Good game! You kept it scary until the end.
Till next time ;).
triplea_39965_15uk edit final.tsvg
realized I didn’t have enough defense on Persia.
triplea_39965_15uk edit finaler.tsvg
one more edit in Burma.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 aaGuns, 1 artillery and 16 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,5,5,5,3,4
Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 bomber moved from Northwest Persia to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
ANZAC win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 bomber moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to Northwest Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Purchase Units - French
French buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northwest Persia to Persia
Place Units - French
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans AA : -0.17
ANZAC regular : -0.17
feel free to skip Russia and do both Germany and Japan together.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 carriers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from West India to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to 36 Sea Zone
6 fighters moved from Japan to 36 Sea Zone
1 aaGun and 7 infantry moved from Amur to Sakha
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from West India to India
5 fighters and 1 tactical_bomber moved from Caucasus to India
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 infantry and 1 tactical_bomber placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Sorry, this is going to take some calculations. Leaning towards a big battle which will need to be turn by turn battle results.
Question: if the US carrier with the ANZAC planes participated in the big naval battle and gets killed, can the planes fly one space and find a safe landing spot in China afterwards?
Obviously Anzac planes don’t fight on USA turn, but want to know about landing rules.
Nevermind, found the answer.
“Guest aircraft belonging to a friendly power on board another power’s carrier must remain on board as cargo if the carrier moves in combat. They can’t take part in combat and are destroyed if the carrier is destroyed.”
scrambles?
Will double check my moves one more time before rolling. I will re-ask scrambles if I make any edits.
Bet you weren’t expecting that move!
Full scramble please
No intercept West Germany
you got 2 hits with subs. I took subs as casualties. I hit 4 with my subs. losses?
4 subs please
15 hits ouch
TripleA casualties is acceptable
ouch, painful turn for allies. triplea_39965_16jap ouch.tsvg
Both sides rolled amazingly well.
Must admit I did not contemplate an attack without the destroyers. Nice move.