@krieghund said in Bonus Movement is Unrealistic Nonsense:
It always interests me from among the many, many things that are abstracted in the broad-brush approach of these games what certain players home in on as “unrealistic”. I guess it depends on either what each individual’s pet interest is or what game mechanism they dislike the most. In any case, the bonus movement from bases is simply a very broad abstraction of the logistical advantage they provide, and, like it or dislike it, they do add an element of strategy to the game.
No I read the rules of the game and found the bonus movement the most unrealistic thing ever added to this series BEFORE I played a game with it. There is no “logistical advantage” that either gives to making a plane fly farther or a ship sail further. Airfields reduce maintenance on aircraft allowing them to fly more often NOT further. They do not magically give aircraft larger fuel tanks. Shipyards again are used for maintenance, they do not increase how far a ship can sail.
Bonus movement is the most destructive element to historical accuracy in this game series. You are not learning some new strategy but using an unrealistic exploit. The larger games should strive for more historical accuracy not less.