TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
3 fighters moved from India to Kazakhstan
3 bombers moved from India to Rostov
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery and 3 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 fighters in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kazakhstan
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Japanese attack with 3 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 bombers and 1 infantry in Rostov, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Japanese win, taking Rostov from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Kazakhstan to Volgograd
3 bombers moved from Rostov to Volgograd
1 aaGun and 7 infantry moved from Sakha to Amur
1 fighter moved from 43 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
6 fighters moved from French Indo China to West India
1 fighter moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from India to West India
1 fighter moved from French Indo China to West India
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6,6,4
Japanese collect 35 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British regular : 0.33
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