@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
bid: Subs SZ 91, 98; inf Alexandria, Egypt, and Yunnan
hf
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
Scramble 1 fighter from Scotland into SZ 111. No other scrambles.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
2 infantry owned by the Germans lost in France
1 aaGun owned by the French and 3 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 5/18 hits, 6.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/8 hits, 3.33 expected hits
2 infantry owned by the Germans lost in France
3 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 4 : 7/16 hits, 5.67 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/11 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Yugoslavia
4 infantry owned by the Neutral_Allies lost in Yugoslavia
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 111 Sea Zone
1 destroyer owned by the British lost in 111 Sea Zone
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter and 2 tactical_bombers moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
4 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : -4.33
Neutral_Allies regular : 0.33
Germans regular : -4.33
British regular : 1.17
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Bryansk
3 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Russians undo move 2.
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
1 fighter moved from Formosa to Hunan
1 infantry moved from Okinawa to 19 Sea Zone
1 fighter moved from Okinawa to 35 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.33 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 fighter moved from Korea to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 infantry moved from Korea to Manchuria
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.50
Japanese regular : -1.17
UK_Pacific regular : 0.33
ANZAC regular : -0.67
Interesting, No CV.
No scramble.
BTW, in 2.6 you can use the post button providing you have set up the login details.
Actually, I think I should scramble the 3 fighters if it isn’t too late.
Unfortunately, already rolled it before I saw this. Just finalizing non-coms.
Just checked the times, and I finished rolls at 9:49pm (Pacific), and your message came through at 10:04pm… Let me know if you want to re-do it.
it is cool. Let’s just continue.
OK, sounds good. I can’t figure out how to set-up the posting thing… will keep taking a look at it, otherwise, will continue manually here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 0/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Greece, round 4 : 1/3 hits, 1.33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
1 fighter owned by the Italians retreated
1 armour owned by the Italians retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/3 hits, 1.17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 0/2 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Yugoslavia, round 5 : 0/2 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Yugoslavia, round 6 : 1/2 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 13 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -6.67
Neutral_Allies regular : -0.33
British regular : 1.00
@booper said in Booper (Allies+21) vs Simon33 (Axis) BM:
OK, sounds good. I can’t figure out how to set-up the posting thing… will keep taking a look at it, otherwise, will continue manually here.
When you open the game, set up your username and password for the forum and the post will work later.
Test summary from TripleA, engine version: 2.6.14366, time: 11:36:19 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to Queensland
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
Dice Statistics:
Total
1 was rolled 48 times
2 was rolled 41 times
3 was rolled 39 times
4 was rolled 49 times
5 was rolled 53 times
6 was rolled 53 times
Average roll : 3.625
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 283
Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.621
Median : 4.000
Variance : 0.320
Standard Deviation : 0.565
Total rolls : 87
British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 23
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 4.158
Median : 4.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
French Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.130
Median : 5.000
Variance : 1.311
Standard Deviation : 1.145
Total rolls : 23
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.275
Standard Deviation : 0.524
Total rolls : 21
Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.150
Median : 2.500
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 20
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.649
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 57
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
1 infantry moved from France to Southern France
Germans take Southern France from French
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
3 artilleries and 1 infantry moved from France to Southern France
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
3 infantry moved from Bulgaria to Romania
1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
9 infantry moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery, 2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : -0.33
Neutral_Allies regular : -0.67
Russians regular : -1.50
Germans regular : -0.83
British regular : -0.50
Test summary from TripleA, engine version: 2.6.14366, time: 1:03:45 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
2 fighters moved from Karelia to Novgorod
1 submarine moved from 111 Sea Zone to 109 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 7 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
2 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00