Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Northern Italy
1 bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
5 infantry moved from Western Germany to Northern Italy
6 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,4,3
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
4 submarines moved from 24 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to Queensland
1 fighter moved from Java to India
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Caucasus to Yunnan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Novgorod to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
2 bombers moved from Western Germany to Vyborg
2 bombers moved from Western Germany to Karelia
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
6 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour, 6 artilleries, 14 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
4 armour moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Germans
Battle in Vyborg
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
1 infantry owned by the Russians lost in Vyborg
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys in Egypt, round 2 : 15/46 hits, 13.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
2 bombers moved from Karelia to Norway
2 bombers moved from Vyborg to Norway
4 artilleries, 2 infantry and 24 mech_infantrys moved from Norway to Finland
4 armour moved from Norway to Finland
5 armour and 5 mech_infantrys moved from Norway to Finland
5 armour moved from Norway to Finland
1 submarine moved from 127 Sea Zone to 126 Sea Zone
1 fighter moved from Germany to Western Germany
5 mech_infantrys moved from Norway to Finland
6 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Trans-Jordan to Southern Italy
7 artilleries and 16 infantry moved from Iraq to Trans-Jordan
1 aaGun, 2 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Norway
10 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,1
Germans collect 46 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 3.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
2 bombers moved from Western Germany to Vyborg
2 bombers moved from Western Germany to Karelia
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
6 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour, 6 artilleries, 14 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
4 armour moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Germans
Battle in Vyborg
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
1 infantry owned by the Russians lost in Vyborg
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys in Egypt, round 2 : 15/46 hits, 13.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 10 armour, 6 artilleries, 14 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
2 bombers moved from Karelia to Norway
2 bombers moved from Vyborg to Norway
4 artilleries, 2 infantry and 24 mech_infantrys moved from Norway to Finland
4 armour moved from Norway to Finland
5 armour and 5 mech_infantrys moved from Norway to Finland
5 armour moved from Norway to Finland
1 submarine moved from 127 Sea Zone to 126 Sea Zone
1 fighter moved from Germany to Western Germany
5 mech_infantrys moved from Norway to Finland
6 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Trans-Jordan to Southern Italy
7 artilleries and 16 infantry moved from Iraq to Trans-Jordan
1 aaGun, 2 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Norway
10 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,1
Germans collect 46 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 3.67
British regular : -0.33
NCM change. Please use latest file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Rostov to Ukraine
1 armour moved from Novgorod to Bryansk
Russians take Belarus from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Urals to Timguska
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,2,5,1,1
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to Sumatra
1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys moved from French Indo China to Shan State
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking Java from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 7.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 46 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys in Shan State, round 2 : 7/23 hits, 5.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sumatra
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 2 artilleries and 1 fighter in Sumatra, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 bomber moved from 37 Sea Zone to Ceylon
3 fighters moved from Shan State to Ceylon
1 fighter moved from 43 Sea Zone to 41 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 55 Sea Zone to 41 Sea Zone
4 fighters and 6 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
6 fighters and 6 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 13 carriers, 4 destroyers and 11 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.17
UK_Pacific regular : -0.33
ANZAC regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from Gibraltar to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 mech_infantry moved from Southern France to Holland Belgium
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 5 fighters, 11 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 5 fighters, 11 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/18 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 5 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
5 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
5 fighters moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Novgorod
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 10 carriers, 3 cruisers, 2 destroyers, 17 fighters, 3 infantry, 13 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Manchuria to Korea
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 fighter placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 24 infantry moved from Manchuria to Jehol
7 artilleries, 1 fighter and 47 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
10 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 artillery moved from Yunnan to French Indo China
9 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 artillery and 10 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British roll dice for 1 artillery and 10 infantry in French Indo China, round 2 : 4/11 hits, 2.17 expected hits
Japanese roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the British lost in French Indo China
3 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
9 infantry moved from Yunnan to Burma
3 infantry moved from India to Burma
1 aaGun, 7 artilleries, 5 infantry and 6 mech_infantrys moved from Alexandria to Tobruk
3 infantry moved from Algeria to Tunisia
2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 aaGuns and 9 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 aaGun and 3 infantry moved from West India to India
2 artilleries moved from Eastern Persia to West India
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
9 infantry moved from Eastern Persia to West India
1 bomber moved from Northwest Persia to Bryansk
2 fighters moved from Northwest Persia to Bryansk
2 fighters moved from Tobruk to Southern France
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Eastern Persia to West India
3 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Tanganyika Territory
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 1 fighter
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : 0.33
Germans regular : -0.33
British regular : 1.83
I see no reason to continue this farce. There is no possible way the Axis can win.
