@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
When you need a topic to use the Dicebot, do it here
- 
					
					
					
					
 US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: [dice 2d2] 
- 
					
					
					
					
 2d2: 1, 1 
- 
					
					
					
					
 Actually for turn 5. 
- 
					
					
					
					
 German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: Rennes: [dice 2d2] 
 Rouen: [dice 2d2]
- 
					
					
					
					
 2d2: 1, 1 
 2d2: 1, 2
- 
					
					
					
					
 4 Allied fighters (2 UK, 2 US) fire at 3 German tanks and 3 German artillery moving into A23/G23. 4 shots per unit. Due to low luck, 6 dice are rolled, each hits at 4. Tanks: [dice 3d6] Artillery: [dice 3d6] 
- 
					
					
					
					
 3d6: 3, 6, 3 
 3d6: 1, 2, 6
- 
					
					
					
					
 The fighters shooting was for turn 7. Caen battle turn 7. 5 German artillery and 3 German infantry attack 2 British tanks. Low luck. Germans guaranteed 2 hits. British defend: [dice 1d6] 
- 
					
					
					
					
 1d6: 2 
- 
					
					
					
					
 4 Allied fighters (2 UK, 2 US) fire at 2 German infantry and 5 German artillery moving into A16/G16. 4 shots per unit. Due to low luck, 7 dice are rolled, each hits at 4. Turn 8. Infantry: [dice 2d6] Artillery: [dice 3d65 
- 
					
					
					
					
 2d6: 3, 6 
- 
					
					
					
					
 [dice 5d6] 
- 
					
					
					
					
 5d6: 3, 5, 1, 5, 2 
- 
					
					
					
					
 2 Allied fighters (2 US) fire at 1 German infantry and 4 German artillery moving into A16/G16. 2 shots per unit. Due to low luck, 5 dice are rolled, each hits at 2. Turn 9. Infantry: [dice 2d6] Artillery: [dice 4d6] 
- 
					
					
					
					
 2d6: 5, 1 
 4d6: 2, 6, 5, 3
- 
					
					
					
					
 Two dice were rolled against the 1 German infantry in A16/G16 on turn 9 when there should’ve only been one dice rolled. One hit and one missed. The one that hit would be the one counted. 
- 
					
					
					
					
 Playing 1914 Diplomacy. [dice 1d2] If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers. 
- 
					
					
					
					
 1d2: 1 
- 
					
					
					
					
 [dice 1d2] 
- 
					
					
					
					
 1d2: 2 



 
		 
		





