@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Kansu
Germans take Kansu from Chinese
2 infantry moved from Tambov to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Greece
7 fighters and 9 tactical_bombers moved from Greece to France
3 mech_infantrys moved from Volgograd to Ukraine
2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Ukraine
3 tactical_bombers moved from Novgorod to Western Germany
4 fighters moved from Southern Italy to France
4 tactical_bombers moved from Southern Italy to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
3 mech_infantrys moved from Southern Italy to Southern France
8 artilleries and 10 infantry moved from France to Southern France
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Tambov to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in France
3 artilleries placed in Southern France
Germans undo move 6.
2 artilleries and 1 infantry placed in Southern France
1 artillery and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,6,4,4,4,2,1
Germans collect 67 PUs (5 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
2 aaGuns and 18 infantry moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Manchuria to 22 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
2 aaGuns and 2 infantry moved from Manchuria to 19 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Japan
2 carriers moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 marines, 16 submarines and 10 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kiangsi
1 aaGun, 9 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 aaGun, 13 artilleries and 19 infantry moved from Burma to Yunnan
Place Units - Japanese
1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
10 fighters and 1 submarine moved from 21 Sea Zone to 19 Sea Zone
14 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Buryatia to Manchuria
2 armour and 2 mech_infantrys moved from Central United States to Central America
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 18 Sea Zone
Americans attack with 14 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters in 19 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 fighters moved from 19 Sea Zone to 33 Sea Zone
14 fighters moved from 18 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 2 infantry, 12 submarines and 2 transports moved from 21 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Manchuria to Amur
1 bomber moved from Volgograd to Caucasus
1 mech_infantry moved from Saudi Arabia to Persia
1 artillery moved from Saudi Arabia to Iraq
1 mech_infantry moved from Libya to Alexandria
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Spain to Gibraltar
1 infantry moved from Morocco to Rio de Oro
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Morocco to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to Hunan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Kiangsu to Shantung
1 fighter moved from Hunan to Hopei
21 infantry moved from Kweichow to Hopei
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Union of South Africa to Mozambique
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Saudi Arabia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Mozambique
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 artillery and 18 infantry moved from Iraq to Turkey
2 artilleries moved from Northwest Persia to Turkey
EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Turkey
Combat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
Neutral_True win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 artilleries, 1 fighter and 18 infantry
Italians defend with 3 infantry
British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 2 : 2/22 hits, 5.00 expected hits
Italians roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Turkey
British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 3 : 8/22 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Rostov
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Turkey to Caucasus
5 artilleries and 16 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
3 infantry moved from Persia to Eastern Persia
3 aaGuns moved from Iraq to Turkey
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Spain to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Portugal
2 fighters moved from Gibraltar to Morocco
EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 107 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Caucasus
Place Units - British
1 airfield placed in Portugal
3 infantry placed in Union of South Africa
3 artilleries placed in Caucasus
1 artillery and 2 infantry placed in Iraq
British undo move 4.
