Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
US Armor should be on UK. It won’t let me edit it off.
@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB:
US Armor should be on UK. It won’t let me edit it off.
You mean in SZ110? Oh you want it on the land, was thinking you meant a UK TT. Edited.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from 110 Sea Zone to United Kingdom
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Ukraine to Russia
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 4 PUs;
Combat - Italians
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Russia to Ukraine
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
2 aaGuns and 8 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1
Italians collect 15 PUs (5 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from 110 Sea Zone to United Kingdom
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Ukraine to Russia
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 4 PUs;
Combat - Italians
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to Russians
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Ukraine
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
2 aaGuns and 8 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Western Germany
EDIT: 1 armour moved from Northwest Persia to Bryansk
EDIT: 1 armour moved from Bryansk to Rostov
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6
Italians collect 17 PUs (4 lost to blockades); end with 21 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 21 to 20
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0.17
Edit to the tank from Rostov’s moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 2 armour and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB:
@andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB:
US Armor should be on UK. It won’t let me edit it off.
You mean in SZ110? Oh you want it on the land, was thinking you meant a UK TT. Edited.
THANKS!!! Not sure why you could edit it and I couldn’t.
@andrewaagamer Probably something to do with the trigger about the transport being in combat or something like that. These things can be reset at next turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Rostov to Russia
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Vologda
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 fighter, 1 infantry and 3 tactical_bombers moved from Rostov to Volgograd
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Russians and Germans reach a stalemate
. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 fighters owned by the Germans retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 artilleries and 6 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Archangel to Urals
1 mech_infantry moved from Archangel to Urals
2 mech_infantrys moved from Archangel to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 fighter moved from 125 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Bessarabia to Rostov
1 artillery moved from Bessarabia to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Northern Italy to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 fighter and 3 tactical_bombers moved from Volgograd to Rostov
2 bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Urals
1 fighter moved from Western Germany to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber and 5 infantry placed in Western Germany
Germans undo move 4.
1 bomber and 2 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -2.67
British regular : 0.67
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Iraq to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
4 artilleries and 20 infantry moved from Russia to Vologda
1 mech_infantry moved from Belgian Congo to Italian Somaliland
Russians take Italian Somaliland from Italians
Purchase Units - Russians
Russians buy nothing; Remaining resources: 33 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 4 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 20 infantry in Vologda, round 2 : 1/24 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Samara
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Iraq to Egypt
1 aaGun moved from Samara to Vologda
4 mech_infantrys moved from Samara to Russia
2 artilleries moved from Samara to Russia
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Turn Complete - Russians
Russians collect 23 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -6.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6
Combat Move - Japanese
1 bomber moved from Philippines to Kweichow
1 bomber moved from Philippines to Szechwan
1 infantry moved from Yunnan to Szechwan
6 artilleries and 20 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Shan State to Burma
1 infantry moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 9 artilleries and 23 infantry
British defend with 1 infantry
Japanese roll dice for 9 artilleries and 23 infantry in Burma, round 2 : 11/32 hits, 8.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Kweichow to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 artillery, 3 fighters and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 3.00
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Korea
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Yenisey to Russia
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 6 Sea Zone
1 harbour placed in Korea
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
6 artilleries moved from Hopei to Anhwe
23 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Move - British
Purchase Units - British
British buy 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
3 aaGuns, 2 artilleries and 17 infantry moved from India to West India
1 battleship moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Iraq to Samara
3 fighters moved from 98 Sea Zone to Iraq
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 aaGun and 3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 fighter and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Result posted. This has not been a very well played game by me. I haven’t played a high bid OOB game for many years and I have never played Axis against such a high bid. Maybe I got a bit arrogant. You were correct though, I needed to only hit one fleet G1. J1 I should have committed all the inf to Yunnan and not kept one out like I normally would. Allowing USA to land on Korea cheaply is not something I would normally do.
I was thinking I could still be in it if I could take Moscow but it really looks like you can hold that, which is death for me.
@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB:
Result posted. This has not been a very well played game by me. I haven’t played a high bid OOB game for many years and I have never played Axis against such a high bid. Maybe I got a bit arrogant. You were correct though, I needed to only hit one fleet G1. J1 I should have committed all the inf to Yunnan and not kept one out like I normally would. Allowing USA to land on Korea cheaply is not something I would normally do.
I was thinking I could still be in it if I could take Moscow but it really looks like you can hold that, which is death for me.
I would agree with your assessment. Thank you for the game! I don’t get to be the Allies very often so this was very different and a lot of fun for me.
I think it is customary to offer 2 out of 3. Would you like to play a second game?
Yes. Same sides? I want to see if I can improve.
Okay. I am the Allies again. Will try something different this time.
$60 Bid:
UK Fighter Scotland
UK Subs - 111, 110, 106, 91
ANZAC Sub 62
UK Aircraft Carrier 98
Chinese Infantry Yunnan
$1 IPC to Russia
@andrewaagamer AC SZ98? That is somewhat funky.
@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB:
@andrewaagamer AC SZ98? That is somewhat funky.
Yep, this will be the first time I will try this. It occurred to me during our game. Will see if it is a good idea or a bad idea.
As I said I don’t get to be Allies much so I am experimenting. :)
stalker alert! gl, hf guys!