No scramble.
Will you have enough time to play this game going forward?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 18 infantry in Manchuria, round 3 : 3/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Volgograd to Samara
3 artilleries moved from Russia to Samara
7 infantry moved from Russia to Samara
4 aaGuns, 4 artilleries and 45 infantry moved from Smolensk to Russia
1 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Northwest Persia to Russia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
4 artilleries and 9 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 armour and 1 mech_infantry moved from Hunan to Yunnan
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 4/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Japan
5 infantry moved from Anhwe to Kiangsu
1 aaGun and 5 infantry moved from Hunan to Anhwe
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
Place Units - Japanese
3 artilleries placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 3.50
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Java
Battle in Holland Belgium
Battle in Celebes
Battle in Korea
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 fighters placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
3 artilleries, 1 fighter and 17 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Alexandria to Libya
1 bomber moved from Iraq to Libya
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in India
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in India
2 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Libya, round 2 : 5/10 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the British lost in Libya
1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Libya, round 3 : 3/8 hits, 3.83 expected hits
Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Libya
2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from 98 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 aaGun moved from West India to India
2 fighters moved from Libya to 96 Sea Zone
1 bomber and 1 tactical_bomber moved from Libya to Alexandria
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Japanese regular : 0.00
British regular : 0.00
I am actually a little surprised you let me take Korea with the US a second game in a row.
Oh, and I figured no scramble but if want to let me know and I will roll it in the game thread and adjust the game file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I am actually a little surprised you let me take Korea with the US a second game in a row.
I also am very surprised about it. I couldn’t see a good path to achieve this. I did delay by a turn with the blocker but I actually couldn’t achieve that last turn without using a capital ship as a blocker. At least this game I have done a J4 India take down with will double plunder India. I guess only 2IPC plunder for the second one. Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Queensland
1 cruiser, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
I estimate there is about a 50-50 chance of you retaking SZ6. I don’t see a path to retaking Korea. Even if Japan can regain control of SZ6 with Korea in US hands, China on the rampage and ANZAC fighting for the Money Islands it is going to be a tough road for Japan.
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Volgograd
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
Germans take Bryansk from Russians
3 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Western Germany to Holland Belgium
Intercept in Moscow?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Volgograd
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
Germans take Bryansk from Russians
3 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,4,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 5 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the Germans lost in Volgograd
3 infantry owned by the Russians lost in Volgograd
1 bomber owned by the Germans retreated
3 armour owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 9 artilleries and 28 infantry moved from Belarus to Bryansk
3 bombers moved from Russia to Novgorod
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Rostov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Novgorod
3 artilleries moved from Northern Italy to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.33
Germans regular : -0.50
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Tambov to Russia
3 artilleries and 9 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
3 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 aaGun and 15 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Russians collect 22 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - Japanese
4 artilleries and 9 infantry moved from Burma to India
1 bomber moved from French Indo China to Java
1 bomber moved from French Indo China to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 artilleries and 9 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries and 9 infantry in India, round 2 : 6/13 hits, 3.50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Japanese
1 infantry moved from Ceylon to 39 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 artilleries and 8 infantry moved from Kiangsu to Anhwe
1 fighter moved from French Indo China to 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters moved from Japan to 19 Sea Zone
4 tactical_bombers moved from French Indo China to Japan
1 bomber moved from Java to Borneo
1 bomber moved from Celebes to Philippines
1 armour and 1 mech_infantry moved from Yunnan to India
2 artilleries moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
Place Units - Japanese
2 carriers and 1 submarine placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,2,3,4,2,5,5,4,2,2,2,6,1,4,3,5,5,5,3,4,2,1,6,1,5,2,1,6,6,5,1,2,4,2
Japanese collect 46 PUs (8 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 3.50
UK_Pacific regular : -1.00
@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Russians buy nothing; Remaining resources: 32 PUs;
Funky! Worried about bombing damage apparently.
I feel like my odds in SZ6 are better than 50-50. If fleet remains, expend all kamis on the CVs. 2 on 2 and 1 on the other 2. No scramble. If fleet attacks SZ19, ask.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 96 Sea Zone to 112 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 artillery, 3 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - British
British creates battle in territory 93 Sea Zone
Combat Hit Differential Summary :
Scramble SZ 112?
Must have been a miscue there. Full scramble 3ftrs. Max D.
5 Hits… OOL?