@crockett36 will be playing the madman in Europe and I will be playing for the glory of the Emperor
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Wow! That Italian Cruiser and Destroyer deserve a commendation from Mussolini.
Yeah. 3 subs, a CV and a fighter. Above the call of duty there.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Italians 1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 bomber moved from Southern France to Southern Italy 2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 aaGun and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia
Combat Hit Differential Summary :
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Intercept from Moscow?
I presume submerge in 125. -
No intercept. SS dives.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,3,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Cleaning up after air battles Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Western Germany 3 bombers moved from Russia to Novgorod 3 aaGuns, 1 armour, 4 artilleries and 18 infantry moved from Novgorod to Belarus 4 infantry moved from Vyborg to Novgorod 5 artilleries and 10 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 4 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from France to Northern Italy 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 bomber, 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Russians 18 infantry moved from Amur to Manchuria Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Manchuria Russians attack with 18 infantry Japanese defend with 2 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 18 infantry in Manchuria, round 3 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Volgograd to Samara 3 artilleries moved from Russia to Samara 7 infantry moved from Russia to Samara 4 aaGuns, 4 artilleries and 45 infantry moved from Smolensk to Russia 1 infantry moved from Rostov to Tambov 2 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Northwest Persia to Russia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 4 artilleries and 9 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour and 1 mech_infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 4/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Japan 5 infantry moved from Anhwe to Kiangsu 1 aaGun and 5 infantry moved from Hunan to Anhwe 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines Place Units - Japanese 3 artilleries placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 3.50 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 5 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat - Americans Battle in Java Battle in Holland Belgium Battle in Celebes Battle in Korea Non Combat Move - Americans 1 carrier and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 17 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya 2 fighters and 1 tactical_bomber moved from Alexandria to Libya 1 bomber moved from Iraq to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in India British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Libya, round 2 : 5/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Libya, round 3 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Libya 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from 98 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 aaGun moved from West India to India 2 fighters moved from Libya to 96 Sea Zone 1 bomber and 1 tactical_bomber moved from Libya to Alexandria 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 battleship moved from 33 Sea Zone to 6 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 0.00 British regular : 0.00
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I am actually a little surprised you let me take Korea with the US a second game in a row.
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Oh, and I figured no scramble but if want to let me know and I will roll it in the game thread and adjust the game file.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1 Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I am actually a little surprised you let me take Korea with the US a second game in a row.
I also am very surprised about it. I couldn’t see a good path to achieve this. I did delay by a turn with the blocker but I actually couldn’t achieve that last turn without using a capital ship as a blocker. At least this game I have done a J4 India take down with will double plunder India. I guess only 2IPC plunder for the second one. Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from New South Wales to Queensland 3 fighters moved from Caroline Islands to Queensland 1 cruiser, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
I estimate there is about a 50-50 chance of you retaking SZ6. I don’t see a path to retaking Korea. Even if Japan can regain control of SZ6 with Korea in US hands, China on the rampage and ANZAC fighting for the Money Islands it is going to be a tough road for Japan.
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Volgograd 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians Germans take Bryansk from Russians 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour and 7 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Western Germany to Holland Belgium
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Intercept in Moscow?
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No intercept