No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 5 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat - Americans Battle in Java Battle in Holland Belgium Battle in Celebes Battle in Korea Non Combat Move - Americans 1 carrier and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 17 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya 2 fighters and 1 tactical_bomber moved from Alexandria to Libya 1 bomber moved from Iraq to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in India British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Libya, round 2 : 5/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Libya, round 3 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Libya 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from 98 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 aaGun moved from West India to India 2 fighters moved from Libya to 96 Sea Zone 1 bomber and 1 tactical_bomber moved from Libya to Alexandria 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 battleship moved from 33 Sea Zone to 6 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 0.00 British regular : 0.00
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I am actually a little surprised you let me take Korea with the US a second game in a row.
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Oh, and I figured no scramble but if want to let me know and I will roll it in the game thread and adjust the game file.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1 Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I am actually a little surprised you let me take Korea with the US a second game in a row.
I also am very surprised about it. I couldn’t see a good path to achieve this. I did delay by a turn with the blocker but I actually couldn’t achieve that last turn without using a capital ship as a blocker. At least this game I have done a J4 India take down with will double plunder India. I guess only 2IPC plunder for the second one. Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from New South Wales to Queensland 3 fighters moved from Caroline Islands to Queensland 1 cruiser, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.
I estimate there is about a 50-50 chance of you retaking SZ6. I don’t see a path to retaking Korea. Even if Japan can regain control of SZ6 with Korea in US hands, China on the rampage and ANZAC fighting for the Money Islands it is going to be a tough road for Japan.
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Volgograd 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians Germans take Bryansk from Russians 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour and 7 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Western Germany to Holland Belgium
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Intercept in Moscow?
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No intercept
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Volgograd 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians Germans take Bryansk from Russians 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour and 7 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,4,5 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Holland Belgium Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Volgograd Germans attack with 3 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Germans lost in Volgograd 3 infantry owned by the Russians lost in Volgograd 1 bomber owned by the Germans retreated 3 armour owned by the Germans retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 9 artilleries and 28 infantry moved from Belarus to Bryansk 3 bombers moved from Russia to Novgorod 4 artilleries and 5 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Poland to Belarus 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 armour moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 3 mech_infantrys moved from Belarus to Rostov 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Novgorod 3 artilleries moved from Northern Italy to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 3 armour placed in Novgorod 3 artilleries placed in Ukraine 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,1 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.33 Germans regular : -0.50 Russians AA : -0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians Purchase Units - Russians Russians buy nothing; Remaining resources: 32 PUs; Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 infantry moved from Tambov to Russia 3 artilleries and 9 infantry moved from Samara to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 3 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur 1 aaGun and 15 infantry moved from Manchuria to Korea 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 submarine moved from 125 Sea Zone to 110 Sea Zone Turn Complete - Russians Russians collect 22 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Combat Move - Japanese 4 artilleries and 9 infantry moved from Burma to India 1 bomber moved from French Indo China to Java 1 bomber moved from French Indo China to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 4 artilleries and 9 infantry British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 artilleries and 9 infantry in India, round 2 : 6/13 hits, 3.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 3 artilleries and 8 infantry moved from Kiangsu to Anhwe 1 fighter moved from French Indo China to 19 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 fighter moved from 44 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from Japan to 19 Sea Zone 4 tactical_bombers moved from French Indo China to Japan 1 bomber moved from Java to Borneo 1 bomber moved from Celebes to Philippines 1 armour and 1 mech_infantry moved from Yunnan to India 2 artilleries moved from Shan State to Burma 2 armour and 1 mech_infantry moved from Yunnan to Anhwe Place Units - Japanese 2 carriers and 1 submarine placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,2,3,4,2,5,5,4,2,2,2,6,1,4,3,5,5,5,3,4,2,1,6,1,5,2,1,6,6,5,1,2,4,2 Japanese collect 46 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 3.50 UK_Pacific regular : -1.00
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@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
Russians buy nothing; Remaining resources: 32 PUs;
Funky! Worried about bombing damage apparently.
I feel like my odds in SZ6 are better than 50-50. If fleet remains, expend all kamis on the CVs. 2 on 2 and 1 on the other 2. No scramble. If fleet attacks SZ19, ask.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from 96 Sea Zone to 112 Sea Zone 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to British Somaliland 1 artillery, 3 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland Purchase Units - British British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - British British creates battle in territory 93 Sea Zone
Combat Hit Differential Summary :
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Scramble SZ 112?
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Must have been a miscue there. Full scramble 3ftrs. Max D.
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5 Hits… OOL?
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Max D is SS, DD, CA, BB hit and FTR.
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Pretty much just wondering if you want to lose the BB instead of the Ftr. No Allied SS present.