japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
When you need a topic to use the Dicebot, do it here
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Both sides miss.
France: 3 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 1 infantry, 2 artillery, 3 tanks, 1 fighterSecond round of combat:
France automatically gets 3 hits.
Germany automatically gets 3 hits, rolls 1 dice for 1: [dice 1d6] -
1d6: 4
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Germany misses.
France: 2 artillery, 1 tank, 2 fighters
Germany: 3 tanks, 1 fighterThird round of combat:
France automatically gets 2 hits, rolls 1 dice for 1: [dice 1d6]
Germany automatically gets 2 hits, rolls 1 dice for 1: [dice 1d6] -
1d6: 1
1d6: 4 -
France hits, Germany misses.
France: 1 tank, 2 fighters
Germany: 1 fighterFourth round of combat:
France automatically gets 1 hit, rolls 1 dice for 3: [dice 1d6]
Germany rolls 1 dice for 4: [dice 1d6] -
1d6: 6
1d6: 5 -
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Same game.
France attacks sea zone 96.
France: 1 destroyer, 1 cruiser
Italy: 1 destroyer, 1 transportFirst round of combat:
France rolls 1 dice for 5: [dice 1d6]
Italy rolls 1 dice for 2: [dice 1d6] -
1d6: 2
1d6: 5 -
France wins.
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France won with 1 cruiser and 1 destroyer.
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just going to try the dicebot now as I was figuring it out. If dice still turn up for the Philippines they will trump these.
at 1
[dice 2d6]at 3
[dice 2d6]at 4
[dice 2d6]Defenders
at 2
[dice 2d6] -
2d6: 1, 3
2d6: 3, 2
2d6: 3, 1
2d6: 5, 5 -
F farmboy referenced this topic on
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Axis and Allies 1914 game.
Forgot to change the mine in sea zone 16 when Austria-Hungary took over Marseillies.
Game: autosaveAfterBritishCombatMove.tsvg
Rolling for a British battleship, 1 empty British transport, and a British transport carrying 2 infantry (in that order):
[dice 3d6]
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3d6: 4, 6, 3
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No mines hit.
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P Panther referenced this topic on
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For game 2024-8-27-Ozteas-1941-Global-Setup.tsvg .
As Germany on round 3, I forgot to move the forces from Iraq to attack the French units in Trans-Jordan. The battle will be rolled for here:
Germany:
4 infantry, 1 tankFrance:
1 infantry, 1 mechanized infantryGerman infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6] -
4d6: 5, 6, 5, 5
1d6: 5
2d6: 4, 4 -
No units hit.
Again:
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6] -
4d6: 2, 4, 1, 4
1d6: 2
2d6: 6, 6