@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)
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Please hold. Making some Italian adjustments.
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 18 infantry moved from Northern Italy to France 2 fighters moved from Norway to France Combat - Italians Battle in France Italians attack with 3 artilleries, 2 fighters and 18 infantry British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 24 infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers British roll AA dice in France : 2/2 hits, 0.33 expected hits 2 fighters owned by the Italians lost in France Italians roll dice for 3 artilleries and 18 infantry in France, round 2 : 3/21 hits, 4.50 expected hits French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 2 : 29/75 hits, 32.17 expected hits 3 artilleries owned by the Italians and 18 infantry owned by the Italians lost in France 2 aaGuns owned by the British and 1 aaGun owned by the Americans lost in France French win with 2 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -71 Casualties for Italians: 3 artilleries, 2 fighters and 18 infantry Casualties for Americans: 1 aaGun Casualties for British: 2 aaGuns Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,1,4,5,4 Italians collect 5 PUs (9 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry EDIT: Removing units owned by Italians from Western Germany: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -3.17 Italians regular : -1.50 British AA : 1.67
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Okay, Good to Go. Thanks…
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66% odds on Paris. Let’s see if the game ends here. Still could be tough for the Axis even with France falling.
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Caroline Islands to 36 Sea Zone 2 bombers moved from Yunnan to 36 Sea Zone Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in 36 Sea Zone ANZAC attack with 2 bombers and 4 fighters Japanese defend with 1 infantry, 17 submarines and 5 transports 17 submarines owned by the Japanese submerged 1 infantry owned by the Japanese and 5 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 4 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 1 infantry and 5 transports Non Combat Move - ANZAC 4 fighters moved from 36 Sea Zone to Kwangsi 2 bombers moved from 36 Sea Zone to Kwangsi 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Philippines: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 bombers EDIT: Adding units owned by ANZAC to Philippines: 2 bombers EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Purchase Units - French French buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 3 infantry moved from Normandy Bordeaux to France 3 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Place Units - French 1 fighter, 1 infantry and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Max Defense in Paris next turn.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery, 6 infantry and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 10 infantry moved from Northern Italy to France 5 armour, 14 artilleries, 6 bombers, 1 fighter, 27 infantry and 5 mech_infantrys moved from Western Germany to France 12 armour, 3 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Germany to France Combat - Germans Battle in France Germans attack with 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 25 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers British roll AA dice in France : 0/15 hits, 2.50 expected hits Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 2 : 34/93 hits, 32.67 expected hits French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 19 fighters, 39 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 34/78 hits, 33.50 expected hits 34 infantry owned by the Germans lost in France 4 aaGuns owned by the British, 1 aaGun owned by the Americans, 8 infantry owned by the Americans, 18 infantry owned by the French and 3 infantry owned by the British lost in France Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 3 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 3 : 27/59 hits, 26.83 expected hits French roll dice for 5 armour, 9 artilleries, 19 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 19/49 hits, 23.83 expected hits 14 artilleries owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France 1 mech_infantry owned by the British, 1 mech_infantry owned by the French, 4 armour owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 7 infantry owned by the French, 3 artilleries owned by the British, 2 infantry owned by the British, 2 artilleries owned by the French and 2 mech_infantrys owned by the Americans lost in France Germans roll dice for 17 armour, 6 bombers, 4 fighters, 8 mech_infantrys and 5 tactical_bombers in France, round 4 : 23/40 hits, 19.17 expected hits French roll dice for 1 armour, 19 fighters and 2 tactical_bombers in France, round 4 : 14/22 hits, 14.17 expected hits 6 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in France 2 tactical_bombers owned by the Americans, 12 fighters owned by the Americans, 2 fighters owned by the French, 5 fighters owned by the British and 1 armour owned by the British lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 11 armour, 6 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 193 Casualties for Germans: 6 armour, 14 artilleries, 37 infantry and 10 mech_infantrys Casualties for Americans: 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers Casualties for British: 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry Casualties for French: 2 artilleries, 2 fighters, 25 infantry and 1 mech_infantry Non Combat Move - Germans 6 bombers moved from France to Western Germany 2 aaGuns moved from Germany to Western Germany 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 2 tactical_bombers moved from France to Southern Italy 3 fighters and 3 tactical_bombers moved from France to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Russia 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 2 mech_infantrys placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Russia 1 armour and 9 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,3,5,2,3 Germans collect 51 PUs (5 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
French regular : -4.50 British AA : -2.50 Germans regular : 5.33
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Wow - that was a major shellacking. While the dice went way in my favor this is why I hate dice. You played great game and deserved the win and that dice roll most likely just cost you the game.
