@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Farmboy (X) vs Simon (A+20)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry 1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 transport Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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@simon33 said in Farmboy (X) vs Simon (A+20):
Can I move up the TT from SZ101 to Morocco on Anzac? Forgot that.
Hmm, I thought the attack was better than that. Must have miscalculated somewhere along the lines.
sure
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I got 20%. It was closer to 50 if you had brought in the carrier.
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@farmboy And regardless, you gambled and it paid off.
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I’ll make an adjustment to Italy too. One fig to West Germany.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry 1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 transport Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 55 Sea Zone to Queensland 1 carrier moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Shensi to Szechwan EDIT: 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone EDIT: 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Morocco to Scotland Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17 -
@farmboy said in Farmboy (X) vs Simon (A+20):
@farmboy And regardless, you gambled and it paid off.
I guess I should have gambled on 1 fighter escorting the bomber. But I am positive you would have intercepted in that scenario. I calculate 7 in 27 chance of killing the bomber on the intercept. Which is quite high IMO but if it comes off I could have brought in another British fighter and perhaps 2 if the escort is shot down, which it probably would be. And I would have saved the US TT then.
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@simon33 it wasn’t worth intercepting in this scenario as I needed a perfect roll to deny the bombing. But yeah, if you had only one escort and 3 figs supporting the transport, than that would be the more likely decision.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 marine moved from Nenetsia to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Timguska to Urals Germans take Urals from Russians 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from Archangel to Smolensk 1 aaGun moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda 3 armour moved from Novgorod to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 5 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov 2 tactical_bombers moved from Ukraine to Novgorod 3 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Yugoslavia to Novgorod 1 bomber moved from Yugoslavia to Western Germany 1 fighter moved from Southern Italy to Ukraine 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 121 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 11 armour and 24 mech_infantrys moved from Caucasus to Rostov 3 infantry moved from Volgograd to Tambov 1 aaGun moved from Rostov to Tambov 16 artilleries and 25 infantry moved from Rostov to Bryansk Place Units - Germans 1 bomber placed in Western Germany 3 tactical_bombers placed in Novgorod 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Volgograd 3 infantry moved from Samara to Volgograd 20 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 marine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 marine in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 marine in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 marine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Szechwan 3 fighters moved from Volgograd to Szechwan 3 aaGuns, 2 armour, 1 artillery and 41 infantry moved from Russia to Samara 5 infantry moved from Samara to Kazakhstan Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 artilleries and 5 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from French Indo China to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from Jehol to Chahar 2 artilleries and 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Philippines to French Indo China 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 8 carriers, 2 destroyers, 5 fighters, 6 submarines and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 armour moved from Hunan to Yunnan 1 fighter moved from Japan to Manchuria 2 fighters moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from French Indo China to Yunnan 2 battleships, 2 cruisers and 4 marines moved from 35 Sea Zone to 6 Sea Zone 4 marines moved from 6 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries moved from Manchuria to 19 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Russians to Germans EDIT: Changing PUs for Russians from 19 to 18 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 25 infantry moved from Kazakhstan to Samara EDIT: Americans undo move 1. EDIT: 25 infantry moved from Kazakhstan to Samara EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 95 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from 95 Sea Zone to 99 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Sicily Battle in 99 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Syria 1 fighter moved from Tunisia to Gibraltar 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 30 Sea Zone 1 armour, 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 3 infantry, 1 mech_infantry, 8 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 aaGuns and 2 mech_infantrys moved from Quebec to Eastern United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States 1 carrier and 4 submarines placed in 10 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Szechwan to Shensi Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter and 2 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Burma 1 bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Syria 3 armour, 17 artilleries, 13 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Tunisia to Tobruk 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Syria 2 fighters moved from United Kingdom to 95 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 aaGun and 5 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 artilleries placed in Iraq Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Japanese regular : 0.67 British regular : -2.00 Italians AA : -0.17 -
Assumed no intercept on Rome.
Edits to USSR, hope they are ok.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Bryansk to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 2 armour EDIT: Adding units owned by Italians to Ukraine: 2 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery moved from 54 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Szechwan to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 3 fighters, 3 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Smolensk to Vologda 1 artillery moved from Smolensk to Russia 4 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 4 tactical_bombers moved from Novgorod to Russia 1 infantry moved from Bryansk to Russia 2 tactical_bombers moved from Novgorod to Vologda 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey 2 tactical_bombers moved from Novgorod to Volgograd 2 infantry moved from Tambov to Volgograd 2 tactical_bombers moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Vologda Combat - Germans Battle in Volgograd Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Vologda, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major, 4 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 4 tactical_bombers in Russia, round 2 : 6/15 hits, 6.17 expected hits Russians roll dice for 4 infantry and 2 mech_infantrys in Russia, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Russia 2 mech_infantrys owned by the Russians and 4 infantry owned by the Russians lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 tactical_bombers moved from Vologda to Novgorod 1 mech_infantry moved from Urals to Smolensk 1 aaGun moved from Smolensk to Bryansk 3 armour, 22 artilleries, 24 infantry and 7 mech_infantrys moved from Bryansk to Tambov 2 bombers moved from Russia to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 aaGun, 11 armour and 29 mech_infantrys moved from Rostov to Tambov 3 armour and 7 mech_infantrys moved from Ukraine to Tambov 2 fighters and 4 tactical_bombers moved from Russia to Western Ukraine 4 tactical_bombers moved from Volgograd to Tambov 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 121 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 marine moved from Western Germany to 112 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 112 Sea Zone to 123 Sea Zone Place Units - Germans 1 artillery, 3 infantry and 1 marine placed in Western Germany 3 artilleries placed in France 3 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 67 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Combat Move - Russians 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Samara to Kazakhstan Russians take Novosibirsk from Germans Russians take Kazakhstan from Germans Combat - Russians Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Szechwan to India 3 aaGuns, 1 armour, 1 artillery and 88 infantry moved from Samara to Kazakhstan Turn Complete - RussiansCombat Hit Differential Summary :
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I was pretty happy with how I was going in this game until I lost Moscow.
Not getting a sticky landing is always troubling though.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 4 marines moved from Japan to 6 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 marines, 11 submarines and 7 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 16 artilleries and 19 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 7 fighters and 7 tactical_bombers moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Hunan to Yunnan 1 aaGun moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from French Indo China to Yunnan 2 fighters moved from Japan to French Indo China 1 tactical_bomber moved from Manchuria to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 2 artilleries and 1 tactical_bomber placed in French Indo China 3 infantry placed in Manchuria 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :





