@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWhen you need a topic to use the Dicebot, do it here
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Germany scores 2 hits, destroying both French units. The French units score no hits. Germany wins and captures Trans-Jordan from the British.
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[dice 1d6]
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1d6: 6
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Playing a game using @FranceNeedsMorePower 's Global 1940 balance rules. Per the rules, one dice is rolled to see whether French Indochina turns Vichy or not. A roll of 1-4 keeps it Free, but a roll of 5-6 turns it Pro-Axis.
[dice 1d6]
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1d6: 3
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French Indochina stays Free French.
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Test
[dice 1d12]
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1d12: 12
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For a 1914 game I’m playing.
Austria-Hungary captured Marsellies. I forgot to change the mines in sea zone 16.
2 US transports move from sea zone 17 to 16 to pick up 4 infantry from Algeria and move them to Egypt:
[dice 2d6]
1 transport carrying 2 infantry moves from sea zone 2 to sea zone 16: [dice 1d6]
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2d6: 5, 4
1d6: 2 -
No mines hit.
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Going to roll for the mines
NOVGOROD border, 4 mines
[dice 4d6<=2]EASTERN POLAND border, 6 mines
[dice 6d6<=2]BALTIC STATES border, 4 mines
[dice 3d6<=2] -
4d6<=2: 3, 2, 4, 3; Hits: 1
6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
3d6<=2: 1, 6, 1; Hits: 2 -
Battle of Northern Italy, Round 2
US bomber: [dice 1d6<=4]
G bomber: [dice 1d6<=1] -
1d6<=4: 1; Hits: 1
1d6<=1: 2; Hits: 0 -
changed my mind about the retreat in med fight
my bomber
[dice 1d<5]
your battleship
[dice 1d<5}
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uh let me try again lol
my bomber
[dice 1d6<5]
your battleship
[dice 1d6<5]
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1d6<5: 3; Hits: 1
1d6<5: 3; Hits: 1 -
my bomber
[dice 1d6<5]
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1d6<5: 4; Hits: 1