That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
2d2: 2, 1
2d2: 1, 2
Axis and Allies D-Day Turn 3 German anti-aircraft fire at one American fighter G34:
[dice 1d6]
1d6: 3
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
2d2: 1, 1
2d2: 2, 1
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 2
2d2: 1, 1
German anti-aircraft fire in G42 (low luck, so hits at 4), 2 shots, turn 4: [dice 1d6]
1d6: 5
Note: top roll was actually for American reinforcements, while the bottom roll was for British reinforcements, contrary to my usual practice of assigning the first “[dice 2d2]” to the first roll(s).
2d2: 2, 2
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 34 [dice 2d2]
2d2: 1, 2
2d2: 1, 1
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 2, 1
German anti-aircraft fire in G34 against 1 US fighter, 1 shot, turn 5: [dice 1d6]
1d6: 5
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
2d2: 1, 2
2d2: 1, 2
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2]