Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWhen you need a topic to use the Dicebot, do it here
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[dice 1d6]
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1d6: 2
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Axis and Allies 1914 game round 8, Austro-Hungarian turn.
Austria-Hungary attacks Venice. They have one fighter. The defending Americans (alongside other nations) have one fighter.
Air battle:
Austria-Hungary: [dice 1d6]
US: [dice 1d6] -
1d6: 6
1d6: 1 -
Austria-Hungary loses.
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French move into an Austro-Hungarian minefield in sea zone 16 turn 14, this post and the SuperbattleshipYamato post immediately preceding it in this thread were for the same game.
[dice 1d6]
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1d6: 2
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Axis and Allies 1914 game round 15, British turn.
Britain attacks Ottoman Bulgaria. They have one fighter. The defending Austro-Hungarians have one fighter, this post and the 2 SuperbattleshipYamato posts immediately preceding it in this thread were for the same game.
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 6
1d6: 4 -
Inconclusive results. Second round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 5
1d6: 6 -
Inconclusive results. Second round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 3
1d6: 4 -
Inconclusive results. Fourth round of combat (the last round was actually the third round of combat, not the second round, copy and pasting error):
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 3
1d6: 3 -
Inconclusive results. Fifth round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 4
1d6: 2 -
Britain loses.
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Global 1940 low luck game against myself. Playing a version where France’s goes first in the first round, then their second turn is the last in every round following that (basically back to normal after the first turn). It’s easier to just roll France’s moves here.
France attacks Holland Belgium:
France: 7 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 4 infantry, 2 artillery, 3 tanks, 1 fighterFirst round of combat:
France automatically gets 3 hits, rolls 1 dice for 4: [dice 1d6]
Germany automatically gets 4 hits, rolls 1 dice for 1: [dice 1d6] -
1d6: 5
1d6: 5