TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Game History
Round: 27
Puchase Units - French
French buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - French
1 transport moved from SZ 1 to SZ 3
1 transport moved from SZ 7 to SZ 9
Combat Move - French
Place Units - French
3 infantry placed in Paris
Turn Complete - French
French collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
I’m still surprised. Did the US coming into the war a few turns late really make that much of a difference? I mean 20 or so units, just late, not even disappeared, is nothing in this game. It’s not like it costed the Allies Paris, Constantinople, or Rome (tell me if that is the case).
Game History
Round: 27
Puchase Units - British
British buy 3 battleships and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 fighter moved from Persia to Afghanistan
1 fighter moved from Afghanistan to Persia
1 infantry moved from Belgian Congo to Angola
British take Angola from AustroHungarians
2 fighters moved from Persia to Afghanistan
1 fighter moved from Persia to Afghanistan
3 fighters moved from Afghanistan to Persia
1 fighter moved from Persia to Afghanistan
1 fighter moved from Afghanistan to Persia
Combat - British
Combat Move - British
2 infantry moved from London to SZ 9
Place Units - British
1 infantry placed in India
3 battleships placed in SZ 9
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Game History
Round: 27
Puchase Units - Ottomans
Ottomans buy nothing; Remaining resources: 17 PUs;
Turn Complete - Ottomans
Ottomans collect 16 PUs; end with 33 PUs
Combat Hit Differential Summary :
Game History
Round: 27
Puchase Units - Americans
Americans buy 2 battleships; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser and 1 transport moved from SZ 8 to SZ 9
1 battleship and 5 transports moved from SZ 7 to SZ 9
1 battleship moved from SZ 1 to SZ 3
1 cruiser moved from SZ 1 to SZ 8
Combat - Americans
Americans creates battle in territory Nigeria
Americans creates battle in territory Tunisia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 infantry
EDIT: Removing units owned by Americans from Nigeria: 1 infantry
EDIT: Turning off Edit Mode
Battle in Tunisia
AustroHungarians defend with 1 artillery and 1 infantry
Battle in Nigeria
AustroHungarians defend with 1 infantry
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Nigeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Americans
2 battleships placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
I think the phrase “running to keep up” applies quite nicely to the naval war these last few turns.
Game History
Round: 28
Puchase Units - AustroHungarians
AustroHungarians buy 5 battleships and 2 transports; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
1 unit repaired.
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Nigeria: 1 infantry
EDIT: Turning off Edit Mode
16 artilleries, 24 fighters, 63 infantry and 4 tanks moved from Mesopotamia to Persia
1 infantry moved from Syrian Desert to Arabia
AustroHungarians take Arabia from Italians
2 artilleries, 6 infantry and 1 tank moved from Trans-Jordan to Egypt
AustroHungarians take Egypt from British
3 infantry moved from German East Africa to Rhodesia
1 transport moved from SZ 16 to SZ 17
1 artillery and 1 infantry moved from Albania to SZ 17
1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 16
1 artillery and 1 infantry moved from SZ 16 to Algeria
AustroHungarians take Algeria from French
1 transport moved from SZ 16 to SZ 17
2 infantry moved from Albania to SZ 17
2 infantry and 1 transport moved from SZ 17 to SZ 16
2 infantry moved from SZ 16 to Spanish Morocco
AustroHungarians take Spanish Morocco from French
6 battleships moved from SZ 18 to SZ 16
10 artilleries, 2 fighters, 15 infantry and 3 tanks moved from Spain to Bordeaux
1 artillery, 54 infantry and 4 tanks moved from Ukraine to Sevastopol
Combat - AustroHungarians
AustroHungarians creates battle in territory Tunisia
Air Battle in Persia
AustroHungarians attacks with 24 units heading to Persia
British launches 6 interceptors out of Persia
Attackers Fire, : 8/24 hits, 8.00 expected hits
Defenders Fire, : 1/6 hits, 2.00 expected hits
1 fighter owned by the AustroHungarians lost in Persia
6 fighters owned by the British lost in Persia
Air Battle is over, the defenders have all died
Battle in Tunisia
AustroHungarians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
AustroHungarians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the AustroHungarians and 1 infantry owned by the Americans lost in Tunisia
AustroHungarians win, taking Tunisia from French with 1 infantry remaining. Battle score for attacker is -1
Casualties for AustroHungarians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Persia
AustroHungarians attack with 16 artilleries, 23 fighters, 63 infantry and 4 tanks
British defend with 21 artilleries, 1 infantry and 18 tanks
AustroHungarians roll dice for 16 artilleries, 23 fighters, 63 infantry and 4 tanks in Persia, round 2 : 42/106 hits, 43.33 expected hits
British roll dice for 21 artilleries, 1 infantry and 18 tanks in Persia, round 2 : 17/40 hits, 14.00 expected hits
Units damaged: 4 tanks owned by the AustroHungarians
13 infantry owned by the AustroHungarians, 18 tanks owned by the British, 21 artilleries owned by the British and 1 infantry owned by the British lost in Persia
AustroHungarians win, taking Persia from British with 16 artilleries, 23 fighters, 50 infantry and 4 tanks remaining. Battle score for attacker is 156
Casualties for AustroHungarians: 13 infantry
Casualties for British: 21 artilleries, 1 infantry and 18 tanks
Combat Move - AustroHungarians
Place Units - AustroHungarians
5 battleships and 2 transports placed in SZ 18
Turn Complete - AustroHungarians
AustroHungarians collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : 0.50
Defenders Fire, : -1.00
Attackers Fire, : 0.00
AustroHungarians regular : -1.33
British regular : 3.00
