@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 1 fighter moved from Novgorod to Volgograd 1 bomber moved from Western Germany to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern France 1 artillery moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 8/13 hits, 6.00 expected hits British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Germans 3 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 9 artilleries and 8 infantry moved from Novgorod to Belarus 5 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 4 infantry moved from Bryansk to Ukraine 3 armour, 29 artilleries, 18 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 bomber and 1 fighter moved from Volgograd to Rostov 5 mech_infantrys moved from Western Germany to Poland 2 bombers moved from Southern France to Western Germany 3 tactical_bombers moved from Southern France to Western Germany 1 artillery and 1 infantry moved from Denmark to Western Germany 1 infantry moved from West India to Eastern Persia Place Units - Germans 3 armour placed in Egypt 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 6 infantry placed in Germany 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.67 Germans regular : 2.50 British regular : -1.00
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Samara to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 59 infantry moved from Trans-Jordan to Egypt 2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Purchase Units - Russians Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Egypt Russians attack with 2 armour, 59 infantry and 4 mech_infantrys Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.83
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11 hits in Egypt. OOL?
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Checking on this again. Basically, I need to know if you want to lose or keep the 2 AA guns?
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Lose the AA guns.
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Samara to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 59 infantry moved from Trans-Jordan to Egypt 2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Purchase Units - Russians Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Egypt Russians attack with 2 armour, 59 infantry and 4 mech_infantrys Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits Germans roll dice for 2 aaGuns, 3 armour, 27 artilleries and 23 infantry in Egypt, round 2 : 13/53 hits, 18.17 expected hits 13 infantry owned by the Russians lost in Egypt 2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 46 infantry and 4 mech_infantrys in Egypt, round 3 : 9/52 hits, 9.33 expected hits Germans roll dice for 3 armour, 27 artilleries and 14 infantry in Egypt, round 3 : 16/44 hits, 15.17 expected hits 16 infantry owned by the Russians lost in Egypt 9 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 30 infantry and 4 mech_infantrys in Egypt, round 4 : 5/36 hits, 6.67 expected hits Germans roll dice for 3 armour, 27 artilleries and 5 infantry in Egypt, round 4 : 14/35 hits, 12.17 expected hits 14 infantry owned by the Russians lost in Egypt 5 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 16 infantry and 4 mech_infantrys in Egypt, round 5 : 1/22 hits, 4.33 expected hits Germans roll dice for 3 armour and 27 artilleries in Egypt, round 5 : 12/30 hits, 10.50 expected hits 12 infantry owned by the Russians lost in Egypt 1 artillery owned by the Germans lost in Egypt 4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 armour owned by the Russians retreated to Trans-Jordan Germans win with 3 armour and 26 artilleries remaining. Battle score for attacker is -82 Casualties for Russians: 55 infantry Casualties for Germans: 2 aaGuns, 1 artillery and 23 infantry Non Combat Move - Russians 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Persia 5 artilleries moved from Iraq to Trans-Jordan 1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey 2 mech_infantrys moved from Samara to Russia 13 infantry moved from Russia to Samara Place Units - Russians 1 airfield placed in Caucasus 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -8.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Japanese 1 armour, 2 artilleries and 4 infantry moved from Szechwan to Shensi 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 2 fighters moved from 75 Sea Zone to Union of South Africa Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Union of South Africa Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Union of South Africa 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 0/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 4/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Union of South Africa to 71 Sea Zone 1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone Place Units - Japanese 3 infantry placed in India 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,1,6,4,2 Japanese collect 19 PUs (8 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 British regular : -1.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Americans 1 unit repaired. 1 infantry moved from French Indo China to Shan State Americans take Shan State from Japanese 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 5 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium Purchase Units - Americans Americans buy 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 7 fighters and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 0/9 hits, 4.