TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
Global 1940 low luck game against myself. Playing a version where France’s goes first in the first round, then their second turn is the last in every round following that (basically back to normal after the first turn). It’s easier to just roll France’s moves here.
France attacks Holland Belgium:
France: 7 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 4 infantry, 2 artillery, 3 tanks, 1 fighter
First round of combat:
France automatically gets 3 hits, rolls 1 dice for 4: [dice 1d6]
Germany automatically gets 4 hits, rolls 1 dice for 1: [dice 1d6]
1d6: 5
1d6: 5
Both sides miss.
France: 3 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 1 infantry, 2 artillery, 3 tanks, 1 fighter
Second round of combat:
France automatically gets 3 hits.
Germany automatically gets 3 hits, rolls 1 dice for 1: [dice 1d6]
1d6: 4
Germany misses.
France: 2 artillery, 1 tank, 2 fighters
Germany: 3 tanks, 1 fighter
Third round of combat:
France automatically gets 2 hits, rolls 1 dice for 1: [dice 1d6]
Germany automatically gets 2 hits, rolls 1 dice for 1: [dice 1d6]
1d6: 1
1d6: 4
France hits, Germany misses.
France: 1 tank, 2 fighters
Germany: 1 fighter
Fourth round of combat:
France automatically gets 1 hit, rolls 1 dice for 3: [dice 1d6]
Germany rolls 1 dice for 4: [dice 1d6]
1d6: 6
1d6: 5
Same game.
France attacks sea zone 96.
France: 1 destroyer, 1 cruiser
Italy: 1 destroyer, 1 transport
First round of combat:
France rolls 1 dice for 5: [dice 1d6]
Italy rolls 1 dice for 2: [dice 1d6]
1d6: 2
1d6: 5
France wins.
France won with 1 cruiser and 1 destroyer.
just going to try the dicebot now as I was figuring it out. If dice still turn up for the Philippines they will trump these.
at 1
[dice 2d6]
at 3
[dice 2d6]
at 4
[dice 2d6]
Defenders
at 2
[dice 2d6]
2d6: 1, 3
2d6: 3, 2
2d6: 3, 1
2d6: 5, 5
Axis and Allies 1914 game.
Forgot to change the mine in sea zone 16 when Austria-Hungary took over Marseillies.
Game: autosaveAfterBritishCombatMove.tsvg
Rolling for a British battleship, 1 empty British transport, and a British transport carrying 2 infantry (in that order):
[dice 3d6]
3d6: 4, 6, 3
No mines hit.
For game 2024-8-27-Ozteas-1941-Global-Setup.tsvg .
As Germany on round 3, I forgot to move the forces from Iraq to attack the French units in Trans-Jordan. The battle will be rolled for here:
Germany:
4 infantry, 1 tank
France:
1 infantry, 1 mechanized infantry
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6]
4d6: 5, 6, 5, 5
1d6: 5
2d6: 4, 4