No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
-
TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Russians 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 59 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 artilleries moved from Russia to Tambov 1 aaGun moved from Samara to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Russia 34 infantry moved from Russia to Tambov 2 infantry moved from Samara to Tambov 1 aaGun and 6 infantry moved from Volgograd to Tambov 5 artilleries and 3 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Sorry about the confusion. Used the wrong file and had to move the eastern Russian troops again.
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Japanese 3 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 2 artilleries and 6 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 20 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Japanese take 41 Sea Zone from French 1 armour, 6 artilleries and 15 infantry moved from Kiangsu to Shantung Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shantung Japanese attack with 1 armour, 6 artilleries and 15 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries and 15 infantry in Shantung, round 2 : 7/22 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter French defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 1 fighter moved from 20 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 artilleries placed in French Indo China 1 artillery placed in India 1 destroyer placed in 39 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4,5,1,3,5 Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Japanese regular : 1.17
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Americans 1 unit repaired. 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber and 1 fighter moved from United Kingdom to Southern France 1 battleship moved from 35 Sea Zone to 42 Sea Zone Americans take 43 Sea Zone from Japanese 6 bombers moved from Queensland to 42 Sea Zone Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship and 6 bombers Japanese defend with 1 destroyer Americans roll dice for 1 battleship and 6 bombers in 42 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 battleship and 6 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Soviet Far East to Siberia 1 aaGun moved from Amur to Korea 2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 6 bombers moved from 42 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to Kwangsi Place Units - Americans 3 submarines placed in 6 Sea Zone 2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 12 infantry moved from Kwangsi to Yunnan 1 fighter moved from Anhwe to Yunnan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 3 artilleries and 33 infantry moved from Anhwe to Shantung Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries and 33 infantry Japanese defend with 1 armour, 6 artilleries and 14 infantry Chinese roll dice for 3 artilleries and 33 infantry in Shantung, round 2 : 10/36 hits, 7.00 expected hits Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Shantung, round 2 : 10/21 hits, 7.17 expected hits 10 infantry owned by the Chinese lost in Shantung 10 infantry owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 23 infantry in Shantung, round 3 : 4/26 hits, 5.33 expected hits Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Shantung, round 3 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Chinese lost in Shantung 4 infantry owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 18 infantry in Shantung, round 4 : 5/21 hits, 4.50 expected hits Japanese roll dice for 1 armour and 6 artilleries in Shantung, round 4 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Chinese lost in Shantung 5 artilleries owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 15 infantry in Shantung, round 5 : 5/18 hits, 4.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 18 infantry Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry Battle in Yunnan Chinese attack with 1 fighter and 12 infantry Japanese defend with 2 artilleries and 9 infantry Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 9 infantry in Yunnan, round 2 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 8 infantry owned by the Chinese retreated to Kwangsi Japanese win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 6 infantry moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kwangsi 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Combat Move - British 1 unit repaired. 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 34 PUs; British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 3 fighters moved from Novosibirsk to Iraq 5 fighters and 2 tactical_bombers moved from Russia to Iraq 1 bomber moved from Egypt to Gibraltar 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 15 infantry and 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 carrier placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.50 Italians regular : -0.33 Japanese regular : 1.67
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 3 infantry moved from France to Southern France 3 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Archangel to Bryansk Italians take Smolensk from Russians Italians take Bryansk from Russians Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery and 6 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.50 British regular : 1.17
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 3 infantry moved from South Australia to 61 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 fighters moved from 45 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 2 artilleries and 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC lost in Java 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 3 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Egypt to Anglo Egyptian Sudan 5 fighters moved from Suiyuyan to Novosibirsk 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Philippines to Kweichow Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 1.33
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 27 artilleries and 23 infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British Purchase Units - Germans Germans buy 6 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans 1 armour, 3 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour, 19 artilleries and 14 infantry moved from Rostov to Bryansk 7 artilleries and 6 infantry moved from Belarus to Bryansk 3 armour and 3 mech_infantrys moved from Archangel to Bryansk 3 infantry moved from Bessarabia to Ukraine 2 artilleries and 3 infantry moved from Archangel to Novgorod 3 artilleries moved from Norway to 113 Sea Zone 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to Novgorod 1 mech_infantry moved from Western Germany to Poland 5 infantry moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Western Germany to Denmark 2 artilleries and 1 infantry moved from Western Germany to Germany 1 artillery moved from France to Western Germany 4 artilleries and 4 infantry moved from France to Southern France 2 aaGuns moved from Trans-Jordan to Egypt 1 infantry moved from Eastern Persia to West India 3 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in Norway 1 infantry placed in Germany 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 59 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Caucasus to Samara 1 aaGun moved from Novosibirsk to Samara 3 aaGuns moved from Tambov to Russia 2 artilleries moved from Tambov to Samara 3 artilleries moved from Tambov to Russia 1 infantry moved from Persia to Iraq 5 artilleries moved from Northwest Persia to Iraq 30 infantry moved from Tambov to Russia 8 infantry moved from Tambov to Samara 2 infantry moved from Tambov to Russia 2 mech_infantrys moved from Russia to Samara 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.50
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Japanese 2 artilleries and 7 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from French Indo China to Szechwan Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Non Combat Move - Japanese 2 fighters moved from Japan to French Indo China 1 fighter moved from French Indo China to 75 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,2 Japanese collect 26 PUs (8 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Americans 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to French Indo China 6 bombers moved from Philippines to French Indo China 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
-
Scramble SZ36? (FIC)
-
No scramble.
