@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
All infantry die.
By the way, what would you do if you made this decision?
If you don’t want to respond (because that would be helping me), inform me that you decided that instead of not responding (sorry if that seems too confrontational or too controlling).
There are only nine infantry. Eight hits can be assigned to infantry. Where would you like the other hits assigned? I can’t advise too much as I almost never build fighters/armor as France/USA/Italy.
Thanks for advising me on not building tanks. You don’t really talk about that much in your videos. I’ll keep that in mind.
Kill the artillery.
Game History
Round: 9
Puchase Units - AustroHungarians
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
AustroHungarians buy 12 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
1 infantry moved from Romania to Bulgaria
1 infantry moved from Ukraine to Tatarstan
AustroHungarians take Tatarstan from Russians
1 infantry moved from Ukraine to Galicia
1 fighter moved from Livonia to Galicia
2 artilleries moved from Ukraine to Galicia
2 artilleries and 5 infantry moved from Livonia to Poland
3 infantry moved from Ukraine to Romania
2 infantry moved from Trieste to Serbia
1 fighter moved from Ukraine to Serbia
2 infantry moved from Tyrolia to Venice
5 artilleries, 1 fighter, 16 infantry and 2 tanks moved from Venice to Tuscany
12 infantry moved from Vienna to Trieste
10 infantry moved from Tyrolia to Trieste
Combat - AustroHungarians
Battle in Tuscany
AustroHungarians attack with 5 artilleries, 1 fighter, 16 infantry and 2 tanks
Italians defend with 3 artilleries, 9 infantry and 3 tanks
AustroHungarians roll dice for 5 artilleries, 1 fighter, 16 infantry and 2 tanks in Tuscany, round 2 : 12/24 hits, 10.50 expected hits
Italians roll dice for 3 artilleries, 9 infantry and 3 tanks in Tuscany, round 2 : 6/15 hits, 6.50 expected hits
Units damaged: 2 tanks owned by the AustroHungarians
4 infantry owned by the AustroHungarians, 1 tank owned by the Italians, 3 artilleries owned by the Italians and 8 infantry owned by the Italians lost in Tuscany
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is 30
Casualties for AustroHungarians: 4 infantry
Casualties for Italians: 3 artilleries, 8 infantry and 1 tank
Combat Move - AustroHungarians
Place Units - AustroHungarians
12 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
AustroHungarians regular : 1.50
Game History
Round: 9
Puchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 units repaired.
3 infantry moved from Kiel to Ruhr
11 artilleries, 2 fighters, 36 infantry and 3 tanks moved from Munich to Ruhr
3 infantry moved from Hanover to Munich
7 infantry moved from Hanover to Ruhr
3 infantry moved from Berlin to Kiel
2 artilleries, 1 fighter and 9 infantry moved from Berlin to Hanover
1 fighter moved from Hanover to Ruhr
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Livonia to Karelia
1 infantry moved from Moscow to Karelia
1 fighter moved from Karelia to Poland
3 infantry moved from Poland to Ukraine
3 infantry moved from Ukraine to Romania
3 infantry moved from Ukraine to Romania
2 infantry moved from Ukraine to Romania
Combat - Germans
Battle in Ruhr
Germans attack with 11 artilleries, 3 fighters, 46 infantry and 3 tanks
French defend with 2 artilleries and 6 infantry
Germans roll dice for 11 artilleries, 3 fighters, 46 infantry and 3 tanks in Ruhr, round 2 : 23/63 hits, 26.50 expected hits
French roll dice for 2 artilleries and 6 infantry in Ruhr, round 2 : 6/8 hits, 4.00 expected hits
Units damaged: 3 tanks owned by the Germans
3 infantry owned by the Germans, 6 infantry owned by the French and 2 artilleries owned by the French lost in Ruhr
Germans win, taking Ruhr from French with 11 artilleries, 3 fighters, 43 infantry and 3 tanks remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for French: 2 artilleries and 6 infantry
Combat Move - Germans
Place Units - Germans
13 infantry placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
French regular : 2.00
Germans regular : -3.50
Game History
Round: 9
Puchase Units - Ottomans
Ottomans buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
7 artilleries and 15 infantry moved from Smyrna to Constantinople
Combat Move - Ottomans
Place Units - Ottomans
5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 8 PUs; end with 8 PUs
I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
I really can’t help much with that one. I’m not expert at G40 and I would have to ask about 10-15 questions just to get a whiff of what’s going on. Like is this the first turn? If not, what has Japan been doing? etc etc…
@superbattleshipyamato Austrians counterattacked and scored six hits. How do you want them?

Artillery die.
All you need to know is that I’m planning a G3 attack, I did a J1 attack like you described in your video (completely successful), and it’s Japan’s turn 2 now.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
All you need to know is that I’m planning a G3 attack, I did a J1 attack like you described in your video (completely successful), and it’s Japan’s turn 2 now.
I sent you an email about this.
Game History
Round: 10
Puchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
1 infantry moved from Ukraine to Tatarstan
2 artilleries and 9 infantry moved from Hanover to Munich
3 infantry moved from Munich to Alsace
Germans take Alsace from French
11 artilleries, 3 fighters, 43 infantry and 3 tanks moved from Ruhr to Alsace
3 infantry moved from Kiel to Ruhr
3 infantry moved from Berlin to Kiel
1 infantry moved from Romania to Bulgaria
1 infantry moved from Ukraine to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Ukraine to Romania
1 infantry moved from Poland to Ukraine
1 fighter moved from Poland to Hanover
6 infantry moved from Berlin to Hanover
2 infantry moved from Berlin to Prussia
2 infantry moved from Berlin to Hanover
1 infantry moved from Finland to Karelia
1 infantry moved from Romania to Bulgaria
Combat - Germans
Combat Move - Germans
Place Units - Germans
15 infantry placed in Berlin
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
I received it. Thanks for the advice!
Game History
Round: 10
Puchase Units - Ottomans
Ottomans buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
1 infantry moved from Bulgaria to Constantinople
Combat Move - Ottomans
Place Units - Ottomans
2 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 6 PUs; end with 8 PUs
The American units in Tuscany cannot move to Piedmont. Piedmont is neither an American owned territory nor a contested zone with American units in it.
Reference from page 15, “Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power.”