@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 13 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Vyborg to Novgorod
7 armour, 4 artilleries, 6 infantry and 10 mech_infantrys moved from Finland to Norway
2 fighters moved from 112 Sea Zone to Norway
3 bombers and 1 tactical_bomber moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 7 armour, 5 artilleries, 3 bombers, 2 fighters, 7 infantry, 10 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns and 5 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
British roll AA dice in Norway : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Norway
Germans roll dice for 7 armour, 5 artilleries, 3 bombers, 7 infantry, 10 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 10/33 hits, 11.50 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Norway, round 2 : 6/17 hits, 5.83 expected hits
1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Norway
2 aaGuns owned by the British, 3 infantry owned by the Americans and 5 infantry owned by the British lost in Norway
Germans roll dice for 7 armour, 4 artilleries, 3 bombers, 2 infantry, 10 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 12/27 hits, 10.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/9 hits, 3.17 expected hits
1 infantry owned by the Germans lost in Norway
1 armour owned by the Americans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 7 armour, 4 artilleries, 3 bombers, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 2 fighters and 6 infantry
Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns and 5 infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 artilleries and 6 infantry moved from Poland to Germany
2 infantry moved from Western Germany to Germany
1 armour, 2 infantry and 5 mech_infantrys moved from Poland to Germany
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 bombers and 1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
British AA : 1.00
Russians regular : -0.33
Germans regular : 1.67
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
5 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 infantry moved from Archangel to Belarus
2 aaGuns and 10 infantry moved from Vologda to Archangel
6 mech_infantrys moved from Russia to Belarus
4 artilleries and 5 infantry moved from Bryansk to Belarus
4 aaGuns, 2 armour, 12 artilleries, 28 infantry and 2 mech_infantrys moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
5 fighters moved from Novgorod to Eastern Poland
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
2 tactical_bombers moved from Burma to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to New Zealand
3 fighters moved from 54 Sea Zone to New Zealand
2 bombers moved from Queensland to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in New Zealand, round 2 : 2/8 hits, 4.00 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Hunan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery moved from Yunnan to Hunan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 aaGun, 7 artilleries and 14 infantry moved from Burma to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Caroline Islands to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 63 Sea Zone
4 fighters moved from New Zealand to 63 Sea Zone
2 bombers moved from New Zealand to Queensland
1 infantry moved from Northern Territory to Queensland
2 tactical_bombers moved from 41 Sea Zone to 55 Sea Zone
2 armour and 2 mech_infantrys moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Burma to Kwangsi
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 armour placed in Queensland
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 artillery placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.33
ANZAC regular : 0.50
Will taking Sydney make up for failures in Europe?
I didn’t like that New Zealand inf getting a hit on my inf. Guess I should get over it.
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Alaska to Western United States
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western United States
Place Units - Americans
2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
3 artilleries and 16 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from India to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Trans-Jordan to Malta
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
2 destroyers moved from 81 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 41 Sea Zone
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Malta
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
1 artillery owned by the Italians lost in Malta
British win, taking Sumatra from Japanese, taking Malta from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from West India to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to Jehol
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 tactical_bombers moved from 41 Sea Zone to India
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : 0.67
Japanese regular : 0.33
British regular : 0.00
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
Will taking Sydney make up for failures in Europe?
I didn’t like that New Zealand inf getting a hit on my inf. Guess I should get over it.