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two bad battles in a row. Ouch.
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I think I still have a chance, but it should have been over already.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone Japanese take 80 Sea Zone from British 1 infantry moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Rostov 3 fighters moved from India to Kazakhstan 3 bombers moved from India to Rostov 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 1 artillery and 3 fighters British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 3 fighters in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan 1 mech_infantry owned by the British lost in Kazakhstan Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in Rostov Japanese attack with 3 bombers and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 3 bombers and 1 infantry in Rostov, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Japanese win, taking Rostov from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 3 fighters moved from Kazakhstan to Volgograd 3 bombers moved from Rostov to Volgograd 1 aaGun and 7 infantry moved from Sakha to Amur 1 fighter moved from 43 Sea Zone to 39 Sea Zone 3 submarines moved from 36 Sea Zone to 39 Sea Zone 6 fighters moved from French Indo China to West India 1 fighter moved from India to 39 Sea Zone 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from India to West India 1 fighter moved from French Indo China to West India 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6,6,4 Japanese collect 35 PUs (7 lost to blockades); end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British regular : 0.33
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triplea_39965_17 USA scramble.tsvg
scramble in FIC, kamikaze off of Philippines?
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@Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):
scramble in FIC, kamikaze off of Philippines?
3 Kamikaze on each destroyer.
Scramble fighter in FIC. -
Was hoping to get a break in one of those battles…
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Western Germany to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5 Italians collect 7 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Western Germany to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5 Italians collect 7 PUs (7 lost to blockades); end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 35 Sea Zone ANZAC attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 3 submarines ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 bomber moved from French Indo China to Kwangsi 1 fighter moved from Kwangsi to Kweichow 3 fighters moved from Kwangsi to Kweichow 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to South Australia 1 fighter moved from 35 Sea Zone to Kweichow 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 Japanese AA : -0.17 ANZAC regular : 1.67
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs; Germans buy 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from French 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 2 infantry moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov 6 bombers moved from Western Germany to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 6 bombers French defend with 1 destroyer Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 92 Sea Zone 1 destroyer owned by the French lost in 92 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for French: 1 destroyer Battle in Rostov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 mech_infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 5 bombers moved from 92 Sea Zone to France 6 armour moved from France to Germany 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 4 armour moved from France to Germany 1 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Russia to Vologda 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Volgograd to Vologda Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 9 infantry and 1 mech_infantry placed in Germany 3 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,2,5,5,1 Germans collect 57 PUs (6 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.67 Germans regular : -1.00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Volgograd to Persia 2 fighters moved from Volgograd to Eastern Persia 1 infantry moved from West India to Eastern Persia 8 fighters and 2 tactical_bombers moved from West India to Eastern Persia 2 fighters moved from 39 Sea Zone to Eastern Persia 11 submarines moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Eastern Persia Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers French defend with 1 infantry Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Eastern Persia Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 bomber moved from Persia to West India 4 fighters moved from Eastern Persia to 39 Sea Zone 8 fighters and 2 tactical_bombers moved from Eastern Persia to West India 2 bombers moved from Volgograd to French Indo China 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 aaGun and 7 infantry moved from Amur to Korea Place Units - Japanese 2 carriers and 1 transport placed in 39 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2 Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -0.17 British regular : -0.33
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Volgograd to Persia 2 fighters moved from Volgograd to Eastern Persia 1 infantry moved from West India to Eastern Persia 8 fighters and 2 tactical_bombers moved from West India to Eastern Persia 2 fighters moved from 39 Sea Zone to Eastern Persia 11 submarines moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Eastern Persia Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers French defend with 1 infantry Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Eastern Persia Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 bomber moved from Persia to West India 4 fighters moved from Eastern Persia to 39 Sea Zone 8 fighters and 2 tactical_bombers moved from Eastern Persia to West India 2 bombers moved from Volgograd to French Indo China 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 aaGun and 7 infantry moved from Amur to Korea Place Units - Japanese 2 carriers and 1 transport placed in 39 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2 Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -0.17 British regular : -0.33
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any edits or done?