Scramble to Manilla.
Surprised you are going J1.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun, 1 artillery and 13 infantry moved from Belarus to Bryansk
Place Units - Russians
1 fighter placed in Volgograd
3 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
3 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 8 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 5.17 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kiangsi
1 aaGun and 2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Caroline Islands
1 carrier and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to Suriname
2 infantry moved from Brazil to Suriname
1 infantry moved from Central United States to Western United States
1 bomber moved from Western United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Move - British
2 fighters moved from Malta to Alexandria
1 armour, 2 artilleries and 2 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Alexandria
2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 3 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 118 Sea Zone to 109 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 battleship moved from 61 Sea Zone to 54 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
1 infantry placed in Union of South Africa
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,3,2,2,1,1,6,5,4,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.17
The TT from SZ71 can’t reach SZ98 unless I am missing something. Do you want to leave it in the Red Sea?
I suppose that risks being hit by the Italian bomber. I will wait for your answer here.
I am sorry, I don’t follow. I don’t have a transport in SZ71 in the final version. They are both in SZ98. Are you looking at the end of the game file after I edited the transport?
Oh that transport started in SZ76? Ok, no worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Italians win, taking Gibraltar from British, taking Greece from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Bulgaria to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Romania
1 bomber moved from Greece to Southern Italy
EDIT: 1 fighter moved from Greece to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 infantry
French roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 armour moved from Western Ukraine to Eastern Poland
5 artilleries and 21 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
French defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French and 2 artilleries owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for French: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Gibraltar
1 bomber moved from 87 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Eastern Poland to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 armour moved from Bulgaria to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Germany
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0.00
Russians regular : -0.33
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Volgograd to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northwest Persia to Iraq
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
1 fighter moved from Iraq to Northwest Persia
3 infantry moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun and 8 infantry moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Yunnan to Samara
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Neutral_Axis regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsi to Kweichow
Japanese take Hunan from Chinese
Japanese take Kweichow from Chinese
3 artilleries and 8 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Anhwe
1 artillery moved from Kiangsi to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to Celebes
2 fighters moved from Caroline Islands to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Eastern United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
Place Units - Americans
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
4 artilleries, 1 fighter and 12 infantry moved from Yunnan to Szechwan
1 artillery and 5 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Move - British
1 unit repaired.
1 destroyer and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
3 submarines moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Shan State
1 fighter and 2 infantry moved from Yunnan to Shan State
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 92 Sea Zone
British attack with 3 submarines
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 4 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter moved from 41 Sea Zone to India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Kenya to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Alexandria to Egypt
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
1 carrier and 2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.00
Japanese regular : -1.33
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 aaGuns and 3 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Bessarabia
2 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 aaGun and 4 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 21 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to Archangel
1 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Romania to Bessarabia
2 bombers moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Baltic States to Novgorod
6 infantry moved from Vyborg to Novgorod
1 artillery moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 bomber and 3 tactical_bombers moved from Gibraltar to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
2 infantry and 6 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter moved from Northwest Persia to Szechwan
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun, 7 artilleries and 24 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
2 aaGuns and 9 infantry moved from Bryansk to Russia
1 artillery moved from Russia to Tambov
1 infantry moved from Vologda to Nenetsia
1 aaGun and 6 infantry moved from Vologda to Novosibirsk
Place Units - Russians
2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Yunnan to Shan State
Purchase Units - Japanese
Japanese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 6/11 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 aaGun and 3 infantry moved from Hopei to Kweichow
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Japan
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
2 artilleries moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from French Indo China to Kiangsu
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber, 3 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble SZ6?
US = 3 Ftr, Tac, Bmb
Japan = Possible 3 Ftr scramble
US is landing infantry + mech on Korea