No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Poland to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Baltic States to Novgorod Germans take Belarus from Russians 3 bombers moved from Western Germany to 114 Sea Zone Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 3 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 4 artilleries and 8 infantry moved from Poland to Eastern Poland 3 aaGuns, 1 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 5 armour moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Western Germany to Poland 2 artilleries and 1 infantry moved from Holland Belgium to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from 114 Sea Zone to Eastern Poland 3 infantry moved from Finland to Vyborg 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Russians 2 armour, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq 1 mech_infantry moved from Northwest Persia to Iraq Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Iraq Russians attack with 2 armour, 4 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Iraq to Northwest Persia 3 infantry moved from Ukraine to Rostov 1 aaGun, 1 artillery and 13 infantry moved from Bryansk to Smolensk 1 aaGun and 8 infantry moved from Archangel to Smolensk 1 artillery and 8 infantry moved from Russia to Smolensk Place Units - Russians 3 artilleries and 7 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Neutral_Axis regular : -1.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 3 artilleries and 8 infantry moved from Hunan to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 5 infantry moved from Anhwe to Hunan 2 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Chahar to Anhwe 4 infantry moved from Jehol to Anhwe 2 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 airfield, 2 artilleries and 1 harbour placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Americans 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone 1 bomber moved from Suriname to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Western United States to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 4 transports Italians defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 carrier owned by the Americans lost in 91 Sea Zone 1 destroyer owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in 91 Sea Zone 1 cruiser owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 1 destroyer and 4 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 carrier and 1 fighter Casualties for Italians: 1 cruiser and 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 91 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Combat Move - British 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Purchase Units - British British buy 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 infantry moved from Eastern Persia to West India 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia 1 aaGun, 1 artillery and 12 infantry moved from India to West India 1 aaGun moved from India to West India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from Algeria to Alexandria 1 bomber moved from Algeria to Iraq 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Tanganyika Territory to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 infantry placed in United Kingdom 2 submarines and 1 transport placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 3.00 Japanese regular : -0.67
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Wow! That Italian Cruiser and Destroyer deserve a commendation from Mussolini.
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Wow! That Italian Cruiser and Destroyer deserve a commendation from Mussolini.
Yeah. 3 subs, a CV and a fighter. Above the call of duty there.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Italians 1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 bomber moved from Southern France to Southern Italy 2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 aaGun and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia
Combat Hit Differential Summary :
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Intercept from Moscow?
I presume submerge in 125. -
No intercept. SS dives.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,3,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Cleaning up after air battles Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Western Germany 3 bombers moved from Russia to Novgorod 3 aaGuns, 1 armour, 4 artilleries and 18 infantry moved from Novgorod to Belarus 4 infantry moved from Vyborg to Novgorod 5 artilleries and 10 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 4 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from France to Northern Italy 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 bomber, 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Russians 18 infantry moved from Amur to Manchuria Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Manchuria Russians attack with 18 infantry Japanese defend with 2 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 18 infantry in Manchuria, round 3 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Volgograd to Samara 3 artilleries moved from Russia to Samara 7 infantry moved from Russia to Samara 4 aaGuns, 4 artilleries and 45 infantry moved from Smolensk to Russia 1 infantry moved from Rostov to Tambov 2 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Northwest Persia to Russia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 4 artilleries and 9 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour and 1 mech_infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 4/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Japan 5 infantry moved from Anhwe to Kiangsu 1 aaGun and 5 infantry moved from Hunan to Anhwe 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines Place Units - Japanese 3 artilleries placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 3.50 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 5 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat - Americans Battle in Java Battle in Holland Belgium Battle in Celebes Battle in Korea Non Combat Move - Americans 1 carrier and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 17 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya 2 fighters and 1 tactical_bomber moved from Alexandria to Libya 1 bomber moved from Iraq to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in India British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Libya, round 2 : 5/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Libya, round 3 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Libya 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from 98 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 aaGun moved from West India to India 2 fighters moved from Libya to 96 Sea Zone 1 bomber and 1 tactical_bomber moved from Libya to Alexandria 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 battleship moved from 33 Sea Zone to 6 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 0.00 British regular : 0.00
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I am actually a little surprised you let me take Korea with the US a second game in a row.
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Oh, and I figured no scramble but if want to let me know and I will roll it in the game thread and adjust the game file.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1 Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I am actually a little surprised you let me take Korea with the US a second game in a row.
I also am very surprised about it. I couldn’t see a good path to achieve this. I did delay by a turn with the blocker but I actually couldn’t achieve that last turn without using a capital ship as a blocker. At least this game I have done a J4 India take down with will double plunder India. I guess only 2IPC plunder for the second one. Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.