@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
When you need a topic to use the Dicebot, do it here
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[dice 1d2]
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1d2: 1
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[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2] -
1d2: 1
1d2: 1
1d2: 2
1d2: 2
1d2: 1
1d2: 2
1d2: 2 -
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I doubt that you can achieve that with the dicebot. @djensen knows better, probably.
But actually you already had the corrrect idea: Roll 1d2 and set 1 as 5 and 2 as 6.
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For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for two German submarines, round 8, deducting from British income.
[dice 1d6]
[dice 1d6]
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1d6: 4
1d6: 5 -
For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for one German submarine, round 8, deducting from American income.
[dice 1d6]
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1d6: 4
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[dice 1d6]
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1d6: 6
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Thanks!
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For game 2023-5-17-World-War-1-1914.
German coastal battery defence in Kiel, British are attacking. Round 9.
[dice 1d6]
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1d6: 1
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I forgot to do an American strategic bombing raid. For game 2023-5-20-World-War-2-Global-1940.
Supposed to be American turn 12, launching from Malta, attacking Southern Italy.
[dice 5d6]
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5d6: 4, 2, 1, 6, 5
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[dice 5d6]
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5d6: 1, 5, 2, 5, 1
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[dice 1d5]