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 bomber and 7 fighters in Holland Belgium, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 5 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Holland Belgium to Gibraltar 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to Tsinghai 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Amur to Korea Place Units - Americans 3 fighters placed in French Indo China 3 fighters placed in Korea 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 fighter and 7 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 armour, 2 artilleries and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Sikang Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Kweichow 2 artilleries and 9 infantry moved from Anhwe to Hopei 1 artillery and 4 infantry moved from Jehol to Chahar 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Combat Move - British 6 fighters, 16 infantry and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 fighters and 2 tactical_bombers moved from Caucasus to Egypt 1 bomber moved from Gibraltar to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 4 infantry moved from Normandy Bordeaux to Southern France 6 fighters and 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 31 PUs; British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Egypt British attack with 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers Germans defend with 3 armour, 26 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 11/39 hits, 10.67 expected hits Germans roll dice for 3 armour and 26 artilleries in Egypt, round 2 : 10/29 hits, 10.17 expected hits 10 infantry owned by the British lost in Egypt 11 artilleries owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 6 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 8/29 hits, 9.00 expected hits Germans roll dice for 3 armour and 15 artilleries in Egypt, round 3 : 9/18 hits, 6.50 expected hits 3 mech_infantrys owned by the British and 6 infantry owned by the British lost in Egypt 8 artilleries owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 9 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 9/20 hits, 7.50 expected hits Germans roll dice for 3 armour and 7 artilleries in Egypt, round 4 : 2/10 hits, 3.83 expected hits 2 mech_infantrys owned by the British lost in Egypt 7 artilleries owned by the Germans and 2 armour owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers in Egypt, round 5 : 10/18 hits, 7.17 expected hits Germans roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54 Casualties for British: 16 infantry and 5 mech_infantrys Casualties for Germans: 3 armour and 26 artilleries Battle in Southern France British attack with 9 fighters and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 9 fighters and 6 infantry in Southern France, round 2 : 8/15 hits, 5.50 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Southern France British win, taking Southern France from Germans with 9 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - British 6 fighters moved from Egypt to Persia 2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 aaGun moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from Normandy Bordeaux to Southern France 4 fighters moved from Southern France to 110 Sea Zone 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters moved from Southern France to Normandy Bordeaux 1 battleship moved from 37 Sea Zone to 39 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -4.50 Japanese regular : 1.67 Germans regular : 0.33 British regular : 6.17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 bomber moved from Ukraine to Southern France 2 fighters moved from Western Germany to Southern France 5 infantry moved from Northern Italy to Southern France Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 5 infantry British defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry British roll AA dice in Southern France : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 5 infantry in Southern France, round 2 : 1/6 hits, 1.50 expected hits British roll dice for 1 aaGun and 6 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Southern France 1 aaGun owned by the British lost in Southern France 1 bomber owned by the Italians retreated 3 infantry owned by the Italians retreated to Northern Italy British win with 6 infantry remaining. Battle score for attacker is -21 Casualties for Italians: 2 fighters and 2 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British AA : 1.50 British regular : 0.00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - ANZAC 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Purchase Units - ANZAC ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Sumatra 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Western Australia to South Australia 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Sumatra to 39 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Sikang to Tsinghai 6 fighters moved from Caucasus to Tsinghai Place Units - ANZAC 1 factory_minor placed in Malaya 1 transport placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.33
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Is there any point continuing this? I really should have held FIC for longer. Losing those 2 Italian fighters and not winning the battle in S France was a blow too. I am inclined to concede this one.
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Now that Egypt is back under Allied control I see no path to victory for the Axis.
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I agree. I could send another detachment down to Egypt but by the time Egypt fell, USA’s might would be being made felt in Europe.
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
Will post.
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@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
I agree 100% which is why I attacked without the artillery before you did send the planes down. I will tell you it was painful to attack with virtually all infantry.
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Much closer game. You played a lot better. Had me worried for a good part of the game.
Some stupid crazy dice that game on both sides.
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Well played there. Thanks for the game.
I am not sure how I should have stopped the Korea landing but I agree that I should have found a way. In one of my few other games where I played Allies in the last few years, I nearly got a Korea landing early but the counter attack was too strong so I had to pass on the opportunity.
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I’ll be reviewing this game on YouTube if it’s okay with you guys! Very excited to see what Andrew does with the Allies.