Game History
Round: 28
Puchase Units - Germans
Germans buy 5 battleships and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Nigeria: 1 infantry
EDIT: Turning off Edit Mode
23 artilleries, 8 fighters, 173 infantry and 27 tanks moved from Picardy to Paris
1 infantry moved from Burgundy to Paris
1 infantry moved from Bordeaux to Paris
1 infantry moved from Brest to Paris
3 infantry moved from Belgium to Picardy
1 infantry moved from Holland to Kiel
1 infantry moved from Kiel to Berlin
1 transport moved from SZ 10 to SZ 11
Combat - Germans
Air Battle in Paris
Germans attacks with 8 units heading to Paris
French launches 1 interceptors out of Paris
Attackers Fire, : 4/8 hits, 2.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Paris
Air Battle is over, the defenders have all died
Battle in Paris
Germans attack with 23 artilleries, 8 fighters, 176 infantry and 27 tanks
French defend with 14 artilleries, 1 factory and 199 infantry
Germans roll dice for 23 artilleries, 8 fighters, 176 infantry and 27 tanks in Paris, round 2 : 93/234 hits, 89.50 expected hits
French roll dice for 14 artilleries and 199 infantry in Paris, round 2 : 97/213 hits, 106.50 expected hits
Units damaged: 27 tanks owned by the Germans
70 infantry owned by the Germans and 93 infantry owned by the French lost in Paris
French and Germans reach a stalemate
. Battle score for attacker is 69
Casualties for Germans: 70 infantry
Casualties for French: 93 infantry
Combat Move - Germans
Place Units - Germans
5 battleships placed in SZ 10
1 infantry placed in Berlin
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : -9.50
Defenders Fire, : -0.33
Attackers Fire, : 1.33
Germans regular : 3.50
@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
I’m still surprised. Did the US coming into the war a few turns late really make that much of a difference? I mean 20 or so units, just late, not even disappeared, is nothing in this game. It’s not like it costed the Allies Paris, Constantinople, or Rome (tell me if that is the case).
Yes but the bigger problem I see is being so aggressive with France and Italy in the beginning. Attacking in that way is popular and the main reason I get confusion from opponents playing the Entente who end up losing the game. Even veteran players have told me, “I thought the game was imbalanced in favor of the Entente but you’ve shown me its not.” This is incorrect in my strong opinion. If you’re running armies into the CP’s guts with France and Italy - you’re losing. If you’re rolling dice at all (except on defense), you’re probably losing. Venice is Italy’s home base. It should build up there and make “raids” into the adjacent territories as per the Italy video (i.e. only do it if the Austrian counterattack results in a +TUV for the Italians). Same for France but around the Alsace region. I almost never take them into the Ruhr. That’s too far from base. That’s too close to the CP. Make them come to you. Make them attack uphill into an army that is 2x or even 3x larger than theirs. Going beyond that is to give the CP a chance. I don’t give them a chance - and in my opinion, neither should you. That being said, the Entente is so imbalanced that they can suffer horrible casualties and still recover. So play how you like but if someone was gonna give me a 1000 bucks by winning as the Entente - I’m not messing around and thats how to do it (in my experience).
@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
Roger that, Captain (you don’t see me in real life, but I can’t stop making these puns with your name)! :+1:
I technically still hold the rank of Captain in the Army (though I got out in 2018 - I’m still in the inactive reserve). My ‘name’ was Captain in the Army for the last three years so I’m okay with that, haha. That’s pretty much why its in my title here - why there is an Infantry officer in my handle waving troops forward - and why the rank of captain is on my YouTube homepage.
I’ll be leaving tonight, so expect me to respond in only 2-3 hours.
Very cool (hopefully that’s an appropriate word to use when describing real life war and militaries)!
Thank you. That makes a lot of sense.
Thanks for clarifying. When you responded the first time about why I lost, it seemed like the delayed American entry was more important, when I strongly suspected that the aforementioned French-Italian disasters would’ve been more important.
:+1: :+1:
Game History
Round: 28
Puchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Paris: 14 artilleries and 106 infantry
EDIT: Turning off Edit Mode
1 transport moved from SZ 3 to SZ 9
Combat Move - French
Place Units - French
Turning on Edit Mode
EDIT: Adding units owned by French to Paris: 14 artilleries and 99 infantry
EDIT: Adding units owned by French to Paris: 7 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Paris
Turn Complete - French
French collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.
Game History
Round: 28
Puchase Units - British
British buy 1 battleship and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from SZ 9 to Belgium
British take Belgium from Germans
1 infantry moved from Angola to South West Africa
British take South West Africa from Germans
Combat - British
Combat Move - British
Place Units - British
1 battleship placed in SZ 9
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Turning off Edit Mode
7 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 infantry
EDIT: Adding units owned by British to SZ 9: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.
Yep. That’s what it is. More than likely staged knowing the Soviets but captures the sentiment of an officer in the field quite well… or how we all like to view ourselves, haha
Game History
Round: 28
Puchase Units - Ottomans
Ottomans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs;
Place Units - Ottomans
2 battleships and 1 cruiser placed in SZ 20
Turn Complete - Ottomans
Ottomans collect 16 PUs; end with 16 PUs