10.
            EDIT: Germans undo move 10.
            EDIT: Germans undo move 10.
            3 bombers moved from 112 Sea Zone to Novgorod
            3 artilleries moved from Novgorod to Vyborg
            3 armour moved from Novgorod to Finland
            2 mech_infantrys moved from Poland to Novgorod
            4 armour and 1 mech_infantry moved from Belarus to Novgorod
            3 artilleries and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 artilleries and 3 infantry placed in Germany
            1 artillery and 2 fighters placed in Novgorod
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : 0.67
    Germans regular : 0.83
    

    Savegame

  • '19 '17 '16

    @simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:

    Is it possible to edit the casualties from the second round? So keep ftr+tac and lose the ships. Would be the same dice.

    I assumed this in the interest of moving forward.


  • @simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:

    @simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:

    Is it possible to edit the casualties from the second round? So keep ftr+tac and lose the ships. Would be the same dice.

    I assumed this in the interest of moving forward.

    Unfortunately, I think this is too significant of a change, since you had control of the attack, you would have had to choose the BB to go down, and risk the lower attack value during the course of the battle. Are you OK with editing back? You may also want to change your landing points and unit placements.


  • Ack, I can just play it out - let’s see what happens. Let’s keep it going.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 artilleries moved from Bryansk to Belarus
            36 infantry moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Belarus
            2 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 8 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 5 artilleries, 11 infantry and 10 mech_infantrys; Italians defend with 1 armour
                    Russians roll dice for 8 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 13/49 hits, 12.00 expected hits
                    Italians roll dice for 3 armour, 5 artilleries, 11 infantry and 10 mech_infantrys in Belarus, round 2 : 9/29 hits, 10.17 expected hits
                    9 infantry owned by the Russians lost in Belarus
                    11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 8 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 12/40 hits, 10.50 expected hits
                    Italians roll dice for 3 armour, 5 artilleries and 8 mech_infantrys in Belarus, round 3 : 6/16 hits, 5.83 expected hits
                    6 infantry owned by the Russians lost in Belarus
                    4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 8 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 13/34 hits, 9.50 expected hits
                    Italians roll dice for 3 armour and 1 artillery in Belarus, round 4 : 0/4 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 8 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 66
                Casualties for Russians: 15 infantry
                Casualties for Germans: 2 armour, 5 artilleries, 11 infantry and 10 mech_infantrys
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            4 aaGuns moved from Bryansk to Belarus
            1 armour moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Belarus to Russia
            7 infantry moved from Vologda to Archangel
            6 infantry moved from Russia to Bryansk
            4 artilleries moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 fighters placed in Russia
            3 infantry placed in Ukraine
            4 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Archangel: 6 infantry
            EDIT: Adding units owned by Russians to Smolensk: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Russians regular : 6.00
    

    Savegame

  • '19 '17 '16

    Oh that was a mistake in Belarus. The 17 inf from Novgorod where supposed to come down to defend that. Ouch!

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shan State to Burma
            2 fighters moved from 38 Sea Zone to Burma
            1 fighter and 3 tactical_bombers moved from French Indo China to Burma
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Battle in Northern Territory
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Northern Territory from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to 37 Sea Zone
            1 fighter and 3 tactical_bombers moved from Burma to Malaya
            1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Hunan
            3 artilleries and 12 infantry moved from Kweichow to Yunnan
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Jehol
            1 armour and 2 artilleries moved from French Indo China to Yunnan
            2 tactical_bombers moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.83
    UK_Pacific regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shan State to Burma
            2 fighters moved from 38 Sea Zone to Burma
            1 fighter and 3 tactical_bombers moved from French Indo China to Burma
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Battle in Northern Territory
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Northern Territory from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to 37 Sea Zone
            1 fighter and 3 tactical_bombers moved from Burma to Malaya
            1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Hunan
            3 artilleries and 12 infantry moved from Kweichow to Yunnan
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Jehol
            1 armour and 2 artilleries moved from French Indo China to Yunnan
            2 tactical_bombers moved from Japan to Caroline Islands
            2 bombers moved from French Indo China to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.83
    UK_Pacific regular : -0.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 54 Sea Zone
                Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
    

    Savegame


  • @simon33

    3 sub hits in Queensland SZ, let me know how you want to take the hits.

    104209d6-83ab-473f-b9e2-28665484b530-image.png


  • Also let me know how you want to take OOL for the rest of the battle.


  • @simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:

    Oh that was a mistake in Belarus. The 17 inf from Novgorod where supposed to come down to defend that. Ouch!

    Ah, got it. Yes, I made an error too, meant to move the French cruiser up to join the fleet, somehow I missed it! 1 cruiser would have made that attack not in your favor, so I was surprised when I saw it come through as I did not expect you to attack. Mistakes are what makes it exciting.

    Definitely learning a lot from the last couple matches. Was a lot more cautious with my Russian planes at least. :)

  • '19 '17 '16

    It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 54 Sea Zone
                Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Germans AA : -0.17
    

    Savegame


  • @simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:

    It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.

    3 additional hits - let me know casualties and any OOL for the rest of the battle.

    af6d3ec5-991b-4cd1-8f1c-c78273a06b18-image.png

  • '19 '17 '16

    tip both CVs, lose 1 CV.


  • @booper

    You got 6 hits, I killed 2 CVs and 2 subs. Next round, sub got 1 hit, I killed another CV. 2 more hits to distribute, and not sure how you’d like them to go.

    09bef68c-e6c7-453a-89ea-d706d87b7a50-image.png

  • '19 '17 '16

    kill cv and cruiser.

Suggested Topics

  • 45
  • 26
  • 248
  • 170
  • 222
  • 236
  • 4.1k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.8k

Users

40.4k

Topics

1.8m

Posts