@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
OK, looks like you made your move right before I posted my adjustments. I’ll apply them to the new file - I don’t think they would have impacted your move, but let me know if you disagree and I can revert back, no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 cruiser, 4 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 39 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 cruiser, 4 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 39 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Sorry, got confused and thought I had finished my move, so please use the 2nd post of the French one.
2 AA hits in a row, that is crazy. Interesting to see how your SeaLion attempt goes. Let me know when you post, as I may have some different OOL depending on how you come in.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 carriers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
4 artilleries and 11 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
I think I wouldn’t have done the sea lion if I knew my bomber would be shot down. USA will certainly be able to liberate.
Anyway, scramble to SZ110?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 carriers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
4 artilleries and 11 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 carriers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
4 artilleries and 11 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Caucasus to Northwest Persia
3rd file. Changes to the Eastern Front only.
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM:
I think I wouldn’t have done the sea lion if I knew my bomber would be shot down. USA will certainly be able to liberate.
Anyway, scramble to SZ110?
Yeah, that makes a significant difference.
No scramble
OOL:
AA guns
US bomber
French Inf
standard for remaining UK units
take French fighter last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 carriers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
4 artilleries and 11 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 8 transports
French defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 8 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 8 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
British roll AA dice in United Kingdom : 4/10 hits, 1.67 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/24 hits, 9.67 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 bomber, 6 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/22 hits, 9.33 expected hits
3 artilleries owned by the Germans and 8 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 3 : 4/13 hits, 6.17 expected hits
British roll dice for 1 armour, 6 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits, 7.50 expected hits
4 artilleries owned by the Germans lost in United Kingdom
4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 4 : 6/9 hits, 4.83 expected hits
British roll dice for 1 armour, 6 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/12 hits, 6.17 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
1 fighter owned by the Germans, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
British win with 6 fighters remaining. Battle score for attacker is -29
Casualties for Germans: 1 armour, 8 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers
Casualties for Americans: 1 bomber
Casualties for British: 5 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Rostov
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Rostov, round 2 : 3/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 4 artilleries, 11 infantry and 5 mech_infantrys
British defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 4 artilleries, 11 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 5/20 hits, 4.67 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Northwest Persia
2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 mech_infantrys
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Novosibirsk
7 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Romania to Poland
4 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
11 artilleries and 7 infantry moved from Novgorod to Vyborg
Place Units - Germans
2 carriers placed in 110 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : 2.33
Russians regular : 0.33
Germans regular : -1.33
British regular : -4.00
4 AA hits!
Now you are winning this game.
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM:
4 AA hits!
Now you are winning this game.
Ouch, sorry, that is rough when the dice are so biased. Should have been at most 2 hits. My AA luck continues this game. Usually I never get any AA hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
4 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 3 artilleries and 17 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 17 infantry in Bryansk, round 2 : 2/20 hits, 4.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 aaGun, 3 armour, 11 artilleries, 28 infantry and 1 mech_infantry moved from Belarus to Baltic States
2 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Suiyuyan to Kansu
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : -0.67
Russians regular : -2.67
Dice Statistics:
Total
1 was rolled 193 times
2 was rolled 182 times
3 was rolled 175 times
4 was rolled 234 times
5 was rolled 201 times
6 was rolled 213 times
Average roll : 3.590
Median : 4.000
Variance : 1.941
Standard Deviation : 1.393
Total rolls : 1198
Germans Combat
1 was rolled 52 times
2 was rolled 66 times
3 was rolled 59 times
4 was rolled 73 times
5 was rolled 72 times
6 was rolled 60 times
Average roll : 3.594
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 382
British Combat
1 was rolled 37 times
2 was rolled 22 times
3 was rolled 24 times
4 was rolled 35 times
5 was rolled 32 times
6 was rolled 38 times
Average roll : 3.622
Median : 4.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 188
Italians Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 23 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.692
Median : 4.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 91
French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.500
Variance : 1.235
Standard Deviation : 1.111
Total rolls : 28
Americans Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.903
Median : 3.000
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.261
Median : 3.000
Variance : 0.492
Standard Deviation : 0.702
Total rolls : 23
Chinese Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.578
Median : 4.000
Variance : 0.652
Standard Deviation : 0.807
Total rolls : 90
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 16
Russians Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 25 times
5 was rolled 21 times
6 was rolled 30 times
Average roll : 3.794
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 131
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 39 times
2 was rolled 28 times
3 was rolled 29 times
4 was rolled 38 times
5 was rolled 30 times
6 was rolled 36 times
Average roll : 3.500
Median : 4.000
Variance : 0.600
Standard Deviation : 0.774
Total rolls : 200
Sorry, keep forgetting to move my subs out of SZ97. Will probably forget to do the UK one too… lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Szechwan to Suiyuyan
Japanese take Shensi from Chinese
1 bomber moved from Shan State to Suiyuyan
1 bomber moved from Philippines to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
3 artilleries and 5 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
3 artilleries and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Philippines to Caroline Islands
1 fighter moved from Philippines to 43 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 3 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Suiyuyan
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 fighter
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 mech_infantry moved from Buyant-Uhaa to Anhwe
1 mech_infantry moved from Szechwan to Anhwe
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
5 artilleries and 1 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Malaya to Shan State
1 bomber moved from Celebes to Philippines
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Ulaanbaatar to Dzavhan
1 artillery and 1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
7 carriers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 artilleries placed in Kiangsu
3 artilleries, 2 fighters and 2 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -1.50
ANZAC regular : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Alaska to Western United States
tip CV, BB and lose a sub.