Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Americans lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.50
Russians regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Borneo to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 mech_infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Western Australia
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kweichow to Caucasus
5 fighters moved from Novosibirsk to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
1 fighter moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern France
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 8/13 hits, 6.00 expected hits
British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans lost in Southern France
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
9 artilleries and 8 infantry moved from Novgorod to Belarus
5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
4 infantry moved from Bryansk to Ukraine
3 armour, 29 artilleries, 18 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Volgograd to Rostov
5 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Southern France to Western Germany
3 tactical_bombers moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 infantry moved from West India to Eastern Persia
Place Units - Germans
3 armour placed in Egypt
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
6 infantry placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.67
Germans regular : 2.50
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
59 infantry moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
Purchase Units - Russians
Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Egypt
Russians attack with 2 armour, 59 infantry and 4 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry
Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -2.83
11 hits in Egypt. OOL?
Checking on this again. Basically, I need to know if you want to lose or keep the 2 AA guns?
Lose the AA guns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
59 infantry moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
Purchase Units - Russians
Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Egypt
Russians attack with 2 armour, 59 infantry and 4 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry
Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
Germans roll dice for 2 aaGuns, 3 armour, 27 artilleries and 23 infantry in Egypt, round 2 : 13/53 hits, 18.17 expected hits
13 infantry owned by the Russians lost in Egypt
2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Egypt
Russians roll dice for 2 armour, 46 infantry and 4 mech_infantrys in Egypt, round 3 : 9/52 hits, 9.33 expected hits
Germans roll dice for 3 armour, 27 artilleries and 14 infantry in Egypt, round 3 : 16/44 hits, 15.17 expected hits
16 infantry owned by the Russians lost in Egypt
9 infantry owned by the Germans lost in Egypt
Russians roll dice for 2 armour, 30 infantry and 4 mech_infantrys in Egypt, round 4 : 5/36 hits, 6.67 expected hits
Germans roll dice for 3 armour, 27 artilleries and 5 infantry in Egypt, round 4 : 14/35 hits, 12.17 expected hits
14 infantry owned by the Russians lost in Egypt
5 infantry owned by the Germans lost in Egypt
Russians roll dice for 2 armour, 16 infantry and 4 mech_infantrys in Egypt, round 5 : 1/22 hits, 4.33 expected hits
Germans roll dice for 3 armour and 27 artilleries in Egypt, round 5 : 12/30 hits, 10.50 expected hits
12 infantry owned by the Russians lost in Egypt
1 artillery owned by the Germans lost in Egypt
4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 armour owned by the Russians retreated to Trans-Jordan
Germans win with 3 armour and 26 artilleries remaining. Battle score for attacker is -82
Casualties for Russians: 55 infantry
Casualties for Germans: 2 aaGuns, 1 artillery and 23 infantry
Non Combat Move - Russians
1 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Volgograd to Persia
5 artilleries moved from Iraq to Trans-Jordan
1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Samara to Russia
13 infantry moved from Russia to Samara
Place Units - Russians
1 airfield placed in Caucasus
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : -8.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Japanese
1 armour, 2 artilleries and 4 infantry moved from Szechwan to Shensi
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 75 Sea Zone to Union of South Africa
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 4 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 0/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 4/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Union of South Africa to 71 Sea Zone
1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
Place Units - Japanese
3 infantry placed in India
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,1,6,4,2
Japanese collect 19 PUs (8 lost to blockades); end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Americans
1 unit repaired.
1 infantry moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 5 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 7 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 0/9 hits, 4.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 bomber and 7 fighters in Holland Belgium, round 3 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Holland Belgium
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
5 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Holland Belgium to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to Tsinghai
1 transport moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Amur to Korea
Place Units - Americans
3 fighters placed in French Indo China
3 fighters placed in Korea
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
1 fighter and 7 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour, 2 artilleries and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
2 artilleries and 9 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Jehol to Chahar
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Combat Move - British
6 fighters, 16 infantry and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 2 tactical_bombers moved from Caucasus to Egypt
1 bomber moved from Gibraltar to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
4 infantry moved from Normandy Bordeaux to Southern France
6 fighters and 2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 31 PUs;
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in Egypt
British attack with 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 26 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 11/39 hits, 10.67 expected hits
Germans roll dice for 3 armour and 26 artilleries in Egypt, round 2 : 10/29 hits, 10.17 expected hits
10 infantry owned by the British lost in Egypt
11 artilleries owned by the Germans lost in Egypt
British roll dice for 1 bomber, 8 fighters, 6 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 8/29 hits, 9.00 expected hits
Germans roll dice for 3 armour and 15 artilleries in Egypt, round 3 : 9/18 hits, 6.50 expected hits
3 mech_infantrys owned by the British and 6 infantry owned by the British lost in Egypt
8 artilleries owned by the Germans lost in Egypt
British roll dice for 1 bomber, 8 fighters, 9 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 9/20 hits, 7.50 expected hits
Germans roll dice for 3 armour and 7 artilleries in Egypt, round 4 : 2/10 hits, 3.83 expected hits
2 mech_infantrys owned by the British lost in Egypt
7 artilleries owned by the Germans and 2 armour owned by the Germans lost in Egypt
British roll dice for 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers in Egypt, round 5 : 10/18 hits, 7.17 expected hits
Germans roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for British: 16 infantry and 5 mech_infantrys
Casualties for Germans: 3 armour and 26 artilleries
Battle in Southern France
British attack with 9 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 9 fighters and 6 infantry in Southern France, round 2 : 8/15 hits, 5.50 expected hits
Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 9 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
6 fighters moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Normandy Bordeaux to Southern France
4 fighters moved from Southern France to 110 Sea Zone
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from Southern France to Normandy Bordeaux
1 battleship moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -4.50
Japanese regular : 1.67
Germans regular : 0.33
British regular : 6.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Italians
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 bomber moved from Ukraine to Southern France
2 fighters moved from Western Germany to Southern France
5 infantry moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
British roll AA dice in Southern France : 2/3 hits, 0.50 expected hits
2 fighters owned by the Italians lost in Southern France
Italians roll dice for 1 bomber and 5 infantry in Southern France, round 2 : 1/6 hits, 1.50 expected hits
British roll dice for 1 aaGun and 6 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Italians lost in Southern France
1 aaGun owned by the British lost in Southern France
1 bomber owned by the Italians retreated
3 infantry owned by the Italians retreated to Northern Italy
British win with 6 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 fighters and 2 infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British AA : 1.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Western Australia to South Australia
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Sumatra to 39 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Sikang to Tsinghai
6 fighters moved from Caucasus to Tsinghai
Place Units - ANZAC
1 factory_minor placed in Malaya
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.33
Is there any point continuing this? I really should have held FIC for longer. Losing those 2 Italian fighters and not winning the battle in S France was a blow too. I am inclined to concede this one.
Now that Egypt is back under Allied control I see no path to victory for the Axis.
I agree. I could send another detachment down to Egypt but by the time Egypt fell, USA’s might would be being made felt in Europe.
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
Will post.
@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
I agree 100% which is why I attacked without the artillery before you did send the planes down. I will tell you it was painful to attack with virtually all infantry.
Much closer game. You played a lot better. Had me worried for a good part of the game.
Some stupid crazy dice that game on both sides.
Well played there. Thanks for the game.
I am not sure how I should have stopped the Korea landing but I agree that I should have found a way. In one of my few other games where I played Allies in the last few years, I nearly got a Korea landing early but the counter attack was too strong so I had to pass on the opportunity.
I’ll be reviewing this game on YouTube if it’s okay with you guys! Very excited to see what Andrew does with the Allies.