@Poptech said in Bonus Movement is Unrealistic Nonsense:
The worst part about AAEurope, AAPacific and AAGlobal is the bonus movement granted by airfields and shipyards. The entire game plays so much more unrealistically when using bonus movement. Not to mention it makes no logical sense how a ship could travel farther from leaving a shipyard or how an aircraft gets more range from leaving an airfield.
- This makes the Japanese Air Force even more ridiculous, they can fly bombers from Japan to Novosibursk in one turn or Bomb the West Coast of the US from Japan or Land bombers in Australia from Japan.
- It allows the Japanese to invade Pearl Harbor, Mainland Alaska and Canada from Japan in one turn instead of just the Aleutian islands.
- It makes defending the Mediterranean near impossible for Italy;
- It allows the UK and US to attack ships in the Mediterranean with bombers from mainland UK specifically sea zone 94.
- It allows the US to move troops to Gibraltar in one turn.
- It allows an invasion of mainland Italy from Gibraltar in one turn.
- It allows the UK to invade Egypt from South Africa and West India in one turn etc…
I have been playing with the bonus movement off in TripleA and it plays so much better in my opinion. I believe it should be removed from all future versions of A&A.
@Poptech For what it’s worth, I understand your points.
I think it’s important to realize that this board game is first and foremost an abstraction of a very large, immensely complicated situation. Take 100 players and we’ll come up with 100+ things that are not totally accurate about the game.
The goal of the game is to simplify the complex down into something that a group of friends can do in one day (albeit a long one!). The more rules that are added to the game, the more complicated it gets and the longer it takes to play. If you think Axis & Allies is not realistic enough, you might enjoy “The World at War” which is extremely complex to set up and play through.
Proper logistical support for naval and air forces is important for those forces to operate a full effectiveness. This is not just fuel, but other critical supplies and facilities to properly maintain and repair those forces as well as meet the needs of their crews.
The choice made for aircraft and ship logistical support made by Larry Harris and crew was increased movement from proper support facilities. As someone else pointed out, perhaps it could have been phrased differently and more clearly in the rules as this being the normal movement and the absence of a base shortening the movement, but none of us are perfect and I’m willing to forgive Larry’s phrasing.
There is absolutely nothing wrong with you desiring more realism in a game based on historical events, but at what point do you sacrifice brevious playability for realism?
I think we all welcome polite and informed discussion of how the game could be made better, but at the same time I would challenge you to consider exactly how you would have represented those logistical needs and how they’re met if you had been in Larry’s place.
Marsh