one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Farmboy (X) vs Simon (A+20)
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Actually not as bad as I feared.
Scramble to SZ97 from Yugo?
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@simon33 full scramble
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Figured you would scramble.
Took the sub hit on your CV.

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Lose the warships?
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@simon33 quite the roll. Lose the warships
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 2 fighters moved from 92 Sea Zone to Southern Italy 1 bomber moved from Morocco to Southern Italy 2 fighters moved from Morocco to 95 Sea Zone EDIT: 1 submarine moved from 106 Sea Zone to 109 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 6 damage total. Battle in 95 Sea Zone ANZAC loiter and taunt; Americans attack with 2 fighters and 1 transport Germans defend with 1 fighter; Italians defend with 2 fighters Americans roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Americans lost in 95 Sea Zone 1 fighter owned by the Americans retreated 1 infantry owned by the ANZAC and 1 transport owned by the Americans retreated to 96 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Tunisia 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Tunisia 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 54 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 30 Sea Zone to 26 Sea Zone 4 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 fighter and 1 infantry moved from Shensi to Kweichow 20 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Tsinghai from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Szechwan, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 37 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone Combat - British Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone Battle in Sardinia Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 3 fighters; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 transport in 97 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British and 2 submarines owned by the British lost in 97 Sea Zone 3 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Italians roll dice for 5 fighters and 1 transport in 97 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 1 destroyer owned by the British and 2 fighters owned by the British lost in 97 Sea Zone 2 fighters owned by the Germans and 2 fighters owned by the Italians lost in 97 Sea Zone 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 cruiser owned by the British and 1 battleship owned by the British retreated to 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 50 Casualties for British: 2 destroyers, 2 fighters and 2 submarines Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine Casualties for Germans: 2 fighters Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 armour, 9 artilleries, 11 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 2 armour and 1 artillery moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 bomber moved from 37 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 1 armour moved from Morocco to Tunisia 5 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to United Kingdom Place Units - British 2 submarines placed in 80 Sea Zone 3 artilleries placed in Iraq 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.00 Japanese regular : -0.33 Italians regular : -2.67 British regular : 1.33 Italians AA : -0.17 -
Gee, I don’t think that attack could have gone better for me.
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@simon33 yeah, that was a great result on 20% odds.
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Can I move up the TT from SZ101 to Morocco on Anzac? Forgot that.
Hmm, I thought the attack was better than that. Must have miscalculated somewhere along the lines.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry 1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 transport Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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@simon33 said in Farmboy (X) vs Simon (A+20):
Can I move up the TT from SZ101 to Morocco on Anzac? Forgot that.
Hmm, I thought the attack was better than that. Must have miscalculated somewhere along the lines.
sure
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I got 20%. It was closer to 50 if you had brought in the carrier.
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@farmboy And regardless, you gambled and it paid off.
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I’ll make an adjustment to Italy too. One fig to West Germany.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 artillery and 1 transport; ANZAC defend with 1 infantry 1 infantry owned by the ANZAC, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Crete from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 transport Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 55 Sea Zone to Queensland 1 carrier moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Shensi to Szechwan EDIT: 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone EDIT: 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Morocco to Scotland Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17 -
@farmboy said in Farmboy (X) vs Simon (A+20):
@farmboy And regardless, you gambled and it paid off.
I guess I should have gambled on 1 fighter escorting the bomber. But I am positive you would have intercepted in that scenario. I calculate 7 in 27 chance of killing the bomber on the intercept. Which is quite high IMO but if it comes off I could have brought in another British fighter and perhaps 2 if the escort is shot down, which it probably would be. And I would have saved the US TT then.
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@simon33 it wasn’t worth intercepting in this scenario as I needed a perfect roll to deny the bombing. But yeah, if you had only one escort and 3 figs supporting the transport, than that would be the more likely decision.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 marine moved from Nenetsia to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Timguska to Urals Germans take Urals from Russians 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from Archangel to Smolensk 1 aaGun moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda 3 armour moved from Novgorod to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 5 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov 2 tactical_bombers moved from Ukraine to Novgorod 3 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Yugoslavia to Novgorod 1 bomber moved from Yugoslavia to Western Germany 1 fighter moved from Southern Italy to Ukraine 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 121 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 11 armour and 24 mech_infantrys moved from Caucasus to Rostov 3 infantry moved from Volgograd to Tambov 1 aaGun moved from Rostov to Tambov 16 artilleries and 25 infantry moved from Rostov to Bryansk Place Units - Germans 1 bomber placed in Western Germany 3 tactical_bombers placed in Novgorod 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Volgograd 3 infantry moved from Samara to Volgograd 20 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 marine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 marine in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 marine in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 marine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Szechwan 3 fighters moved from Volgograd to Szechwan 3 aaGuns, 2 armour, 1 artillery and 41 infantry moved from Russia to Samara 5 infantry moved from Samara to Kazakhstan Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.67





