Sorry, I slightly changed ANZAC moves again:
When you need a topic to use the Dicebot, do it here
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2d6: 3, 6
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[dice 5d6]
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5d6: 3, 5, 1, 5, 2
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2 Allied fighters (2 US) fire at 1 German infantry and 4 German artillery moving into A16/G16. 2 shots per unit. Due to low luck, 5 dice are rolled, each hits at 2. Turn 9.
Infantry: [dice 2d6]
Artillery: [dice 4d6]
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2d6: 5, 1
4d6: 2, 6, 5, 3 -
Two dice were rolled against the 1 German infantry in A16/G16 on turn 9 when there should’ve only been one dice rolled. One hit and one missed. The one that hit would be the one counted.
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Playing 1914 Diplomacy.
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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[dice 1d2]
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1d2: 2
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[dice 1d2]
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1d2: 2
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Playing 1914 Diplomacy (Game 2).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 3).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 4).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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Playing 1914 Diplomacy (Game 5).
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1