Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Russia to Urals
Russians take Urals from Italians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to Iraq
15 infantry moved from Korea to Amur
Russians take Amur from Japanese
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 6 artilleries and 56 infantry moved from Tambov to Russia
1 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Yenisey to Timguska
1 aaGun moved from Korea to Amur
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 bomber moved from India to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Jehol to Shantung
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to Shensi
1 infantry moved from Szechwan to Shensi
2 artilleries and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Hunan
4 artilleries and 15 infantry moved from Jehol to Manchuria
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kweichow
Chinese defend with 1 infantry
Battle in Manchuria
Japanese attack with 4 artilleries and 15 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 artilleries and 15 infantry in Manchuria, round 2 : 3/19 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Americans lost in Manchuria
Japanese winChinese win with 1 infantry remaining, taking Manchuria from Chinese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 2 artilleries in Sikang, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber moved from Anhwe to French Indo China
6 infantry moved from Yunnan to French Indo China
1 armour moved from Szechwan to French Indo China
5 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Hunan to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun and 3 armour moved from Jehol to Manchuria
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.17
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
15 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
1 fighter moved from Russia to Finland
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 artillery, 2 carriers, 3 fighters and 5 infantry; Remaining resources: 2 PUs;
Combat - Americans
Battle in Celebes
Americans attack with 15 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 15 fighters, 1 infantry and 1 mech_infantry in Celebes, round 2 : 11/17 hits, 7.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 15 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber and 2 fighters moved from Finland to Norway
1 tactical_bomber moved from 35 Sea Zone to Korea
15 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Wake Island to Korea
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to Wake Island
3 fighters moved from Korea to Yenisey
2 fighters moved from Yenisey to Russia
Place Units - Americans
1 artillery and 2 infantry placed in Korea
3 infantry placed in Norway
3 fighters placed in Western United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Hopei to Shensi
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to Kansu
1 infantry moved from Tsinghai to Shensi
2 artilleries and 16 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Kansu
Chinese win, taking Kansu from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Shensi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 7 infantry in Shensi, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Anhwe, round 2 : 2/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
1 bomber moved from Egypt to Eastern Persia
1 bomber moved from Russia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
5 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
Purchase Units - British
British buy 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 7 PUs;
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Eastern Persia
British attack with 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 7/10 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking 35 Sea Zone from Japanese with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 bombers, 5 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 14 infantry moved from Iraq to Persia
1 aaGun moved from Iraq to Trans-Jordan
2 bombers moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from Russia to Norway
Place Units - British
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.50
Americans regular : 3.33
Italians regular : -1.00
Japanese regular : 0.33
Germans regular : -0.33
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Southern Italy to Egypt
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 10 PUs;
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour and 1 mech_infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6,1,6,6,4,6,2
Italians collect 9 PUs (10 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 2.33
Please hold, changing NCM move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 2.33
Okay to proceed using latest file. Thanks!
Intercept in Moscow? 5 on 5.
Slight update to the buy.
Intercept 5 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries, 4 infantry and 2 tactical_bombers moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
4 armour and 4 mech_infantrys moved from Novgorod to Finland
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
3 bombers and 2 fighters moved from Novgorod to Russia
5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
7 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
Purchase Units - Germans
Germans buy 2 armour, 9 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/5 hits, 0.83 expected hits
Defenders Fire, : 2/5 hits, 0.83 expected hits
2 fighters owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Finland
Germans attack with 4 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 4 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 4/18 hits, 6.33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 4 armour, 3 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Finland to 115 Sea Zone
1 tactical_bomber moved from Novgorod to Northwest Persia
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Volgograd to Rostov
5 infantry moved from Volgograd to Rostov
20 artilleries moved from Volgograd to Caucasus
19 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries placed in Novgorod
3 artilleries, 3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Defenders Fire, : 1.17
Attackers Fire, : -0.83
Germans regular : -2.33
Russians AA : -0.50
It’s about time I retook Norway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Russia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 62 infantry moved from Russia to Tambov
1 aaGun moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
1 aaGun and 11 infantry moved from Amur to Korea
Turn Complete - Russians
Russians collect 20 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Japanese
4 artilleries and 14 infantry moved from Manchuria to Amur
2 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Soviet Far East to Siberia
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from French Indo China to Szechwan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
4 fighters moved from Japan to Siberia
6 fighters and 7 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 10/13 hits, 7.50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Siberia
