The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
2d2: 1, 1
2d2: 2, 2
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: [dice 2d2]
2d2: 1, 1
Actually for turn 5.
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 1, 2
4 Allied fighters (2 UK, 2 US) fire at 3 German tanks and 3 German artillery moving into A23/G23. 4 shots per unit. Due to low luck, 6 dice are rolled, each hits at 4.
Tanks: [dice 3d6]
Artillery: [dice 3d6]
3d6: 3, 6, 3
3d6: 1, 2, 6
The fighters shooting was for turn 7.
Caen battle turn 7. 5 German artillery and 3 German infantry attack 2 British tanks. Low luck.
Germans guaranteed 2 hits.
British defend: [dice 1d6]
1d6: 2
4 Allied fighters (2 UK, 2 US) fire at 2 German infantry and 5 German artillery moving into A16/G16. 4 shots per unit. Due to low luck, 7 dice are rolled, each hits at 4. Turn 8.
Infantry: [dice 2d6]
Artillery: [dice 3d65
2d6: 3, 6
[dice 5d6]
5d6: 3, 5, 1, 5, 2
2 Allied fighters (2 US) fire at 1 German infantry and 4 German artillery moving into A16/G16. 2 shots per unit. Due to low luck, 5 dice are rolled, each hits at 2. Turn 9.
Infantry: [dice 2d6]
Artillery: [dice 4d6]
2d6: 5, 1
4d6: 2, 6, 5, 3
Two dice were rolled against the 1 German infantry in A16/G16 on turn 9 when there should’ve only been one dice rolled. One hit and one missed. The one that hit would be the one counted.
Playing 1914 Diplomacy.
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
1d2: 1
[dice 1d2]