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Americans 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to French Indo China 6 bombers moved from Philippines to French Indo China 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in French Indo China Americans attack with 6 bombers, 3 fighters and 3 infantry Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry Americans roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 6 bombers, 3 fighters and 3 infantry in French Indo China, round 2 : 6/12 hits, 6.00 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in French Indo China, round 2 : 5/9 hits, 3.83 expected hits 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in French Indo China 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Japanese lost in French Indo China Americans roll dice for 6 bombers and 1 infantry in French Indo China, round 3 : 5/7 hits, 4.17 expected hits Japanese roll dice for 3 fighters in French Indo China, round 3 : 3/3 hits, 2.00 expected hits 3 bombers owned by the Americans lost in French Indo China 3 fighters owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers, 3 fighters and 2 infantry Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters and 3 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Siberia to Amur 1 aaGun moved from Korea to Amur 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 bombers moved from French Indo China to Kwangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 fighter moved from Novosibirsk to Russia Place Units - Americans 1 armour, 1 artillery, 3 fighters and 4 infantry placed in Eastern United States 3 submarines placed in 6 Sea Zone 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan Chinese take Yunnan from Japanese 10 infantry moved from Kweichow to Szechwan 1 fighter moved from Kwangsi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 armour, 2 artilleries and 7 infantry Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Szechwan, round 2 : 3/10 hits, 3.50 expected hits 3 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Szechwan, round 3 : 2/8 hits, 2.83 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 4 : 4/7 hits, 2.50 expected hits 4 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 8 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery and 4 infantry moved from Shantung to Jehol 2 artilleries and 8 infantry moved from Shantung to Anhwe 3 infantry moved from Shantung to Anhwe Place Units - Chinese 1 infantry placed in Shensi 7 infantry placed in Sikang Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Combat Move - British 2 artilleries, 10 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Gibraltar to Southern France 5 fighters moved from 110 Sea Zone to Southern France 4 fighters moved from United Kingdom to Southern France Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 1 PUs; Combat - British Battle in Southern France British attack with 2 artilleries, 1 bomber, 9 fighters, 10 infantry and 1 mech_infantry Germans defend with 4 artilleries and 4 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 2 artilleries, 1 bomber, 9 fighters, 10 infantry and 1 mech_infantry in Southern France, round 2 : 8/23 hits, 8.00 expected hits Italians roll dice for 5 artilleries and 10 infantry in Southern France, round 2 : 5/15 hits, 5.00 expected hits 5 infantry owned by the British lost in Southern France 4 infantry owned by the Germans and 4 infantry owned by the Italians lost in Southern France British roll dice for 2 artilleries, 1 bomber, 9 fighters, 5 infantry and 1 mech_infantry in Southern France, round 3 : 8/18 hits, 7.17 expected hits Italians roll dice for 5 artilleries and 2 infantry in Southern France, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the British lost in Southern France 4 artilleries owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 artilleries, 1 bomber, 9 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for British: 7 infantry Casualties for Germans: 4 artilleries and 4 infantry Casualties for Italians: 1 artillery and 6 infantry Non Combat Move - British 1 bomber moved from Southern France to Gibraltar 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 3 fighters moved from Southern France to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 5 fighters moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to Anglo Egyptian Sudan 2 fighters and 2 tactical_bombers moved from Iraq to Caucasus 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 battleship moved from 42 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Novosibirsk to Russia Place Units - British 3 infantry placed in Union of South Africa 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -0.17 Italians regular : -0.33 Japanese regular : 2.33 Germans regular : 0.67 British regular : 0.83
-
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 artillery owned by the Americans lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Holland Belgium to Western Germany Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 Russians regular : 0.67
-
TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - French
-
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Borneo to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 mech_infantry moved from Northern Territory to Western Australia 1 infantry moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Western Australia 1 fighter moved from Kwangsi to Sikang 1 fighter moved from Kweichow to Caucasus 5 fighters moved from Novosibirsk to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 1 fighter moved from Novgorod to Volgograd 1 bomber moved from Western Germany to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern France 1 artillery moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 8/13 hits, 6.00 expected hits British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Germans 3 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 9 artilleries and 8 infantry moved from Novgorod to Belarus 5 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 4 infantry moved from Bryansk to Ukraine 3 armour, 29 artilleries, 18 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 bomber and 1 fighter moved from Volgograd to Rostov 5 mech_infantrys moved from Western Germany to Poland 2 bombers moved from Southern France to Western Germany 3 tactical_bombers moved from Southern France to Western Germany 1 artillery and 1 infantry moved from Denmark to Western Germany 1 infantry moved from West India to Eastern Persia Place Units - Germans 3 armour placed in Egypt 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 6 infantry placed in Germany 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.67 Germans regular : 2.50 British regular : -1.00
-
TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Samara to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 59 infantry moved from Trans-Jordan to Egypt 2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Purchase Units - Russians Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Egypt Russians attack with 2 armour, 59 infantry and 4 mech_infantrys Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.83
-
11 hits in Egypt. OOL?
-
Checking on this again. Basically, I need to know if you want to lose or keep the 2 AA guns?