Japanese attack with 1 armour and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 fighters in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 4 artilleries and 14 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 14 infantry in Amur, round 2 : 5/18 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Buryatia, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Buryatia, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour in Buryatia, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Buryatia, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Buryatia
1 infantry owned by the Russians lost in Buryatia
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Siberia to 6 Sea Zone
1 aaGun and 3 armour moved from Manchuria to Amur
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kiangsi to French Indo China
3 fighters moved from Szechwan to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
5 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 bomber moved from 42 Sea Zone to French Indo China
2 tactical_bombers moved from 20 Sea Zone to French Indo China
3 fighters moved from 20 Sea Zone to Japan
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.50
ANZAC regular : 0.67
Russians regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Russia to Finland
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Finland
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
Germans defend with 4 armour, 3 artilleries, 4 infantry and 4 mech_infantrys
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/15 hits, 5.33 expected hits
Germans roll dice for 4 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in Finland, round 2 : 5/15 hits, 5.67 expected hits
5 infantry owned by the Americans lost in Finland
3 infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.50 expected hits
Germans roll dice for 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Finland, round 3 : 3/12 hits, 4.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Finland, round 4 : 1/7 hits, 3.50 expected hits
Germans roll dice for 4 armour, 3 artilleries and 3 mech_infantrys in Finland, round 4 : 5/10 hits, 4.00 expected hits
1 armour owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Finland
1 mech_infantry owned by the Germans lost in Finland
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Germans win with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -46
Casualties for Americans: 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for Germans: 4 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Finland to Archangel
4 fighters moved from Yenisey to Archangel
1 bomber moved from Finland to Archangel
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 35 Sea Zone to Caroline Islands
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Wake Island to Hawaiian Islands
2 fighters moved from Wake Island to Korea
13 fighters moved from 35 Sea Zone to Korea
1 battleship, 8 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
Place Units - Americans
3 infantry placed in Korea
3 infantry placed in Norway
2 carriers and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,2,6,3,5,5,4,5,2,1,5,4,1,6,1,4,3,3,1,3,6,5,5,6,4,3,2,4,5,6,1,2,3,1,4,2,6,1,6,4,5,2,3,3,6,6,4,2,1,1,4,6,5,1,1,1,4,6,3,6,6,6,2,5,5
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 artillery and 3 infantry moved from Anhwe to Kiangsu
2 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Kansu to Shensi
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
1 infantry placed in Manchuria
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Move - British
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 39 PUs;
British buy 1 airfield, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Persia to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Persia to Russia
2 bombers moved from Iraq to Russia
1 artillery, 2 fighters and 14 infantry moved from Persia to Iraq
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
5 fighters moved from Norway to Archangel
2 mech_infantrys moved from Russia to Archangel
1 battleship moved from 35 Sea Zone to 54 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -7.33
Japanese regular : 0.00
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
Italians take Persia from British
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 13 PUs;
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
1 artillery moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Greece to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,4,5,2,4,2,1
Italians collect 8 PUs (12 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
3 fighters moved from Philippines to Caroline Islands
1 cruiser, 3 destroyers and 6 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
4 infantry moved from Iraq to Persia
1 fighter moved from Russia to Persia
Combat - French
Battle in Persia
French attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 4 infantry in Persia, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Persia
French roll dice for 1 fighter and 3 infantry in Persia, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
French win, taking Persia from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
12 armour and 12 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Finland to Norway
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 1 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Finland to Norway
1 tactical_bomber moved from Northwest Persia to Samara
1 fighter moved from Novgorod to Samara
1 infantry moved from Volgograd to Samara
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 6 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 6 artilleries, 3 infantry and 2 mech_infantrys in Norway, round 2 : 4/11 hits, 3.67 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Norway
1 aaGun owned by the British and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 6 artilleries, 1 infantry and 2 mech_infantrys in Norway, round 3 : 2/9 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Persia
Germans attack with 12 armour and 12 mech_infantrys
French defend with 3 infantry
Germans roll dice for 12 armour and 12 mech_infantrys in Persia, round 2 : 8/24 hits, 8.00 expected hits
French roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the French lost in Persia
Germans win, taking Persia from French with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
4 armour moved from Finland to Novgorod
1 aaGun, 1 armour, 4 artilleries and 5 infantry moved from Rostov to Volgograd
20 artilleries and 19 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from 115 Sea Zone to Western Germany
1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to Romania
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Novgorod to Western Germany
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 bomber, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
French regular : -1.00
Russians regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Archangel to Russia
15 infantry moved from Russia to Tambov
1 aaGun moved from Yenisey to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17