5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry
1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery and 1 transport
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Volgograd to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
@simon33 said in Farmboy (X) vs Simon (A+20):
Can I move up the TT from SZ101 to Morocco on Anzac? Forgot that.
Hmm, I thought the attack was better than that. Must have miscalculated somewhere along the lines.
sure
I got 20%. It was closer to 50 if you had brought in the carrier.
@farmboy And regardless, you gambled and it paid off.
I’ll make an adjustment to Italy too. One fig to West Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry
1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery and 1 transport
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Volgograd to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 55 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Shensi to Szechwan
EDIT: 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
EDIT: 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
EDIT: 1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Morocco to Scotland
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
@farmboy said in Farmboy (X) vs Simon (A+20):
@farmboy And regardless, you gambled and it paid off.
I guess I should have gambled on 1 fighter escorting the bomber. But I am positive you would have intercepted in that scenario. I calculate 7 in 27 chance of killing the bomber on the intercept. Which is quite high IMO but if it comes off I could have brought in another British fighter and perhaps 2 if the escort is shot down, which it probably would be. And I would have saved the US TT then.
@simon33 it wasn’t worth intercepting in this scenario as I needed a perfect roll to deny the bombing. But yeah, if you had only one escort and 3 figs supporting the transport, than that would be the more likely decision.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 marine moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Non Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 5 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Novgorod
3 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Yugoslavia to Novgorod
1 bomber moved from Yugoslavia to Western Germany
1 fighter moved from Southern Italy to Ukraine
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 battleship moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 121 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
11 armour and 24 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Volgograd to Tambov
1 aaGun moved from Rostov to Tambov
16 artilleries and 25 infantry moved from Rostov to Bryansk
Place Units - Germans
1 bomber placed in Western Germany
3 tactical_bombers placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Volgograd
3 infantry moved from Samara to Volgograd
20 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 marine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 marine in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 marine in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 marine
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Szechwan
3 fighters moved from Volgograd to Szechwan
3 aaGuns, 2 armour, 1 artillery and 41 infantry moved from Russia to Samara
5 infantry moved from Samara to Kazakhstan
Place Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 artilleries and 5 infantry moved from Shan State to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to Chahar
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
8 carriers, 2 destroyers, 5 fighters, 6 submarines and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Hunan to Yunnan
1 fighter moved from Japan to Manchuria
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from French Indo China to Yunnan
2 battleships, 2 cruisers and 4 marines moved from 35 Sea Zone to 6 Sea Zone
4 marines moved from 6 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Changing PUs for Russians from 19 to 18
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 25 infantry moved from Kazakhstan to Samara
EDIT: Americans undo move 1.
EDIT: 25 infantry moved from Kazakhstan to Samara
EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from 95 Sea Zone to 99 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Sicily
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Syria
1 fighter moved from Tunisia to Gibraltar
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 3 infantry, 1 mech_infantry, 8 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 aaGuns and 2 mech_infantrys moved from Quebec to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
1 carrier and 4 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
20 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Syria
3 armour, 17 artilleries, 13 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Tunisia to Tobruk
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Syria
2 fighters moved from United Kingdom to 95 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 aaGun and 5 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
3 artilleries placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : -2.00
Italians AA : -0.17
Assumed no intercept on Rome.
Edits to USSR, hope they are ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 2 armour
EDIT: Adding units owned by Italians to Ukraine: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Szechwan to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 3 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
4 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Russia
2 tactical_bombers moved from Novgorod to Vologda
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Novgorod to Volgograd
2 infantry moved from Tambov to Volgograd
2 tactical_bombers moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Vologda, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 4 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 4 tactical_bombers in Russia, round 2 : 6/15 hits, 6.17 expected hits
Russians roll dice for 4 infantry and 2 mech_infantrys in Russia, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Russia
2 mech_infantrys owned by the Russians and 4 infantry owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 tactical_bombers moved from Vologda to Novgorod
1 mech_infantry moved from Urals to Smolensk
1 aaGun moved from Smolensk to Bryansk
3 armour, 22 artilleries, 24 infantry and 7 mech_infantrys moved from Bryansk to Tambov
2 bombers moved from Russia to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
1 aaGun, 11 armour and 29 mech_infantrys moved from Rostov to Tambov
3 armour and 7 mech_infantrys moved from Ukraine to Tambov
2 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
4 tactical_bombers moved from Volgograd to Tambov
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 121 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 marine moved from Western Germany to 112 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 112 Sea Zone to 123 Sea Zone
Place Units - Germans
1 artillery, 3 infantry and 1 marine placed in Western Germany
3 artilleries placed in France
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 67 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Samara to Kazakhstan
Russians take Novosibirsk from Germans
Russians take Kazakhstan from Germans
Combat - Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Szechwan to India
3 aaGuns, 1 armour, 1 artillery and 88 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
I was pretty happy with how I was going in this game until I lost Moscow.
Not getting a sticky landing is always troubling though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
4 marines moved from Japan to 6 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 marines, 11 submarines and 7 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 16 artilleries and 19 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
7 fighters and 7 tactical_bombers moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from French Indo China to Yunnan
2 fighters moved from Japan to French Indo China
1 tactical_bomber moved from Manchuria to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
2 artilleries and 1 tactical_bomber placed in French Indo China
3 infantry placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :