Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsWhen you need a topic to use the Dicebot, do it here
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Playing 1914 Diplomacy.
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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[dice 1d2]
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1d2: 2
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[dice 1d2]
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1d2: 2
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Playing 1914 Diplomacy (Game 2).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 3).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 4).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 5).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 6).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 7).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 8).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.