@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 fighters moved from United Kingdom to 128 Sea Zone
Combat - British
Combat Hit Differential Summary :
@Adam514 Storming the beaches of Italy! Scramble?
@shin-ji No scramble.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Eastern United States to 27 Sea Zone
1 armour moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 31 Sea Zone to 27 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
3 fighters placed in Eastern United States
1 transport placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 artillery and 6 infantry moved from Kansu to Inner Mongolia
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 fighters moved from United Kingdom to 128 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 bomber owned by the British lost in Southern Italy
British roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/10 hits, 3.50 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters and 5 infantry in Southern Italy, round 2 : 0/8 hits, 3.33 expected hits
3 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 4/10 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits
3 infantry owned by the British lost in Southern Italy
4 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 4 : 0/3 hits, 1.67 expected hits
1 artillery owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/7 hits, 2.83 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 5 : 2/2 hits, 1.33 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Southern Italy
2 fighters owned by the Italians lost in Southern Italy
British captures 23PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for British: 1 artillery, 1 bomber and 4 infantry
Casualties for Italians: 3 aaGuns, 1 artillery, 2 fighters and 5 infantry
Battle in 128 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
British roll dice for 2 fighters in 128 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 128 Sea Zone
1 transport owned by the Germans lost in 128 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
2 fighters moved from 128 Sea Zone to Scotland
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Belgian Congo to Iraq
2 infantry moved from Southern Persia to Iraq
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from Eastern India to Burma
Place Units - British
1 artillery and 1 infantry placed in Quebec
1 transport placed in 109 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,2,2,6,4,6
British collect 30 PUs (3 lost to blockades); end with 53 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -4.33
Japanese regular : 0.67
Germans regular : -0.83
British regular : -1.83
Italians AA : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 armour moved from Eastern Poland to Southern Belarus
1 armour moved from Romania to Southern Belarus
1 bomber moved from Alexandria to Southern Italy
1 armour moved from Egypt to 100 Sea Zone
1 infantry moved from Alexandria to 100 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Southern Italy
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
Combat Hit Differential Summary :
@shin-ji Scramble S Italy?
@adam514 Yes, send both.
Going up the middle, eh? Never seen that before! Playing this as Allies is wild.
@shin-ji You can’t send both, you can only scramble 1 plane per carrier.
@adam514 RIght, my bad. Send the one.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 armour moved from Eastern Poland to Southern Belarus
1 armour moved from Romania to Southern Belarus
1 bomber moved from Alexandria to Southern Italy
1 armour moved from Egypt to 100 Sea Zone
1 infantry moved from Alexandria to 100 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Southern Italy
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
Combat - Italians
British scrambles 1 units out of 97 Sea Zone to defend against the attack in Southern Italy
Battle in Crete
Battle in Southern Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Southern Belarus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Italians win, taking Crete from Neutral_Allies, taking Southern Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Southern Italy, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 2 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Southern Italy
Italians roll dice for 1 armour and 1 bomber in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians lost in Southern Italy
1 fighter owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Bulgaria to Greece
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
British regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 8 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
1 infantry owned by the Japanese lost in Shan State
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Morocco to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 2 infantry
EDIT: Adding units owned by French to Algeria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
7 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Smolensk
Germans attack with 7 armour and 10 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour and 10 mech_infantrys in Smolensk, round 2 : 3/17 hits, 6.33 expected hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 7 armour and 9 mech_infantrys in Smolensk, round 3 : 7/16 hits, 6.17 expected hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 9 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun, 11 artilleries and 28 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
1 aaGun moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Southern Belarus
1 bomber moved from Egypt to Western Germany
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 aaGun and 5 infantry
EDIT: Adding units owned by Germans to Finland: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Belarus: 2 fighters
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
7 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Smolensk
Germans attack with 7 armour and 10 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour and 10 mech_infantrys in Smolensk, round 2 : 3/17 hits, 6.33 expected hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 7 armour and 9 mech_infantrys in Smolensk, round 3 : 7/16 hits, 6.17 expected hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 9 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun, 11 artilleries and 28 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
1 aaGun moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Southern Belarus
1 bomber moved from Egypt to Western Germany
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 aaGun and 5 infantry
EDIT: Adding units owned by Germans to Finland: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Belarus: 2 fighters
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 128 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Stalingrad to Samara
3 infantry moved from Rostov to Stalingrad
1 mech_infantry moved from Ukraine to Stalingrad
1 armour moved from Ukraine to Stalingrad
1 fighter moved from Ukraine to Stalingrad
1 tactical_bomber moved from Ukraine to Stalingrad
1 fighter moved from Bessarabia to Stalingrad
1 armour and 1 mech_infantry moved from Bryansk to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Yaroslavl
4 aaGuns, 4 artilleries and 25 infantry moved from Leningrad to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 14 infantry moved from Ukraine to Kursk
Place Units - Russians
3 armour placed in Stalingrad
3 armour placed in Urals
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.33
@Adam514 sorry for the slow response. Getting ready to send my kid on a solo international flight!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Stalingrad to Samara
3 infantry moved from Rostov to Stalingrad
1 mech_infantry moved from Ukraine to Stalingrad
1 armour moved from Ukraine to Stalingrad
1 fighter moved from Ukraine to Stalingrad
1 tactical_bomber moved from Ukraine to Stalingrad
1 fighter moved from Bessarabia to Stalingrad
1 armour and 1 mech_infantry moved from Bryansk to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Yaroslavl
4 aaGuns, 4 artilleries and 25 infantry moved from Leningrad to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 14 infantry moved from Ukraine to Kursk
Place Units - Russians
3 armour placed in Stalingrad
3 armour placed in Urals
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Central Mongolia: 8 infantry
EDIT: Adding units owned by Russians to Inner Mongolia: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.33
@shin-ji said in Adam514 (Axis+6) vs Shin-Ji (Allies) PTV:
@Adam514 sorry for the slow response. Getting ready to send my kid on a solo international flight!
Stressful!
Test summary from TripleA, engine version: 2.6+14195, time: 3:11:04 PM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 marine moved from Kwangsi to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Malaya
1 marine moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Borneo to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
1 marine moved from Kwangsi to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Sumatra
1 marine moved from Kwangsi to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from Fukien to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
2 infantry moved from 43 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 bombers moved from Kwangtung to Davao
Combat - Japanese
Battle in Manilla
Battle in Guam
Battle in Malaya
Battle in Davao
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Davao
Japanese win, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Davao from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 tactical_bomber moved from Sumatra to 38 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 59 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
2 bombers moved from Davao to Kwangtung
1 infantry moved from Hopei to Szechwan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hopei to Kiangsi
2 infantry moved from Jehol to Anhwe
1 aaGun and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
4 fighters moved from 27 Sea Zone to Queensland
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 34 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33