I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 14 Combat Move - Italians 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat - Italians Battle in Southern France Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,2 Italians collect 7 PUs (9 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 14 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Philippines to Celebes Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 fighters and 1 infantry in Celebes, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Celebes to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to Philippines 5 fighters moved from Korea to Suiyuyan 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians Germans take Rostov from Russians 27 artilleries and 23 infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 bomber moved from Novgorod to Ukraine 1 armour moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Ukraine Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Bryansk to Ukraine 1 bomber moved from Ukraine to Southern Italy 2 bombers moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 artillery and 2 infantry moved from Belarus to Archangel 3 artilleries and 6 infantry moved from Novgorod to Belarus 2 aaGuns moved from Iraq to Trans-Jordan 1 infantry moved from Persia to Eastern Persia 2 artilleries and 1 infantry moved from Bryansk to Ukraine 19 artilleries and 16 infantry moved from Bryansk to Rostov 3 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Novgorod to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 1 artillery and 1 infantry moved from Belarus to Archangel 4 artilleries and 1 infantry moved from Western Germany to France 1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Denmark 3 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 2 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in Norway 1 fighter placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 3 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Russians 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 59 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 artilleries moved from Russia to Tambov 1 aaGun moved from Samara to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Russia 34 infantry moved from Russia to Tambov 2 infantry moved from Samara to Tambov 1 aaGun and 6 infantry moved from Volgograd to Tambov 5 artilleries and 3 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Russians 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 59 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 artilleries moved from Russia to Tambov 1 aaGun moved from Samara to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Russia 34 infantry moved from Russia to Tambov 2 infantry moved from Samara to Tambov 1 aaGun and 6 infantry moved from Volgograd to Tambov 5 artilleries and 3 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Forget to move the eastern Russian troops during NCM.
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Russians 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 59 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 artilleries moved from Russia to Tambov 1 aaGun moved from Samara to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Russia 34 infantry moved from Russia to Tambov 2 infantry moved from Samara to Tambov 1 aaGun and 6 infantry moved from Volgograd to Tambov 5 artilleries and 3 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Geez, brain dead this morning. Forgot to move the Russian troops in Egypt during NCM.
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Russians 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 59 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 artilleries moved from Russia to Tambov 1 aaGun moved from Samara to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Russia 34 infantry moved from Russia to Tambov 2 infantry moved from Samara to Tambov 1 aaGun and 6 infantry moved from Volgograd to Tambov 5 artilleries and 3 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Sorry about the confusion. Used the wrong file and had to move the eastern Russian troops again.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Japanese 3 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 2 artilleries and 6 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 20 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Japanese take 41 Sea Zone from French 1 armour, 6 artilleries and 15 infantry moved from Kiangsu to Shantung Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shantung Japanese attack with 1 armour, 6 artilleries and 15 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries and 15 infantry in Shantung, round 2 : 7/22 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter French defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 1 fighter moved from 20 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 artilleries placed in French Indo China 1 artillery placed in India 1 destroyer placed in 39 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4,5,1,3,5 Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Japanese regular : 1.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Americans 1 unit repaired. 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber and 1 fighter moved from United Kingdom to Southern France 1 battleship moved from 35 Sea Zone to 42 Sea Zone Americans take 43 Sea Zone from Japanese 6 bombers moved from Queensland to 42 Sea Zone Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship and 6 bombers Japanese defend with 1 destroyer Americans roll dice for 1 battleship and 6 bombers in 42 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 battleship and 6 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Soviet Far East to Siberia 1 aaGun moved from Amur to Korea 2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 6 bombers moved from 42 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to Kwangsi Place Units - Americans 3 submarines placed in 6 Sea Zone 2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 12 infantry moved from Kwangsi to Yunnan 1 fighter moved from Anhwe to Yunnan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 3 artilleries and 33 infantry moved from Anhwe to Shantung Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries and 33 infantry Japanese defend with 1 armour, 6 artilleries and 14 infantry Chinese roll dice for 3 artilleries and 33 infantry in Shantung, round 2 : 10/36 hits, 7.00 expected hits Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Shantung, round 2 : 10/21 hits, 7.17 expected hits 10 infantry owned by the Chinese lost in Shantung 10 infantry owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 23 infantry in Shantung, round 3 : 4/26 hits, 5.33 expected hits Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Shantung, round 3 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Chinese lost in Shantung 4 infantry owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 18 infantry in Shantung, round 4 : 5/21 hits, 4.50 expected hits Japanese roll dice for 1 armour and 6 artilleries in Shantung, round 4 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Chinese lost in Shantung 5 artilleries owned by the Japanese lost in Shantung Chinese roll dice for 3 artilleries and 15 infantry in Shantung, round 5 : 5/18 hits, 4.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 18 infantry Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry Battle in Yunnan Chinese attack with 1 fighter and 12 infantry Japanese defend with 2 artilleries and 9 infantry Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 9 infantry in Yunnan, round 2 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 8 infantry owned by the Chinese retreated to Kwangsi Japanese win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 6 infantry moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kwangsi 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Combat Move - British 1 unit repaired. 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 34 PUs; British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 3 fighters moved from Novosibirsk to Iraq 5 fighters and 2 tactical_bombers moved from Russia to Iraq 1 bomber moved from Egypt to Gibraltar 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 15 infantry and 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 carrier placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.50 Italians regular : -0.33 Japanese regular : 1.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 3 infantry moved from France to Southern France 3 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Archangel to Bryansk Italians take Smolensk from Russians Italians take Bryansk from Russians Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery and 6 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.50 British regular : 1.17
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15 Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 3 infantry moved from South Australia to 61 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 fighters moved from 45 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 2 artilleries and 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC lost in Java 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 3 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Egypt to Anglo Egyptian Sudan 5 fighters moved from Suiyuyan to Novosibirsk 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Philippines to Kweichow Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 27 artilleries and 23 infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British Purchase Units - Germans Germans buy 6 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans 1 armour, 3 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour, 19 artilleries and 14 infantry moved from Rostov to Bryansk 7 artilleries and 6 infantry moved from Belarus to Bryansk 3 armour and 3 mech_infantrys moved from Archangel to Bryansk 3 infantry moved from Bessarabia to Ukraine 2 artilleries and 3 infantry moved from Archangel to Novgorod 3 artilleries moved from Norway to 113 Sea Zone 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to Novgorod 1 mech_infantry moved from Western Germany to Poland 5 infantry moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Western Germany to Denmark 2 artilleries and 1 infantry moved from Western Germany to Germany 1 artillery moved from France to Western Germany 4 artilleries and 4 infantry moved from France to Southern France 2 aaGuns moved from Trans-Jordan to Egypt 1 infantry moved from Eastern Persia to West India 3 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in Norway 1 infantry placed in Germany 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 59 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Caucasus to Samara 1 aaGun moved from Novosibirsk to Samara 3 aaGuns moved from Tambov to Russia 2 artilleries moved from Tambov to Samara 3 artilleries moved from Tambov to Russia 1 infantry moved from Persia to Iraq 5 artilleries moved from Northwest Persia to Iraq 30 infantry moved from Tambov to Russia 8 infantry moved from Tambov to Samara 2 infantry moved from Tambov to Russia 2 mech_infantrys moved from Russia to Samara 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Japanese 2 artilleries and 7 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from French Indo China to Szechwan Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Non Combat Move - Japanese 2 fighters moved from Japan to French Indo China 1 fighter moved from French Indo China to 75 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,2 Japanese collect 26 PUs (8 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16 Combat Move - Americans 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to French Indo China 6 bombers moved from Philippines to French Indo China 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ36? (FIC)
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No scramble.