Understandable, as an extra inf is most likely a plane saved. Will be an epic battle in Sydney, have not seen a big one like this in the past. If there’s any chance of Sydney holding on, it will come down to AA hits. Norway defense got quite lucky to get 2 hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
3 fighters moved from Western Germany to Slovakia Hungary
Combat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Romania, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Romania, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Romania
1 infantry owned by the Russians lost in Romania
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Slovakia Hungary to Germany
1 aaGun, 1 artillery and 6 infantry moved from Western Germany to Germany
1 bomber moved from Romania to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 45 PUs;
Germans buy 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Germany to Romania
Germans take Romania from Russians
2 infantry moved from Vyborg to Novgorod
3 bombers moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Novgorod to Germany
7 armour and 10 mech_infantrys moved from Norway to Vyborg
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 aaGun and 10 infantry moved from Western Germany to Germany
3 artilleries moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.67
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
5 artilleries moved from Poland to Slovakia Hungary
10 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Poland to Slovakia Hungary
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 7 artilleries and 10 infantry
Italians defend with 1 infantry
Russians roll dice for 7 artilleries and 10 infantry in Slovakia Hungary, round 2 : 2/17 hits, 5.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
5 infantry moved from Eastern Poland to Slovakia Hungary
2 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
6 mech_infantrys moved from Belarus to Slovakia Hungary
2 aaGuns moved from Archangel to Belarus
8 infantry moved from Archangel to Belarus
3 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 fighters moved from Romania to Belarus
Place Units - Russians
3 armour placed in Ukraine
2 artilleries and 8 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Russians from Slovakia Hungary: 4 mech_infantrys
EDIT: Adding units owned by Russians to Romania: 2 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 5 artilleries and 11 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
1 artillery moved from Hunan to Kiangsi
2 armour and 1 mech_infantry moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to New South Wales
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from Queensland to New South Wales
Japanese take South Australia from ANZAC
2 armour, 2 artilleries, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers moved from Queensland to New South Wales
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New South Wales
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 11 fighters, 4 infantry and 7 tactical_bombers
ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 10 infantry; Americans defend with 5 fighters and 2 tactical_bombers
ANZAC roll AA dice in New South Wales : 2/12 hits, 2.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers in New South Wales, round 2 : 14/29 hits, 14.67 expected hits
ANZAC roll dice for 4 aaGuns, 1 artillery, 10 fighters, 10 infantry and 2 tactical_bombers in New South Wales, round 2 : 9/23 hits, 11.33 expected hits
4 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in New South Wales
10 infantry owned by the ANZAC and 4 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 2 bombers, 9 fighters and 7 tactical_bombers in New South Wales, round 3 : 11/20 hits, 11.50 expected hits
ANZAC roll dice for 1 artillery, 10 fighters and 2 tactical_bombers in New South Wales, round 3 : 9/13 hits, 8.00 expected hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese and 1 armour owned by the Japanese lost in New South Wales
5 fighters owned by the ANZAC, 1 artillery owned by the ANZAC, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/11 hits, 6.50 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in New South Wales
2 fighters owned by the Americans lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 armour, 4 artilleries, 9 fighters, 4 infantry and 2 tactical_bombers
Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 fighters and 10 infantry
Casualties for Americans: 5 fighters and 2 tactical_bombers
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 3 armour, 5 artilleries and 11 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 5 artilleries and 11 infantry in Shantung, round 2 : 5/19 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 armour, 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Manchuria to Korea
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 5 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 carriers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from New South Wales to Queensland
5 tactical_bombers moved from Queensland to 54 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Shan State
2 bombers moved from Queensland to Shan State
Place Units - Japanese
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 4.
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.83
ANZAC AA : 0.00
ANZAC regular : -1.67
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
4 artilleries and 18 infantry moved from Jehol to Chahar
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 17 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 96 Sea Zone to Persia
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sicily
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
Combat - British
Battle in Sardinia
Battle in Sicily
Battle in Southern France
Non Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Eastern Persia to West India
3 fighters moved from Jehol to Burma
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
3 aaGuns, 2 armour, 5 artilleries, 22 infantry, 3 mech_infantrys and 2 tactical_bombers moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 54 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 66 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters moved from Germany to 95 Sea Zone
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Germany
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 6 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; Americans defend with 1 carrier
Italians roll dice for 1 bomber and 6 fighters in 95 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : -0.67
OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters moved from Germany to 95 Sea Zone
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Germany
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 6 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; Americans defend with 1 carrier
Italians roll dice for 1 bomber and 6 fighters in 95 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
5 fighters owned by the Italians lost in 95 Sea Zone
1 destroyer owned by the British, 1 carrier owned by the Americans and 2 fighters owned by the British lost in 95 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 5 fighters
Casualties for Americans: 1 carrier
Casualties for British: 1 destroyer and 2 fighters
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Yugoslavia
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,3,4,1,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : 0.17
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from West India to India
Non Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Morocco to Algeria
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
French regular : -0.33
Lose French cruiser