Scramble to Manilla.
Surprised you are going J1.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 14
Combat Move - Americans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat - Americans
Battle in Kwangtung
Non Combat Move - Americans
6 bombers moved from Western United States to Queensland
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Philippines
4 fighters moved from Hunan to 6 Sea Zone
2 fighters moved from Hunan to Novosibirsk
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Siberia to Amur
Place Units - Americans
2 carriers and 1 destroyer placed in 6 Sea Zone
1 armour, 3 fighters and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
2 infantry moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 artilleries, 1 fighter and 36 infantry moved from Hunan to Anhwe
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Move - British
7 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Purchase Units - British
British repair damage of 2x airfield; Remaining resources: 38 PUs;
British buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 9 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 9 fighters and 1 infantry in Holland Belgium, round 2 : 7/10 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Italians lost in Holland Belgium
British win with 9 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun, 8 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
2 mech_infantrys moved from Russia to Novosibirsk
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Caucasus to Russia
2 fighters moved from Caucasus to Novosibirsk
2 fighters moved from Caucasus to Russia
1 fighter moved from Caucasus to Novosibirsk
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
1 submarine and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 14
Combat Move - Italians
1 bomber moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to France
3 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,2
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 14
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 fighters and 1 infantry in Celebes, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Celebes to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Philippines
5 fighters moved from Korea to Suiyuyan
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
Germans take Rostov from Russians
27 artilleries and 23 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Novgorod to Ukraine
1 armour moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Ukraine
1 bomber moved from Ukraine to Southern Italy
2 bombers moved from Western Germany to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 artillery and 2 infantry moved from Belarus to Archangel
3 artilleries and 6 infantry moved from Novgorod to Belarus
2 aaGuns moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Bryansk to Ukraine
19 artilleries and 16 infantry moved from Bryansk to Rostov
3 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
4 artilleries and 1 infantry moved from Western Germany to France
1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Norway
1 fighter placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
59 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 5 artilleries moved from Russia to Tambov
1 aaGun moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Russia
34 infantry moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 aaGun and 6 infantry moved from Volgograd to Tambov
5 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
59 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 5 artilleries moved from Russia to Tambov
1 aaGun moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Russia
34 infantry moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 aaGun and 6 infantry moved from Volgograd to Tambov
5 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Forget to move the eastern Russian troops during NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
59 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 5 artilleries moved from Russia to Tambov
1 aaGun moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Russia
34 infantry moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 aaGun and 6 infantry moved from Volgograd to Tambov
5 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Geez, brain dead this morning. Forgot to move the Russian troops in Egypt during NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
59 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 5 artilleries moved from Russia to Tambov
1 aaGun moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Russia
34 infantry moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 aaGun and 6 infantry moved from Volgograd to Tambov
5 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Sorry about the confusion. Used the wrong file and had to move the eastern Russian troops again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Japanese
3 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 6 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from French
1 armour, 6 artilleries and 15 infantry moved from Kiangsu to Shantung
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 armour, 6 artilleries and 15 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries and 15 infantry in Shantung, round 2 : 7/22 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
1 fighter moved from 20 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 artilleries placed in French Indo China
1 artillery placed in India
1 destroyer placed in 39 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4,5,1,3,5
Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
French regular : -0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber and 1 fighter moved from United Kingdom to Southern France
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Americans take 43 Sea Zone from Japanese
6 bombers moved from Queensland to 42 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 battleship and 6 bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 6 bombers in 42 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 battleship and 6 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Korea
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
6 bombers moved from 42 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kwangsi
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
12 infantry moved from Kwangsi to Yunnan
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 33 infantry moved from Anhwe to Shantung
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 33 infantry
Japanese defend with 1 armour, 6 artilleries and 14 infantry
Chinese roll dice for 3 artilleries and 33 infantry in Shantung, round 2 : 10/36 hits, 7.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Shantung, round 2 : 10/21 hits, 7.17 expected hits
10 infantry owned by the Chinese lost in Shantung
10 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 23 infantry in Shantung, round 3 : 4/26 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Shantung, round 3 : 5/11 hits, 3.83 expected hits
5 infantry owned by the Chinese lost in Shantung
4 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 18 infantry in Shantung, round 4 : 5/21 hits, 4.50 expected hits
Japanese roll dice for 1 armour and 6 artilleries in Shantung, round 4 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Shantung
5 artilleries owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 15 infantry in Shantung, round 5 : 5/18 hits, 4.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 18
Casualties for Chinese: 18 infantry
Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries and 9 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 9 infantry in Yunnan, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
6 infantry moved from Anhwe to Kweichow
Place Units - Chinese
2 infantry placed in Kwangsi
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Move - British
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 34 PUs;
British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 fighters moved from Novosibirsk to Iraq
5 fighters and 2 tactical_bombers moved from Russia to Iraq
1 bomber moved from Egypt to Gibraltar
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 15 infantry and 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -0.50
Italians regular : -0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Archangel to Bryansk
Italians take Smolensk from Russians
Italians take Bryansk from Russians
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 6 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.50
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from South Australia to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 45 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
2 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Suiyuyan to Novosibirsk
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kweichow
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
27 artilleries and 23 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
1 armour, 3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour, 19 artilleries and 14 infantry moved from Rostov to Bryansk
7 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Archangel to Bryansk
3 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
3 artilleries moved from Norway to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Novgorod
1 mech_infantry moved from Western Germany to Poland
5 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to Denmark
2 artilleries and 1 infantry moved from Western Germany to Germany
1 artillery moved from France to Western Germany
4 artilleries and 4 infantry moved from France to Southern France
2 aaGuns moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
3 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Norway
1 infantry placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
59 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Samara
1 aaGun moved from Novosibirsk to Samara
3 aaGuns moved from Tambov to Russia
2 artilleries moved from Tambov to Samara
3 artilleries moved from Tambov to Russia
1 infantry moved from Persia to Iraq
5 artilleries moved from Northwest Persia to Iraq
30 infantry moved from Tambov to Russia
8 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Russia
2 mech_infantrys moved from Russia to Samara
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Japanese
2 artilleries and 7 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from French Indo China to Szechwan
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to French Indo China
1 fighter moved from French Indo China to 75 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,2
Japanese collect 26 PUs (8 lost to blockades); end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Americans
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to French Indo China
6 bombers moved from Philippines to French Indo China
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble SZ36? (FIC)