@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Game History
Round: 11
Puchase Units - French
French buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Trans-Jordan to Smyrna
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 5 infantry moved from Lorraine to Belgium
11 infantry moved from Picardy to Belgium
11 infantry moved from Paris to Picardy
1 infantry moved from Switzerland to Lorraine
1 infantry moved from Switzerland to Lorraine
Combat - French
Combat Move - French
Place Units - French
11 infantry placed in Paris
Turn Complete - French
French collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Game History
Round: 11
Puchase Units - British
British buy 4 artilleries, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 21 : 0/1 hits, 0.17 expected hits
2 artilleries, 8 infantry and 1 tank moved from Ankara to Smyrna
1 artillery, 10 infantry and 1 tank moved from Mesopotamia to Ankara
1 artillery and 1 infantry moved from Trans-Jordan to Smyrna
4 artilleries, 9 infantry and 1 tank moved from Persia to Mesopotamia
3 artilleries, 13 infantry and 1 tank moved from India to Persia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Spanish Morocco to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 16
1 artillery and 1 infantry moved from Egypt to SZ 17
1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21
1 artillery and 1 infantry moved from SZ 21 to Romania
1 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from SZ 16 to SZ 17
2 infantry moved from SZ 17 to Egypt
1 artillery and 5 infantry moved from Belgium to Ruhr
Combat - British
British creates battle in territory SZ 21
Battle in Ruhr
British attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 5 infantry in Ruhr, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Ruhr, round 2 : 1/2 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Ruhr
British win, taking Ruhr from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
British attack with 1 artillery and 1 infantry
AustroHungarians defend with 2 fighters and 1 infantry
British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 1.00 expected hits
AustroHungarians roll dice for 2 fighters and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the British lost in Romania
AustroHungarians and British reach a stalemate
. Battle score for attacker is -4
Casualties for British: 1 artillery
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Romania: 1 infantry
EDIT: Removing units owned by British from SZ 21: 1 transport
EDIT: Adding units owned by British to SZ 17: 1 transport
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Place Units - British
4 artilleries, 9 infantry and 1 tank placed in India
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Ottomans mine : -0.33
Germans regular : 0.00
AustroHungarians regular : -0.17
British regular : -1.33
Only after I did the battle in Romania did I change my mind about it. I’m sorry that I didn’t change my mind earlier and it definitely looks suspicious. Again, I apologise. Let me know if you want me to change that.
Game History
Round: 11
Puchase Units - Ottomans
Ottomans buy 1 fighter; Remaining resources: 0 PUs;
Place Units - Ottomans
1 fighter placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 6 PUs; end with 6 PUs
O11.tsvg I am normally okay with and encourage edits to align with what player intentions are/were but in this particular case, I do feel strongly that we should accept the results of the move. First, it made complete sense to do it - any hits from the UK would have destroyed AH aircraft and there was a high probability of at least one hit. Second, it is in line with your playstyle of running transports through minefields. Given the high value nature of the move and the amount of dice thrown before changing your mind, for this one, I will have to insist we stick with the result.
Okay then. I was thinking of doing it with the Italians instead. No worries. I assume you edited it yourself?
Thank you for clarifying this rather troubling (though that isn’t the right word, more like unclear) matter.
I do agree that if things worked out it would’ve been a logical and good attack.
@SuperbattleshipYamato I hadn’t done the edit yet, no. Might be a bit easier if you did - I actually didn’t look at the history to see what was where.
No worries.
@SuperbattleshipYamato I went ahead and did the edit. Go for Italy when you’re ready: O11 edit.tsvg
Thanks a lot. I have a question about the rules and I’m not ready to go on until @Krieghund responds:
https://www.axisandallies.org/forums/topic/40057/foreign-amphibious-reinforcement-and-bombardment
@SuperbattleshipYamato I see it. Generally speaking, with board game rules of any game, exceptions to any rule will be stated explicitly. If no exception can be found for a certain case, then the rule stands. But with this particular game, 1914, I don’t blame you for asking (haha).
Agreed.
I meant, in “[add on to the above comment but as you know we can’t edit stuff]” above, “because” rather than “but”, sorry about that.
Nooooo!!! Noooooo!!! Nooooooooooooooooooooo!!!
Game History
Round: 11
Puchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 21 : 1/1 hits, 0.17 expected hits
1 transport lost in SZ 21
1 artillery and 1 infantry moved from Rome to SZ 17
1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21
Combat Move - Italians
Place Units - Italians
4 infantry placed in Rome
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Ottomans mine : 0.67
Crap, I forgot to unload American units from last turn. I fixed that.
Dang, the dice is very unhappy with me today.
Game History
Round: 11
Puchase Units - Americans
Americans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from SZ 14: 1 artillery, 9 infantry and 5 transports
EDIT: Adding units owned by Americans to Spain: 1 artillery and 9 infantry
EDIT: Adding units owned by Americans to SZ 14: 5 transports
EDIT: Turning off Edit Mode
2 infantry moved from Marseilles to Piedmont
1 artillery moved from Burgundy to Piedmont
3 infantry moved from Burgundy to Piedmont
5 transports moved from SZ 14 to SZ 13
4 infantry moved from United States of America to SZ 1
4 infantry and 2 transports moved from SZ 1 to SZ 14
5 transports moved from SZ 13 to SZ 1
1 artillery and 9 infantry moved from Spain to Marseilles
4 infantry moved from SZ 14 to Spain
1 transport moved from SZ 17 to SZ 14
Combat - Americans
Battle in Piedmont
Americans attack with 1 artillery and 5 infantry
AustroHungarians defend with 2 infantry
Americans roll dice for 1 artillery and 5 infantry in Piedmont, round 2 : 1/6 hits, 2.33 expected hits
AustroHungarians roll dice for 2 infantry in Piedmont, round 2 : 1/2 hits, 1.00 expected hits
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Piedmont: 1 infantry
EDIT: Removing units owned by Americans from Piedmont: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Americans
1 artillery and 7 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
AustroHungarians regular : 0.00