Congratulations on the win! That was some pretty spectacular Allied play. The best I have seen.
It didn’t help I made at least 5 mistakes I can remember with most of those in the Pacific. I contribute that to your very offensive attacking Allied play. You made me make multiple decisions in the Pacific that turned out to be bad choices.
Would love another try to see if I correct my mistakes if the Axis can come up with a different conclusion.
Same sides, same Bid amount?
@andrewaagamer Great game! You have a very tough axis strategy and for much of hte game it felt like one mistake or one dicing would be the end of me. Even at the end, you were doing a great job staying in it despite my economic advantage.
I’ll comment more later. I’ll certainly be up for a rematch, but need to decide if I can do that now or if its better to wait to close out one of my other games first. At some point I have the BM final coming too and I’m finding it tough to keep up with 3 games as it is.
Totally understand. Just let me know when you have the time for a rematch. Love the competition!
I do have one thought. Early on, J1, you gave me an even battle in Yunnan.
51% Axis win
6% draw
43% Allied win
I contemplated making the attack but decided against it thinking it may be a game winning or losing battle and I didn’t want get diced. However, since I lost badly, I wonder if that is a battle the Axis should take assuming the two players are of equal skill.
Do you think it is a game winning or losing battle?
Assuming a draw or an Axis win that means 57% of the time the Axis win and 43% they lose. I certainly would be happy to win 57% of the time against a person of your caliber.
Assuming a draw Russia loses 3 planes. 2 of which were starting units and one from the Bid. Japan loses 4 planes. Which hurts more? Japan being down 4 planes or Russia being down to just one fighter? My gut is it hurts Russia a tiny bit more than it hurts Japan as it makes it easier for Germany to take Moscow.
If it is a game winning or losing battle then a lesser player would certainly make that attack.
@andrewaagamer said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):
I do have one thought. Early on, J1, you gave me an even battle in Yunnan.
51% Axis win
6% draw
43% Allied winI contemplated making the attack but decided against it thinking it may be a game winning or losing battle and I didn’t want get diced. However, since I lost badly, I wonder if that is a battle the Axis should take assuming the two players are of equal skill.
Do you think it is a game winning or losing battle?
I’m not sure if it is a game deciding battle, but it feels pretty significant. I attempted this in a face to face game this weekend, and for 13 in bid, it seems to help hold India as well as bringing the Med fleet around.
Assuming a draw or an Axis win that means 57% of the time the Axis win and 43% they lose. I certainly would be happy to win 57% of the time against a person of your caliber.
Assuming a draw Russia loses 3 planes. 2 of which were starting units and one from the Bid. Japan loses 4 planes. Which hurts more? Japan being down 4 planes or Russia being down to just one fighter? My gut is it hurts Russia a tiny bit more than it hurts Japan as it makes it easier for Germany to take Moscow.
If it is a game winning or losing battle then a lesser player would certainly make that attack.
I think a draw may be an Allied win - China can still buy artillery and land the fighter there. Also, those odds assume both bombers are attacking Yunnan, so the BS in 37 survives.
Making Japan risk a 50 / 50 battle on J1 is a win for the Allies.
@andrewaagamer because I’ve mostly played BM (and my thinking around allied strategy really developed while I was playing BM), its not a move I have a lot of experience with. BM gives the soviets and Japanese more of an incentive not to declare war on eachother and gives the axis more of an incentive for a later Japanese DOW.
So others might have a better sense of what happens when that move goes south for the allies. I knew it wasn’t a risk you typically go for and had checked out a couple of the games you had played where the allies did do that, and saw that you didn’t attack. So I thought it was pretty likely you wouldn’t go for it.
I was also fairly certain you would go for the British Battleship (and I think it may have been a mistake not too) and so that removes at least one bomber.
It is definitely bad for the Soviets to lose that air. And I’m definitely replacing at least one of them so that means the Soviets are also down 3 land units. But because I only need that air after the Germans invade in round 3 (or later when they reach Moscow), I do have time to make that up. My strategy for defending Moscow is always about allied pressure in the West and in making sure I have a ton of allied air that can reach from the Middle East (if not also from Greece and/or Norway) and so I would try to make sure a bit more allied air is going to be available for that. And knowing I have a weaker Japan makes it a bit easier to direct more resources to the Atlantic
And because Japan loses that air in a J1 DOW, its going to be immediately felt. I haven’t really looked, but I suspect it will mean, as Govz notes, I can stack Yunnan, and India, the US fleet, and the Soviet stack are all going to be a little safer.
