Allies,
battleship in sz10
fighter in western united states
tank in rostov
artillery in moscow
989c3986-892d-4a93-a92d-3f2c4536e2fc-dawg-40-v-mike-g40-start-round-5-start Bid placement.tsvg
For game 2024-8-27-Ozteas-1941-Global-Setup.tsvg .
As Germany on round 3, I forgot to move the forces from Iraq to attack the French units in Trans-Jordan. The battle will be rolled for here:
Germany:
4 infantry, 1 tank
France:
1 infantry, 1 mechanized infantry
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6]
4d6: 5, 6, 5, 5
1d6: 5
2d6: 4, 4
No units hit.
Again:
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6]
4d6: 2, 4, 1, 4
1d6: 2
2d6: 6, 6
Germany scores 2 hits, destroying both French units. The French units score no hits. Germany wins and captures Trans-Jordan from the British.
[dice 1d6]
1d6: 6
Playing a game using @FranceNeedsMorePower 's Global 1940 balance rules. Per the rules, one dice is rolled to see whether French Indochina turns Vichy or not. A roll of 1-4 keeps it Free, but a roll of 5-6 turns it Pro-Axis.
[dice 1d6]
1d6: 3
French Indochina stays Free French.
Test
[dice 1d12]
1d12: 12
For a 1914 game I’m playing.
Austria-Hungary captured Marsellies. I forgot to change the mines in sea zone 16.
2 US transports move from sea zone 17 to 16 to pick up 4 infantry from Algeria and move them to Egypt:
[dice 2d6]
1 transport carrying 2 infantry moves from sea zone 2 to sea zone 16: [dice 1d6]
2d6: 5, 4
1d6: 2
No mines hit.
Going to roll for the mines
NOVGOROD border, 4 mines
[dice 4d6<=2]
EASTERN POLAND border, 6 mines
[dice 6d6<=2]
BALTIC STATES border, 4 mines
[dice 3d6<=2]
4d6<=2: 3, 2, 4, 3; Hits: 1
6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
3d6<=2: 1, 6, 1; Hits: 2
Battle of Northern Italy, Round 2
US bomber: [dice 1d6<=4]
G bomber: [dice 1d6<=1]
1d6<=4: 1; Hits: 1
1d6<=1: 2; Hits: 0
changed my mind about the retreat in med fight
my bomber
[dice 1d<5]
your battleship
[dice 1d<5}