No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
You can make the edit. I won’t continue the battle. Too much risk of taking the territory.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 aaGun, 3 artilleries and 8 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
6 infantry moved from Southern France to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1,1,5,1,1
Italians collect 10 PUs (8 lost to blockades); end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 aaGun, 3 artilleries and 8 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
6 infantry moved from Southern France to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1,1,5,1,1
Italians collect 10 PUs (8 lost to blockades); end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@farmboy please use second post. Forgot to move the fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 54 Sea Zone
2 fighters moved from Java to Queensland
1 artillery and 3 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
2 fighters moved from Shensi to Caucasus
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Sikang to Volgograd
Germans take Kazakhstan from British
3 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from Holland Belgium to France
5 artilleries moved from Northern Italy to France
8 infantry moved from Northern Italy to France
4 fighters moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
3 tactical_bombers moved from Yugoslavia to Southern Italy
7 fighters and 9 tactical_bombers moved from Yugoslavia to Greece
1 armour moved from Russia to Volgograd
3 armour and 4 mech_infantrys moved from Sikang to Volgograd
4 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
2 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
2 infantry moved from Western Germany to France
1 artillery, 3 infantry and 2 marines moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 artilleries placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3,3,5,2
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 fighter moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Shantung
2 bombers moved from India to Shantung
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Java from Americans, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Manchuria
7 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
3 tactical_bombers moved from India to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from West India to India
1 transport moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 11 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 marines, 16 submarines and 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 aaGun, 13 artilleries and 18 infantry moved from India to Burma
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from India to Burma
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier placed in 19 Sea Zone
2 infantry placed in Manchuria
3 submarines placed in 36 Sea Zone
1 infantry placed in India
4 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
@farmboy forgot to send a fighter after the anzac transport so edited that combat in after. If it is too late, just put it back in.
@simon33 lose an inf and an AA
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 bomber moved from Morocco to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
3 fighters moved from Morocco to Spain
1 fighter moved from United Kingdom to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Algeria to Spain
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in Spain
Americans attack with 4 artilleries, 1 bomber, 4 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 2 : 4/13 hits, 5.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 3 : 6/13 hits, 5.33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Saudi Arabia
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Saudi Arabia to Iraq
3 fighters moved from Spain to Morocco
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 bomber moved from Spain to United Kingdom
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 bomber moved from Wake Island to Buryatia
1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 24 fighters and 14 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Central United States
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter and 2 infantry moved from Anhwe to Shantung
19 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
3 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 battleship moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
2 fighters moved from 92 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
Combat - British
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 3 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Rostov
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 6/10 hits, 4.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
2 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
Neutral_True win with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
7 infantry moved from Northwest Persia to Caucasus
3 aaGuns and 10 infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Portugal to Gibraltar
2 fighters moved from Portugal to 104 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
7 artilleries and 14 infantry moved from Persia to Northwest Persia
Place Units - British
3 artilleries placed in Iraq
2 artilleries and 1 infantry placed in Persia
British undo move 2.
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
British undo move 1.
3 artilleries placed in Caucasus
British undo move 1.
