TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 carrier and 2 destroyers; Remaining resources: 2 PUs;Combat Hit Differential Summary :
1d6: 6
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1: [dice 1d2]
1d2: 2
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1: [dice 1d2]
1d2: 1
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 1
2d2: 1, 1
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one British fighter G39:
[dice 1d6]
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one British fighter G36:
[dice 1d6]
Axis and Allies D-Day Turn 2 German anti-aircraft fire at one American fighter G34:
[dice 1d6]
1d6: 1
1d6: 1
1d6: 5
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 1:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 2
2d2: 1, 1
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 2: [dice 2d2]
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 2: [dice 2d2]
(American reinforcements for the first turn were not required to be rolled, because the Americans were guaranteed to get at least four units under low luck).
Latest German reinforcements roll was actually for turn 2, not 1.
2d2: 2, 1
2d2: 1, 2
Axis and Allies D-Day Turn 3 German anti-aircraft fire at one American fighter G34:
[dice 1d6]
1d6: 3
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2]
2d2: 1, 1
2d2: 2, 1
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3:
Rennes: [dice 2d2]
Rouen: [dice 2d2]
2d2: 1, 2
2d2: 1, 1
German anti-aircraft fire in G42 (low luck, so hits at 4), 2 shots, turn 4: [dice 1d6]