@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWhen you need a topic to use the Dicebot, do it here
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2d2: 2, 1
2d2: 1, 2 -
Axis and Allies D-Day Turn 3 German anti-aircraft fire at one American fighter G34:
[dice 1d6]
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1d6: 3
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UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
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2d2: 1, 1
2d2: 2, 1 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 2
2d2: 1, 1 -
German anti-aircraft fire in G42 (low luck, so hits at 4), 2 shots, turn 4: [dice 1d6]
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1d6: 5
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Note: top roll was actually for American reinforcements, while the bottom roll was for British reinforcements, contrary to my usual practice of assigning the first “[dice 2d2]” to the first roll(s).
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2d2: 2, 2
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US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 34 [dice 2d2]
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2d2: 1, 2
2d2: 1, 1 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 2, 1 -
German anti-aircraft fire in G34 against 1 US fighter, 1 shot, turn 5: [dice 1d6]
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1d6: 5
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US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
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2d2: 1, 2
2d2: 1, 2 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2]