Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
oops, so rusty. I could send a sub and still defend SZ97 with a 50/50 odds. I would be thrilled if I could annhilate most of the British air force, even at the cost of the Italian navy and air force.
@govz copy and paste the turn summary from TripleA .
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Sakha to Amur
5 infantry moved from Novgorod to Archangel
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 fighters and 1 tactical_bomber moved from Sikang to India
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Russia to Szechwan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
oops, so rusty. I could send a sub and still defend SZ97 with a 50/50 odds. I would be thrilled if I could annhilate most of the British air force, even at the cost of the Italian navy and air force.
I’m still not used to tanks defending on a 3.
J2.tsvg
Here is how I would respond to the KJF opener. I don’t think it was worth sending your ANZAC forces where you sent them. Java was not held strongly enough to be much of a nuisance.
I still don’t feel it makes sense sending the Med fleet to the Pacific.
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to 57 Sea Zone
1 fighter moved from 37 Sea Zone to 57 Sea Zone
1 fighter moved from 43 Sea Zone to Sumatra
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 1/1 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 3 : 1/1 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/1 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter could not land in 57 Sea Zone and was removed
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Jehol to Manchuria
3 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from 57 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 airfield and 1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.00
ANZAC AA : -0.17
UK_Pacific regular : 0.33
ANZAC regular : -1.00
British regular : -0.17
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from Midway to Queensland
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
2 fighters moved from Western United States to Midway
3 infantry moved from Brazil to Suriname
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 submarines moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 bomber moved from Egypt to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from Iceland to United Kingdom
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Persia
Place Units - British
2 submarines placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : -1.00
British regular : 0.17
@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
Here is how I would respond to the KJF opener. I don’t think it was worth sending your ANZAC forces where you sent them. Java was not held strongly enough to be much of a nuisance.
I still don’t feel it makes sense sending the Med fleet to the Pacific
I get it, but I’m assuming Japan will cut ANZAC’s bonus by taking Malaya J2. At worst it costs me 1 ipc, and I might get to kill an inf or transport. I find it annoying as Japan to have to fight to take Java, instead of just being able to walk in. Most of these moves are what I find annoying as Japan.
Nothing in any version of this game annoys me more as Japan than having to deal with an Indian Ocean fleet.
I would never actually do this, but I did find a way to blow up your transports: Test - ABH.tsvg
You missed several rounds of the New Guinea bonus which would have been worth 15 or more PUs. That is a nice economic boost for ANZAC
Just turn 2 and the Italians with 28 income, the Allied forces in the Atlantic very minimal, and Russia heading back to Moscow to turtle while the Germans run rampant. Meanwhile no secondary line being built in the Middle East to prevent a push by the Axis.
This clearly will be an Axis victory unless I mess up.
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/1 hits, 1.33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Southern France to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
2 artilleries and 4 infantry moved from Libya to Tunisia
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.33
British regular : -0.17
Meanwhile the Indian navy is about to be obliterated on J3 as the planes from FIC can assist. Something like this move:
J3 possibility.tsvg
That will end like this:
J3 end.tsvg
Not a fantastic start for Japan, but good enough to hold on while the Axis wins in Europe.
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to South Australia
2 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
Meanwhile the Indian navy is about to be obliterated on J3 as the planes from FIC can assist. Something like this move:
J3 possibility.tsvgThat will end like this:
J3 end.tsvgNot a fantastic start for Japan, but good enough to hold on while the Axis wins in Europe.
That looks about right. I don’t think India will fall. The IJN gets counter attacked, and the remaining boats then have to fight their way back to a NB.
And you are probably correct about Europe, but Axis tend to win anyway.
@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Karelia
2 aaGuns and 2 artilleries moved from Normandy Bordeaux to France
3 submarines moved from 90 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
6 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Southern Italy to Ukraine
Place Units - Germans
1 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
Germans regular : -0.33
Moscow falls G5 unless you retreat most of your Russian forces from Asia back to the capitol. They did not contribute anything of significance in this game and would have been better supporting skirmishes in Eastern Europe.
Assuming you turtle in Moscow, Germany should be in control of the Middle East on G6, earning ridiculous income.
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery moved from Bryansk to Rostov
2 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia
1 fighter moved from Szechwan to India
3 mech_infantrys moved from Sikang to Szechwan
2 aaGuns moved from Amur to Korea
5 infantry moved from Archangel to Vologda
1 tactical_bomber moved from India to Szechwan
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Russians collect 27 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 0.17
Scramble the Russian fighters. Max defense. This battle really should be setup on the battle board.
@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
That game is kinda proving my point: The standard method needs a 60 bid just to stalemate the Axis for 20 turns before being overrun. I’m experimenting with the Allies to see if I can find a better way. I started with seeing if I could keep India alive into the midgame. It worked so well in testing, I brought it here.
I haven’t really thought much about the European side of the board. You can do a lot with the 54 remaining in the bid. I’ve been looking at using the bid in the Med. Maybe putting bid units in Russia would work. Maybe spend more of the bid to put down Japan even faster. Any suggestions would be appreciated.
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 4 tactical_bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 4 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 1 transport
British defend with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; French defend with 1 destroyer; ANZAC defend with 3 fighters; Russians defend with 3 fighters
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 10/1 hits, 10.50 expected hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport in 39 Sea Zone, round 2 : 7/1 hits, 7.67 expected hits
Units damaged: 2 battleships owned by the Japanese
3 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 3 destroyers owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 8/1 hits, 8.50 expected hits
British roll dice for 7 fighters and 1 transport in 39 Sea Zone, round 3 : 4/1 hits, 4.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Russians, 3 fighters owned by the ANZAC, 1 transport owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 82
Casualties for Japanese: 1 cruiser, 1 fighter, 2 submarines and 5 tactical_bombers
Casualties for British: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for French: 1 destroyer
Casualties for ANZAC: 3 fighters
Casualties for Russians: 3 fighters
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery moved from 39 Sea Zone to Ceylon
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 bomber moved from 39 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.50
British regular : -1.83
This game is an Axis victory on the European side of the map. Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.
For that playoff game, the Allies had about a 30% chance to win the game on turn 17 if they did a bold attack against Japan, with a 1-2 punch of the United States and Anzac.
USA turn to go:
2022-oob-playoffs-r1-andrewaagamer-x-vs-oysteilo-a-60-us17.tsvg
After punching the fleet and taking the Money Islands, this is clearly going to be an Allied victory if the dice were favorable. It will be about a 50 PU swing of income which is impossible to overcome.
Turn 17 good outcome.tsvg
Keep in mind that Andrew is the top OOB player in the league and should be winning on either side of the match against even very good players. The key lesson is that you should take chances on decisive battles when facing a superior opponent.