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.67
Japanese regular : -1.33
Germans regular : -0.67
Neutral_True regular : -0.67
British regular : 3.50
Actually, hold on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 bomber moved from Morocco to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
3 fighters moved from Morocco to Spain
1 fighter moved from United Kingdom to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Algeria to Spain
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in Spain
Americans attack with 4 artilleries, 1 bomber, 4 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 2 : 4/13 hits, 5.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 3 : 6/13 hits, 5.33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Saudi Arabia
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Saudi Arabia to Iraq
3 fighters moved from Spain to Morocco
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 bomber moved from Spain to United Kingdom
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 bomber moved from Wake Island to Buryatia
1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 24 fighters and 14 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Central United States
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter and 2 infantry moved from Anhwe to Shantung
19 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
3 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 battleship moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
2 fighters moved from 92 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
Combat - British
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun and 3 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Rostov
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 6/10 hits, 4.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
2 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
Neutral_True win with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
7 infantry moved from Northwest Persia to Caucasus
3 aaGuns and 10 infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Portugal to Gibraltar
2 fighters moved from Portugal to 104 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
4 infantry moved from Persia to Iraq
7 artilleries and 13 infantry moved from Persia to Northwest Persia
4 infantry moved from 80 Sea Zone to Saudi Arabia
Place Units - British
3 artilleries placed in Caucasus
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 47 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 56 to 55
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.67
Japanese regular : -1.33
Germans regular : -0.67
Neutral_True regular : -0.67
British regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 4x airfield, 5x factory_minor; Remaining resources: 9 PUs;
Italians buy 2 infantry; Remaining resources: 3 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
2 armour moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
British defend with 2 armour and 1 artillery
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 2 armour and 1 artillery in Rostov, round 2 : 1/3 hits, 1.33 expected hits
1 armour owned by the Italians lost in Rostov
1 artillery owned by the British lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Italians lost in Rostov
1 armour owned by the British lost in Rostov
Italians roll dice for 1 bomber in Rostov, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 armour
Casualties for British: 2 armour and 1 artillery
Non Combat Move - Italians
1 bomber moved from Rostov to Yugoslavia
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,1,3,4,6,5,1
Italians collect 10 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 54 Sea Zone to 21 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Guam
1 artillery moved from 21 Sea Zone to Guam
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Kansu
Germans take Kansu from Chinese
2 infantry moved from Tambov to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Greece
7 fighters and 9 tactical_bombers moved from Greece to France
3 mech_infantrys moved from Volgograd to Ukraine
2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Ukraine
3 tactical_bombers moved from Novgorod to Western Germany
4 fighters moved from Southern Italy to France
4 tactical_bombers moved from Southern Italy to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
3 mech_infantrys moved from Southern Italy to Southern France
8 artilleries and 10 infantry moved from France to Southern France
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Tambov to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in France
3 artilleries placed in Southern France
Germans undo move 6.
2 artilleries and 1 infantry placed in Southern France
1 artillery and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,6,4,4,4,2,1
Germans collect 67 PUs (5 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
2 aaGuns and 18 infantry moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Manchuria to 22 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
2 aaGuns and 2 infantry moved from Manchuria to 19 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Japan
2 carriers moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 marines, 16 submarines and 10 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kiangsi
1 aaGun, 9 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 aaGun, 13 artilleries and 19 infantry moved from Burma to Yunnan
Place Units - Japanese
1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
10 fighters and 1 submarine moved from 21 Sea Zone to 19 Sea Zone
14 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Buryatia to Manchuria
2 armour and 2 mech_infantrys moved from Central United States to Central America
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 18 Sea Zone
Americans attack with 14 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters in 19 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 fighters moved from 19 Sea Zone to 33 Sea Zone
14 fighters moved from 18 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 2 infantry, 12 submarines and 2 transports moved from 21 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Manchuria to Amur
1 bomber moved from Volgograd to Caucasus
1 mech_infantry moved from Saudi Arabia to Persia
1 artillery moved from Saudi Arabia to Iraq
1 mech_infantry moved from Libya to Alexandria
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Spain to Gibraltar
1 infantry moved from Morocco to Rio de Oro
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Morocco to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to Hunan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Kiangsu to Shantung
1 fighter moved from Hunan to Hopei
21 infantry moved from Kweichow to Hopei
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Union of South Africa to Mozambique
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Saudi Arabia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Mozambique
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 artillery and 18 infantry moved from Iraq to Turkey
2 artilleries moved from Northwest Persia to Turkey
EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Turkey
Combat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
Neutral_True win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 artilleries, 1 fighter and 18 infantry
Italians defend with 3 infantry
British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 2 : 2/22 hits, 5.00 expected hits
Italians roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Turkey
British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 3 : 8/22 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Rostov
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Turkey to Caucasus
5 artilleries and 16 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
3 infantry moved from Persia to Eastern Persia
3 aaGuns moved from Iraq to Turkey
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Spain to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Portugal
2 fighters moved from Gibraltar to Morocco
EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 107 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Caucasus
Place Units - British
1 airfield placed in Portugal
3 infantry placed in Union of South Africa
3 artilleries placed in Caucasus
1 artillery and 2 infantry placed in Iraq
British undo move 4.
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Italians regular : -1.33
Japanese regular : -1.00
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -0.33
Neutral_True regular : 0.67
British regular : -1.17