TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 2, 1
German anti-aircraft fire in G34 against 1 US fighter, 1 shot, turn 5: [dice 1d6]
1d6: 5
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
2d2: 1, 2
2d2: 1, 2
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 2, 2
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: [dice 2d2]
2d2: 1, 1
Actually for turn 5.
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 1, 2
4 Allied fighters (2 UK, 2 US) fire at 3 German tanks and 3 German artillery moving into A23/G23. 4 shots per unit. Due to low luck, 6 dice are rolled, each hits at 4.
Tanks: [dice 3d6]
Artillery: [dice 3d6]
3d6: 3, 6, 3
3d6: 1, 2, 6
The fighters shooting was for turn 7.
Caen battle turn 7. 5 German artillery and 3 German infantry attack 2 British tanks. Low luck.
Germans guaranteed 2 hits.
British defend: [dice 1d6]
1d6: 2
4 Allied fighters (2 UK, 2 US) fire at 2 German infantry and 5 German artillery moving into A16/G16. 4 shots per unit. Due to low luck, 7 dice are rolled, each hits at 4. Turn 8.
Infantry: [dice 2d6]
Artillery: [dice 3d65
2d6: 3, 6
[dice 5d6]