@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
2 infantry moved from Ceylon to 39 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
3 transports moved from 36 Sea Zone to 20 Sea Zone
6 infantry moved from Kwangtung to 20 Sea Zone
6 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers and 6 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to French Indo China
2 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 10 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
Place Units - Japanese
1 airfield placed in French Indo China
1 bomber placed in French Indo China
2 transports placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Operation Dunkirk Asia is a success.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
2 infantry moved from Ceylon to 39 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
3 transports moved from 36 Sea Zone to 20 Sea Zone
6 infantry moved from Kwangtung to 20 Sea Zone
6 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers and 6 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to French Indo China
2 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 10 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
Place Units - Japanese
1 airfield placed in French Indo China
1 bomber placed in French Indo China
2 transports placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
sorry, lots of calculations.
Scrambles in SZ97? triplea_39965_9usa SCRAMBLE.tsvg
No scramble
[triplea_39965_9UK2.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to 97 Sea Zone
1 fighter moved from Russia to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Gibraltar to Northern Italy
2 bombers moved from Malta to Northern Italy
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 armour and 1 mech_infantry moved from Southern France to Northern Italy
Combat - Americans
Battle in Philippines
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns and 10 infantry; Italians defend with 1 artillery, 1 factory_major and 2 infantry
Germans roll AA dice in Northern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 7/16 hits, 6.83 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 12 infantry in Northern Italy, round 2 : 5/13 hits, 4.33 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 3 : 7/11 hits, 5.67 expected hits
Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 3 : 5/7 hits, 2.33 expected hits
2 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
4 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Philippines from Japanese, taking Northern Italy from Italians with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Germans: 2 aaGuns and 10 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Rostov
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Rostov
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Americans win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 bombers moved from Eastern United States to Southern France
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Rostov to Syria
1 tactical_bomber moved from Rostov to Syria
1 fighter moved from Rostov to Syria
1 fighter moved from Rostov to Syria
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Western United States to Midway
Place Units - Americans
2 armour and 1 mech_infantry placed in Southern France
1 airfield placed in Southern France
2 artilleries and 2 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 10 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Place Units - Chinese
4 infantry placed in Yunnan
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Caucasus to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
6 fighters moved from Russia to Urals
3 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 3 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
3 fighters owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Germans: 2 infantry
Battle in Urals
British attack with 6 fighters
Italians defend with 1 armour
British roll dice for 6 fighters in Urals, round 2 : 4/6 hits, 3.00 expected hits
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Urals
1 armour owned by the Italians lost in Urals
British win with 5 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/9 hits, 3.00 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the British lost in Alexandria
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 3 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Alexandria
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Alexandria, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 fighters moved from Urals to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Northern Italy
1 fighter moved from Egypt to Northern Italy
1 armour moved from Yunnan to India
3 fighters moved from Holland Belgium to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 bomber moved from Alexandria to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Persia
1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
1 transport placed in 109 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 2.50
Italians regular : 1.83
Germans AA : -0.50
Germans regular : 2.33
British regular : -1.00
Italians AA : -0.17
hmmm… let me try posting the save again
is this forum glitching?
I see the forum is glitching. I will email your dice server email address
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 109 Sea Zone
Combat - Italians
Battle in 109 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 109 Sea Zone to Holland Belgium
2 mech_infantrys moved from Bryansk to Belarus
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,2,4,2,2,6,2,3,6,5,1
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
File sent via e-mail
sent
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from India to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 aaGuns and 15 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
23 armour, 19 artilleries, 33 infantry and 33 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 armour, 3 fighters, 15 mech_infantrys and 5 tactical_bombers moved from Belarus to Russia
1 bomber moved from Germany to Russia
6 bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 6 bombers
British defend with 1 carrier, 1 cruiser and 2 transports
Germans roll dice for 6 bombers in 110 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
2 bombers owned by the Germans lost in 110 Sea Zone
1 transport owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 bombers
Casualties for British: 1 carrier, 1 cruiser and 2 transports
Battle in Russia
Germans attack with 24 armour, 19 artilleries, 1 bomber, 3 fighters, 36 infantry, 48 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 3 fighters, 81 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 24 armour, 19 artilleries, 1 bomber, 1 fighter, 36 infantry, 48 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 34/134 hits, 40.00 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 12 artilleries, 4 fighters, 81 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/102 hits, 35.67 expected hits
35 infantry owned by the Germans lost in Russia
30 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 24 armour, 19 artilleries, 1 bomber, 1 fighter, 1 infantry, 48 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 43/99 hits, 34.17 expected hits
Russians roll dice for 1 armour, 12 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/72 hits, 25.67 expected hits
1 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia
43 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 19 artilleries, 1 bomber, 1 fighter, 29 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 37/79 hits, 30.83 expected hits
Russians roll dice for 1 armour, 12 artilleries, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/29 hits, 11.33 expected hits
10 artilleries owned by the Germans and 1 bomber owned by the Germans lost in Russia
3 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 8 infantry owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 12 artilleries owned by the Russians and 1 fighter owned by the French lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 24 armour, 9 artilleries, 1 fighter, 29 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Germans: 10 artilleries, 1 bomber, 2 fighters, 36 infantry and 19 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 3 fighters, 81 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
2 fighters moved from Belarus to Germany
1 aaGun moved from Bryansk to Belarus
1 fighter and 5 tactical_bombers moved from Russia to Belarus
1 infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
4 bombers moved from 110 Sea Zone to Germany
Place Units - Germans
3 aaGuns and 7 infantry placed in Germany
2 aaGuns and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,1,3,6,6,3,4,6,5,3,1
Germans collect 54 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
File sent via e-mail.
Please ask for OOL after dice are rolled if you attack Germany.
Game History
Round: 10
Combat Move - Russians
1 artillery moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Egypt to Iraq
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
file sent
A glitch in The Philippines. It did not roll combat.
Japanese = 4 inf, 2 art, ftr, tac, 3 bmb
Americans = inf, art
Japanese:
[dice 2d6 4d6 1d6 4d6]
USA:
[dice 2d6]
[dice 2d6 4d6 1d6 4d6]
Hmm, I thnk the dice roller is broken too.
Going to create a fake but identical battle via a second file. Expect rolls.
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
3 bombers moved from French Indo China to Philippines
3 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 13 submarines in 35 Sea Zone, round 2 : 6/13 hits, 4.33 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win with 3 carriers, 3 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
3 bombers moved from Philippines to French Indo China
1 artillery and 3 infantry moved from Amur to Buryatia
4 infantry moved from Korea to Amur
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs