@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWhen you need a topic to use the Dicebot, do it here
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Same game.
France attacks sea zone 96.
France: 1 destroyer, 1 cruiser
Italy: 1 destroyer, 1 transportFirst round of combat:
France rolls 1 dice for 5: [dice 1d6]
Italy rolls 1 dice for 2: [dice 1d6] -
1d6: 2
1d6: 5 -
France wins.
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France won with 1 cruiser and 1 destroyer.
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just going to try the dicebot now as I was figuring it out. If dice still turn up for the Philippines they will trump these.
at 1
[dice 2d6]at 3
[dice 2d6]at 4
[dice 2d6]Defenders
at 2
[dice 2d6] -
2d6: 1, 3
2d6: 3, 2
2d6: 3, 1
2d6: 5, 5 -
F farmboy referenced this topic on
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Axis and Allies 1914 game.
Forgot to change the mine in sea zone 16 when Austria-Hungary took over Marseillies.
Game: autosaveAfterBritishCombatMove.tsvg
Rolling for a British battleship, 1 empty British transport, and a British transport carrying 2 infantry (in that order):
[dice 3d6]
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3d6: 4, 6, 3
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No mines hit.
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P Panther referenced this topic on
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For game 2024-8-27-Ozteas-1941-Global-Setup.tsvg .
As Germany on round 3, I forgot to move the forces from Iraq to attack the French units in Trans-Jordan. The battle will be rolled for here:
Germany:
4 infantry, 1 tankFrance:
1 infantry, 1 mechanized infantryGerman infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6] -
4d6: 5, 6, 5, 5
1d6: 5
2d6: 4, 4 -
No units hit.
Again:
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6] -
4d6: 2, 4, 1, 4
1d6: 2
2d6: 6, 6 -
Germany scores 2 hits, destroying both French units. The French units score no hits. Germany wins and captures Trans-Jordan from the British.
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[dice 1d6]
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1d6: 6
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Playing a game using @FranceNeedsMorePower 's Global 1940 balance rules. Per the rules, one dice is rolled to see whether French Indochina turns Vichy or not. A roll of 1-4 keeps it Free, but a roll of 5-6 turns it Pro-Axis.
[dice 1d6]
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1d6: 3
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French Indochina stays Free French.