But I’m definitely going for it in large part because I’m fairly confident my opponent isn’t going to attack, and its not a move I would necessarily make against a weaker player, precisely because they are more likely to go for it and let the dice determine the game. If Japan does go for it, and the dice go their way, the allies are in trouble.
Thanks for the well thought out reply. I agree with your assessment that against equal players it is unlikely the Axis will make that attack. A weaker player certainly would try it, and hope for the big payday.
I count not attacking that UK battleship as one of my many errors. Under my normal J1 I ignore it as usually the Allies drop an infantry into Yunnan and I really want to take Yunnan so I put both bombers in that battle. Since I could not attack Yunnan I should have hit the UK BB instead, just being stupid, and not thinking to change things based on what you did.
In fact, I have another game that the Allied player did exactly what you did and I did hit the UK BB. Live and learn.
@andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.
If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.
Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes. Curious, based on my skill level, what did you think your chance of a W was at the start of the playoff match? 85%?
@arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):
@andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.
If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.
Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes.
Now that is a really interesting perspective I had not considered. Roll the dice and see if they are in your favor, if not retreat. Good dice you continue, average or bad dice you can retreat.
Both sides have a 77% chance of getting 3 hits, 49% chance of getting 4 hits, 23% chance of 5 hits and 7% chance of 6 hits. So what you are looking for as the attacker is getting one more hit than your opponent while risking about a 23% chance of losing at least one plane.
With one more loss by the defender, say 4 vs 3, it makes the remaining battle 82% for the attacker with average remaining units the 2 bombers. VERY interesting.
@arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):
Curious, based on my skill level, what did you think your chance of a W was at the start of the playoff match? 85%?
Well, I always think I am gong to win. However, if I had to put a percentage on it I think 85% is spot on.
@andrewaagamer said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):
@arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):
@andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.
If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.
Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes.
Now that is a really interesting perspective I had not considered. Roll the dice and see if they are in your favor, if not retreat. Good dice you continue, average or bad dice you can retreat.
Both sides have a 77% chance of getting 3 hits, 49% chance of getting 4 hits, 23% chance of 5 hits and 7% chance of 6 hits. So what you are looking for as the attacker is getting one more hit than your opponent while risking about a 23% chance of losing at least one plane.
With one more loss by the defender, say 4 vs 3, it makes the remaining battle 82% for the attacker with average remaining units the 2 bombers. VERY interesting.
Of course, you are giving up the UK BB battle for that look see. Still a very interesting viewpoint.
@arthur-bomber-harris If Japan really needs to go for it, than that is the way to do it. And you should be able to save most if not all the air. But I’m still probably not going to do it, unless I’m convinced that this is a game deciding battle (and I don’t think it is). One reason is that the battle is evenly matched in the first round, and the odds of coming out of it knowing that you will win will be less than the odds of actually winning. So you will often have to commit to the second round likely without having significantly improved odds. And of course you forgo the safer attack on the battleship for a riskier one that might either fail or cause significant attrition. Its also a set back to trade Japanese land units in a loss given how relatively scarce they are.
I’m curious what you saw as your other mistakes Andrew. I gave you several battles on the mainland with odds of better than 90%. I did so thinking these were likely going to be pyrrhic. In that while you would almost certainly win, you always had to go all in and would lose scarce ground units and/or trade air for inf and so would ultimately be in a weaker position in relation to the US or the other stacks I had on the mainland. I don’t think you were ever in a position where you could likely take and hold India or Yunnan. But given the situation, maybe you had to go for one of these and hope the dice helped.
Things have become a bit of a blur now but I had some thoughts on how it might have gone differently. Until I grabbed the Caroline Islands you were really efficient at ferrying land units from japan to the mainland. But I think a mistake may have been not building 1-2 more factories early in the game to keep producing land units.
And in Europe, you traded away the Italian and German fleets very early. In the long run, they are not going to survive, but I think you would have been better off making me go for them. Its not always easy to get enough allied force to feel that one can safely do it, and as long as they are there, I have to worry more about the threats to Egypt, Gibraltar, London and my landing on Norway and I may have had to play a bit more conservatively as a result.