@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWhen you need a topic to use the Dicebot, do it here
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[dice 10d10]
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10d10: 10, 2, 4, 3, 4, 9, 5, 3, 8, 3
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test to see if hits still show up
[dice 2d6<=3]
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2d6<=3: 1, 5; Hits: 1
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@dicebot they do :+1 emojis don’t though
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test
[dice 2d6]
[dice 4d6]
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2d6: 6, 2
4d6: 6, 5, 1, 4 -
Axis and Allies D-Day Turn 1 German anti-aircraft fire at one British fighter G39:
[dice 1d6]
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1d6: 6
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UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1: [dice 1d2]
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1d2: 2
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UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1: [dice 1d2]
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1d2: 1
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German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 1, 1 -
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one British fighter G39:
[dice 1d6]
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one British fighter G36:
[dice 1d6]
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one American fighter G34:
[dice 1d6]
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1d6: 1
1d6: 1
1d6: 5 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 2
2d2: 1, 1 -
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 2: [dice 2d2]
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 2: [dice 2d2]
(American reinforcements for the first turn were not required to be rolled, because the Americans were guaranteed to get at least four units under low luck).
Latest German reinforcements roll was actually for turn 2, not 1.