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Italians regular : -1.33
Japanese regular : -1.00
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -0.33
Neutral_True regular : 0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs;
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 artilleries and 4 infantry moved from Greece to Bulgaria
1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from France to Normandy Bordeaux
1 bomber moved from Yugoslavia to Western Germany
1 mech_infantry moved from Ukraine to Russia
2 fighters moved from Western Germany to Normandy Bordeaux
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs;
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 artilleries and 4 infantry moved from Greece to Bulgaria
1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from France to Normandy Bordeaux
1 bomber moved from Yugoslavia to Western Germany
1 mech_infantry moved from Ukraine to Russia
2 fighters moved from Western Germany to Normandy Bordeaux
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@farmboy reposted with an ncm edit. Please use second post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 3 infantry moved from Trans-Jordan to Saudi Arabia
EDIT: 2 infantry moved from Iraq to Saudi Arabia
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from Caucasus to Iraq
1 fighter moved from Caucasus to Saudi Arabia
1 fighter moved from Caucasus to Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Gibraltar to Portugal
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Oversight on UK NCM, I think it shouldn’t have affected Italy and I’ve edited it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
11 fighters and 13 tactical_bombers moved from France to United Kingdom
2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 bombers moved from Greece to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
@farmboy edit was fine. I may get pulled away before I finish the turn, but note that I am attacking London and may ask for casualties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
11 fighters and 13 tactical_bombers moved from France to United Kingdom
2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 bombers moved from Greece to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
3 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 58PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
6 fighters moved from United Kingdom to 110 Sea Zone
5 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Switzerland to France
5 infantry moved from Sweden to Norway
1 mech_infantry moved from Switzerland to France
10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Rostov to Germany
3 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
5 mech_infantrys moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Kansu to Vologda
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Southern France to Southern Italy
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter and 2 marines placed in Western Germany
1 artillery and 2 infantry placed in Southern France
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,2,1,6,6,5,6,3
Germans collect 76 PUs (4 lost to blockades); end with 134 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 139 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 144 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 159 PUs
Combat Hit Differential Summary :
British AA : 0.50
Germans regular : 8.83
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
11 fighters and 13 tactical_bombers moved from France to United Kingdom
2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 bombers moved from Greece to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
3 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 58PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
6 fighters moved from United Kingdom to 110 Sea Zone
5 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Switzerland to France
5 infantry moved from Sweden to Norway
1 mech_infantry moved from Switzerland to France
10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Rostov to Germany
3 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Kansu to Vologda
2 mech_infantrys moved from Southern France to Southern Italy
4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter and 2 marines placed in Western Germany
1 artillery and 2 infantry placed in Southern France
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5
Germans collect 75 PUs (5 lost to blockades); end with 133 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
Combat Hit Differential Summary :
British AA : 0.50
Germans regular : 8.83
British regular : 1.50
@farmboy I redid the ncms, and reposted. It rolled a second set of dice for convoy which I still need to adjust (I lost one more the second time around). I believe I have all the victory cities in Europe but you can retake London. I think I am in a position though to hold it once I take it again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
11 fighters and 13 tactical_bombers moved from France to United Kingdom
2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 bombers moved from Greece to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
3 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 58PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
6 fighters moved from United Kingdom to 110 Sea Zone
5 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Switzerland to France
5 infantry moved from Sweden to Norway
1 mech_infantry moved from Switzerland to France
10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Rostov to Germany
3 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Kansu to Vologda
2 mech_infantrys moved from Southern France to Southern Italy
4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter and 2 marines placed in Western Germany
1 artillery and 2 infantry placed in Southern France
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5
Germans collect 75 PUs (5 lost to blockades); end with 133 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Changing PUs for Germans from 158 to 159
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0.50
Germans regular : 8.83
British regular : 1.50
@farmboy reposted with a correction to convoying and an ncm change. See the comment below.
Result posted. Yes I could reland on UK but you could and should sink my fleet for my trouble. The setback is too major to overcome even if I could hold London. I actually thought you could land on London a couple of rounds ago but there was nothing I could really do about it so I just had to hope that you didn’t.
I was thinking that without you taking London the Axis weren’t looking that hot in spite of a great relative economy. Seemed that liberating Moscow was on the cards and bashing through into the Balkans was also looking likely. Japan was too strong for the investment by USA in the Pacific.
Rematch, swap sides?
@simon33 I could have set myself for odds on London in the high 90s (if you maxed the defense)a couple of turns earlier. But I was fairly sure I could get better odds and so decided to wait. I misjudged that I think but then I had the opening here. And you are right. If I wasn’t able to take London, you were well set up to come back. I wasn’t expecting you to leave London open here, and thought my best chance at a win was to just get the economic upper hand and grind out a win. Good game! That was some creative allied play and you really stalled the Germans after Moscow.
I’ll be up for a rematch but maybe not quite yet. I’m about to start another with Andrew and I offered a game to Adam once I finished the two I was playing. So if he is still available it will have to wait until after. I’m trying to stick to a limit of two games.
Ok, let me know. Adam just finished one with me so he’s probably up.
You are right that I should have attacked Germany more. I also didn’t worry enough about some of the national objectives like Carolines and Iwo Jima/Okinawa. The Carolines objective is great because it prevents a landing spot for planes coming from The Philippines.
I still don’t know that I have the Europe/Pacific balance right as USA.